As I recall that's a feature we did for porting mods from goldsource (HL1 engine). We changed the sound attenuation response curve in source and that reverts those changes for a particular sound.
Jay > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Dave Cook > Sent: Tuesday, August 14, 2007 9:55 AM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] "CompatibilityAttenuation" > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] Hi there, > > > > I'm looking for some documentation on how the > "CompatibilityAttenuation" > soundscript parameter works. I've seen it used in CS:S and > some 3rd party mods, but I'm still clueless as to whether it > will fix my insane gunfire soundlevels. Any idea on what this does? > > > > Regards, > > > > Dave Cook > > > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.5.476 / Virus Database: 269.11.17/951 - Release > Date: 13/08/2007 > 10:15 > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders