Re: [hlcoders] Still need this assert?

2006-11-12 Thread bloodykenny
@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Still need this assert? Date: Wed, 8 Nov 2006 15:05:27 -0600 When I find any asserts i just comment them out. On 11/8/06, Skillet [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative

Re: [hlcoders] Still need this assert?

2006-11-09 Thread Eric Van Huss
@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Still need this assert? Date: Wed, 8 Nov 2006 15:05:27 -0600 When I find any asserts i just comment them out. On 11/8/06, Skillet [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] It happens

Re: [hlcoders] Still need this assert?

2006-11-08 Thread Skillet
-- [ Picked text/plain from multipart/alternative ] It happens for me every time the duck key is released as well. There's a nearby comment that says it should rarely or never happen. I assume something changed (or something that was supposed to change didn't) between when the assert was added

Re: [hlcoders] Still need this assert?

2006-11-08 Thread Nick
When I find any asserts i just comment them out. On 11/8/06, Skillet [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] It happens for me every time the duck key is released as well. There's a nearby comment that says it should rarely or never happen. I assume

[hlcoders] Still need this assert?

2006-11-07 Thread Eric Van Huss
[ Converted text/html to text/plain ] This is for the recently released sdk update. I'm new and playing around with the sdk so I'll probably sound as such. I'm using 2005 Express. At the end of CGameMovement::Duck there's a hack check to make sure the viewoffset z value is correct. In the