Hi, (answer at bottom)
David Speyrer [EMAIL PROTECTED] said :
This code assumes that every vertex in the solid can be referred to
by a unique index, so a rectangular solid would have 8 verts with
indices from 0 to 7. CreatePointIndexList fills out an array with the
indices of verts on the
: [hlcoders] VALVe : map to dxf...
This code assumes that every vertex in the solid can be referred to by a
unique index, so a rectangular solid would have 8 verts with indices from 0
to 7. CreatePointIndexList fills out an array with the indices of verts on
the given face in clockwise winding order
btw - if anyone makes anything cool with this code, let me know and i'll
link to it from this resource. :)
-Original Message-
From: Chris Bokitch [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, October 09, 2002 5:16 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] VALVe : map to dxf
seem to be printed in a fan-like manner,
starting from the first one, if that has any significance.
From: Cortex
Reply-To: [EMAIL PROTECTED]
To:
Subject: [hlcoders] VALVe : map to dxf...
Date: Mon, 7 Oct 2002 22:11:17 +0200
Hello,
I'm trying to create a map to dxf converter, using the code
Hello,
I'm trying to create a map to dxf converter, using the code that Valve gave
gratefully (http://www.coding.valve-erc.com) ;) But I don't understand the
LAST (!!) loop :( Here's the malicious piece of code :) :
// triangulate each face and write
for(i = 0; i m_nFaces; i++)
{
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