Re: [hlcoders] laggy item animation

2009-02-24 Thread Ryan Sheffer
That makes sense. Instead of trying to stay in sync with the server it runs the animation completely client side I guess. On Mon, Feb 23, 2009 at 8:05 AM, Yorg Kuijs yorg.ku...@home.nl wrote: Seem to have fixed it, took another peek at dynamic props and found this in it's constructor: if (

Re: [hlcoders] laggy item animation

2009-02-23 Thread Yorg Kuijs
Yeah choppy may be a better word, the animation seems to skip a frame or less every now and then making it jump So if the interpolation is being ignored how would I fix that? Ryan Sheffer wrote: How do you mean laggy? As in choppy? Its possible the animation is ignoring the use of

Re: [hlcoders] laggy item animation

2009-02-23 Thread Yorg Kuijs
Seem to have fixed it, took another peek at dynamic props and found this in it's constructor: if ( g_pGameRules-IsMultiplayer() ) { UseClientSideAnimation(); } added to the Item constructor and voila fixed :) Yorg Kuijs wrote: Yeah choppy may be a better word, the animation

Re: [hlcoders] laggy item animation

2009-02-22 Thread Ryan Sheffer
How do you mean laggy? As in choppy? Its possible the animation is ignoring the use of interpolation between frames. On Sun, Feb 22, 2009 at 11:33 AM, Yorg Kuijs yorg.ku...@home.nl wrote: Hey list, I've had this problem for a while, tried a bunch of things to fix already. All the pickup