RE: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-29 Thread Adrian Finol
Look for CreateCrossbowBolt inside c_stickybolt.cpp on the client project, that's where the client side bolt is created. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gus Sent: Thursday, December 28, 2006 8:42 AM To: hlcoders@list.valvesoftware.com

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-29 Thread Gus
This is a cryptographically signed message in MIME format. -- Oh coolio, thanks for sharing this! Gus Adrian Finol wrote: Look for CreateCrossbowBolt inside c_stickybolt.cpp on the client project, that's where the client side bolt is created. -Original Message- From: [EMAIL

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] Take a look at its BoltTouch function. Scroll till you find this EmitSound( Weapon_Crossbow.BoltHitWorld ); In the else section of this if if ( ( hitDot 0.5f ) ( speed 100 ) ) { // blah blah ignore } else { SetAbsOrigin( GetAbsOrigin() +

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Gus
This is a cryptographically signed message in MIME format. -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi Joel, I gave this solution a try but didn't get results. here's what I did...I also increased the 10 to as high 19 but still no results.

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] Does the bolt disappear when it hits the wall or does it stay stuck there for about 2 seconds? If it disappears try commenting this in that same else block //AddEffects( EF_NODRAW ); On 12/28/06, Gus [EMAIL PROTECTED] wrote: This is a

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Adam \amckern\ Mckern
You can always try and pull back on the crossbow bolts $origin in the QC file, and then recompile the model. The hit box will then be moved along with the model its self - so when it hits the wall, the model will not sink as deep. Adam --- Joel R. [EMAIL PROTECTED] wrote: -- [ Picked

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Nick
Wouldn't he have to decompile the model to get the qc file? On 12/28/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: You can always try and pull back on the crossbow bolts $origin in the QC file, and then recompile the model. The hit box will then be moved along with the model its self - so

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Tony omega Sergi
-- [ Picked text/plain from multipart/alternative ] erm. if i remember correctly.. isn't the visual effect of the crossbow bolt being stuck somewhere done on the client? it has nothing to do with that origin.. it sends an event to create a client side bolt, and constrain it to something. On

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Adam amckern Mckern
All the hl2 models are in the sdk - look up the path [EMAIL PROTECTED] --- Tony \omega\ Sergi [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] erm. if i remember correctly.. isn't the visual effect of the crossbow bolt being stuck somewhere done on the client?

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Gus
This is a cryptographically signed message in MIME format. -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi Joel, It stays stuck there normally and disapears after a few seconds... Gus Joel R. wrote: -- [ Picked text/plain from

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Gus
This is a cryptographically signed message in MIME format. -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Adam, yes this worked for me. All I did was decompile default crossbow_bolt and edited QC as you stated...here's what I edited/added...

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Nick
how did you decompile the model? On 12/28/06, Gus [EMAIL PROTECTED] wrote: This is a cryptographically signed message in MIME format. -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Adam, yes this worked for me. All I did was decompile default

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Adam amckern Mckern
I'm glad to help! Adam --- Gus [EMAIL PROTECTED] wrote: This is a cryptographically signed message in MIME format. -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Adam, yes this worked for me. All I did was decompile default

Re: [hlcoders] CrossBow_Bolt: Stick Out More...

2006-12-28 Thread Gus
This is a cryptographically signed message in MIME format. -- CannonFodder's StudioCompiler http://www.chaosincarnate.net/cannonfodder/studiocompiler.php There's another version of it at http://www.forum.ecct2.com/lofiversion/index.php/t3.html (Some people reported problems on this one but give