Why is copy constructor disallowed for CGameTrace?  This forces you to do weird 
things like:

trace_t tr;
tr = CBaseEntity::GetTouchTrace();

instead of:

trace_t tr = CBaseEntity::GetTouchTrace();

Seemingly this is a legacy mistake or something?  (It's annoying since lots of 
functions such as DispatchTraceAttack incorrectly take a non-const trace_t 
instead of a const trace_t like they should.)

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