lo ppl

Well, after Jeff and Ken helpped sort the hull 3/hit box issue out I've made
the changes to the Eradicators code, and we now have a 9ft tall robot which
has the hit boxes of a 9ft tall robot and not a normal human floating...

However, we now have another problem, when the Eradicator kills a human and
the human respawns for some reason the Eradicators model switches from the
oversized robo model back to a standard HEV suit model (at normal size),
thus kinda mucking it all up again :(
When the Erad respawns the model is reset to the correct model (enlarged
robo model).

I've not touched the respawn code, so I dont know why this would start
happening, anyone got any ideas as apart from this it works fine.

Rob

"cause I dont wanna be a hero
and I dont wanna be a zero" - Feeder, Turn
Jon Henry Lee, Your memory will live on in your fans and your music, Rest In
Peace

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to