Look at the code for UTIL_SetModel() (in the server game util.cpp) If you have the model index for the entity (GetModelIndex()) you can do this: const model_t *mod = modelinfo->GetModel( i ); if ( mod ) { Vector mins, maxs; modelinfo->GetModelBounds( mod, mins, maxs );
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of TheDisturbedOne Sent: Tuesday, December 04, 2007 6:27 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Brush Dimensions If I have a brush entity, how do I get the length/width/height? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders