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To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Still need this assert?
Date: Wed, 8 Nov 2006 15:05:27 -0600
When I find any asserts i just comment them out.
On 11/8/06, Skillet [EMAIL PROTECTED] wrote:
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@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Still need this assert?
Date: Wed, 8 Nov 2006 15:05:27 -0600
When I find any asserts i just comment them out.
On 11/8/06, Skillet [EMAIL PROTECTED] wrote:
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It happens
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It happens for me every time the duck key is released as well. There's a
nearby comment that says it should rarely or never happen. I assume
something changed (or something that was supposed to change didn't) between
when the assert was added
When I find any asserts i just comment them out.
On 11/8/06, Skillet [EMAIL PROTECTED] wrote:
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It happens for me every time the duck key is released as well. There's a
nearby comment that says it should rarely or never happen. I assume
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This is for the recently released sdk update. I'm new and playing around with
the sdk so I'll probably sound as such. I'm using 2005 Express.
At the end of CGameMovement::Duck there's a hack check to make sure the
viewoffset z value is correct. In the
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