As I recall that's a feature we did for porting mods from goldsource
(HL1 engine).  We changed the sound attenuation response curve in source
and that reverts those changes for a particular sound.

Jay


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dave Cook
> Sent: Tuesday, August 14, 2007 9:55 AM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] "CompatibilityAttenuation"
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ] Hi there,
>
>
>
> I'm looking for some documentation on how the
> "CompatibilityAttenuation"
> soundscript parameter works. I've seen it used in CS:S and
> some 3rd party mods, but I'm still clueless as to whether it
> will fix my insane gunfire soundlevels. Any idea on what this does?
>
>
>
> Regards,
>
>
>
> Dave Cook
>
>
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> 10:15
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