lo ppl Well, after Jeff and Ken helpped sort the hull 3/hit box issue out I've made the changes to the Eradicators code, and we now have a 9ft tall robot which has the hit boxes of a 9ft tall robot and not a normal human floating...
However, we now have another problem, when the Eradicator kills a human and the human respawns for some reason the Eradicators model switches from the oversized robo model back to a standard HEV suit model (at normal size), thus kinda mucking it all up again :( When the Erad respawns the model is reset to the correct model (enlarged robo model). I've not touched the respawn code, so I dont know why this would start happening, anyone got any ideas as apart from this it works fine. Rob "cause I dont wanna be a hero and I dont wanna be a zero" - Feeder, Turn Jon Henry Lee, Your memory will live on in your fans and your music, Rest In Peace _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders