Re: [hlcoders] VALVe : map to dxf...

2002-10-13 Thread Cortex
Hi, (answer at bottom) David Speyrer [EMAIL PROTECTED] said : This code assumes that every vertex in the solid can be referred to by a unique index, so a rectangular solid would have 8 verts with indices from 0 to 7. CreatePointIndexList fills out an array with the indices of verts on the

RE: [hlcoders] VALVe : map to dxf...

2002-10-09 Thread Chris Bokitch
: [hlcoders] VALVe : map to dxf... This code assumes that every vertex in the solid can be referred to by a unique index, so a rectangular solid would have 8 verts with indices from 0 to 7. CreatePointIndexList fills out an array with the indices of verts on the given face in clockwise winding order

RE: [hlcoders] VALVe : map to dxf...

2002-10-09 Thread Chris Bokitch
btw - if anyone makes anything cool with this code, let me know and i'll link to it from this resource. :) -Original Message- From: Chris Bokitch [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 09, 2002 5:16 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] VALVe : map to dxf

Re: [hlcoders] VALVe : map to dxf...

2002-10-08 Thread Skyler York
seem to be printed in a fan-like manner, starting from the first one, if that has any significance. From: Cortex Reply-To: [EMAIL PROTECTED] To: Subject: [hlcoders] VALVe : map to dxf... Date: Mon, 7 Oct 2002 22:11:17 +0200 Hello, I'm trying to create a map to dxf converter, using the code

[hlcoders] VALVe : map to dxf...

2002-10-07 Thread Cortex
Hello, I'm trying to create a map to dxf converter, using the code that Valve gave gratefully (http://www.coding.valve-erc.com) ;) But I don't understand the LAST (!!) loop :( Here's the malicious piece of code :) : // triangulate each face and write for(i = 0; i m_nFaces; i++) {