Having a frame open will get mouse control, yes. However I want it like the
main menu, buttons that open different frames (without having any frames
visible) and the only way I can think of to achieve this would be to have a
frame the size of the screen then containing the buttons and the sub
Why not just put your buttons on the main menu?
On Fri, 07 Jan 2005 04:26:47 -0500, Maurino Berry [EMAIL PROTECTED] wrote:
Having a frame open will get mouse control, yes. However I want it like the
main menu, buttons that open different frames (without having any frames
visible) and the only
I meant simmilar to the main menu, but completely unrelated... this is going
to be a menu you can toggle and open different frames like inventory,
skills, etc
_
Take charge with a pop-up guard built on patented Microsoft® SmartScreen
@list.valvesoftware.com Subject: RE: [hlcoders] quick menu
question
Having a frame open will get mouse control, yes. However I want it
like the main menu, buttons that open different frames (without
having any frames
visible) and the only way I can think of to achieve this would be to
have
Thanks, I know what I have to do now. I'm just used to having a full canvas
to work on, instead I'll have to create frames for the different bits,
instead of making it the size of the screen
_
Don't just Search. Find!
I want to create a menu which contains multiple frames (drag around, overlap
etc like the main menu) and I don't know which baseclass to use as the
parent (in order to gain mouse control)
I obviously can't use a fullscreen Frame because as soon as I click this it
will come into focus ontop of the
@list.valvesoftware.com Subject: [hlcoders] quick menu question
I want to create a menu which contains multiple frames (drag around,
overlap etc like the main menu) and I don't know which baseclass to
use as the parent (in order to gain mouse control) I obviously can't
use a fullscreen Frame because as soon as I
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