Okay, looks like it's just mine.
I've figured out what's actually causing the crash.
I have a new variable added to CGlobalVars called gameState.
Anytime I try to set this from my logical entity, logic_gametimer, it
causes the game to crash from the same place as I said in the previous
e-mail.
I
read it again
After a steam update, you have to run your mod thuough
steam at least once
For some reaon there are dll errors if you don't. Just
open up steam games menu and double click your game.
All should be well after that.
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Do that and it should work
amckern
--- Knifa [EMAIL
Sorry but what other mods crash? I'm not having any problems..
Anyway - it looks like you're passing a NULL/invalid pointer to
something and it's crashing when it tries to access it.
The only real thing you can do is trace back in the call stack in the
debugger to find out where that pointer is
Hi all.
With the latest update, my mod (and other mods) crash with a memory
error while trying to start a Server.
Running it through the debugger comes up:
ntdll.dll!77f8d85d()
server.dll!CCollisionProperty::CollisionAABBToWorldAABB(const
Vector entityMins={...}, const Vector
After a steam update, you have to run your mod thu steam at least
once, then you can go back to running it via batch file or debugger in
visual studio for example. For some reaon there are dll errors if you
don't. Just openup steam games menu and double click your game. All
should be well after
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I did, when you try to run it, it crashes (there).
I've tried merging that code (only from the files that those crashes are
coming from) but that didn't help.
Can anyone give me a list of changed
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