That makes sense. Instead of trying to stay in sync with the server it runs
the animation completely client side I guess.
On Mon, Feb 23, 2009 at 8:05 AM, Yorg Kuijs yorg.ku...@home.nl wrote:
Seem to have fixed it, took another peek at dynamic props and found this
in it's constructor:
if (
Yeah choppy may be a better word, the animation seems to skip a frame or
less every now and then making it jump
So if the interpolation is being ignored how would I fix that?
Ryan Sheffer wrote:
How do you mean laggy? As in choppy? Its possible the animation is ignoring
the use of
Seem to have fixed it, took another peek at dynamic props and found this
in it's constructor:
if ( g_pGameRules-IsMultiplayer() )
{
UseClientSideAnimation();
}
added to the Item constructor and voila fixed :)
Yorg Kuijs wrote:
Yeah choppy may be a better word, the animation
How do you mean laggy? As in choppy? Its possible the animation is ignoring
the use of interpolation between frames.
On Sun, Feb 22, 2009 at 11:33 AM, Yorg Kuijs yorg.ku...@home.nl wrote:
Hey list,
I've had this problem for a while, tried a bunch of things to fix already.
All the pickup
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