Look for CreateCrossbowBolt inside c_stickybolt.cpp on the client
project, that's where the client side bolt is created.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gus
Sent: Thursday, December 28, 2006 8:42 AM
To: hlcoders@list.valvesoftware.com
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Oh coolio, thanks for sharing this!
Gus
Adrian Finol wrote:
Look for CreateCrossbowBolt inside c_stickybolt.cpp on the client
project, that's where the client side bolt is created.
-Original Message-
From: [EMAIL
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Take a look at its BoltTouch function.
Scroll till you find this
EmitSound( Weapon_Crossbow.BoltHitWorld );
In the else section of this if
if ( ( hitDot 0.5f ) ( speed 100 ) )
{
// blah blah ignore
}
else
{
SetAbsOrigin( GetAbsOrigin() +
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Hi Joel, I gave this solution a try but didn't get results. here's what
I did...I also
increased the 10 to as high 19 but still no results.
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Does the bolt disappear when it hits the wall or does it stay stuck there
for about 2 seconds?
If it disappears try commenting this in that same else block
//AddEffects( EF_NODRAW );
On 12/28/06, Gus [EMAIL PROTECTED] wrote:
This is a
You can always try and pull back on the crossbow bolts
$origin in the QC file, and then recompile the model.
The hit box will then be moved along with the model
its self - so when it hits the wall, the model will
not sink as deep.
Adam
--- Joel R. [EMAIL PROTECTED] wrote:
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Wouldn't he have to decompile the model to get the qc file?
On 12/28/06, Adam amckern Mckern [EMAIL PROTECTED] wrote:
You can always try and pull back on the crossbow bolts
$origin in the QC file, and then recompile the model.
The hit box will then be moved along with the model
its self - so
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erm.
if i remember correctly.. isn't the visual effect of the crossbow bolt being
stuck somewhere done on the client?
it has nothing to do with that origin..
it sends an event to create a client side bolt, and constrain it to
something.
On
All the hl2 models are in the sdk - look up the path
[EMAIL PROTECTED]
--- Tony \omega\ Sergi [EMAIL PROTECTED]
wrote:
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erm.
if i remember correctly.. isn't the visual effect of
the crossbow bolt being
stuck somewhere done on the client?
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Hi Joel,
It stays stuck there normally and disapears after a few seconds...
Gus
Joel R. wrote:
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Adam, yes this worked for me. All I did was decompile default
crossbow_bolt and edited QC as you stated...here's
what I edited/added...
how did you decompile the model?
On 12/28/06, Gus [EMAIL PROTECTED] wrote:
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Adam, yes this worked for me. All I did was decompile default
I'm glad to help!
Adam
--- Gus [EMAIL PROTECTED] wrote:
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Adam, yes this worked for me. All I did was
decompile default
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CannonFodder's StudioCompiler
http://www.chaosincarnate.net/cannonfodder/studiocompiler.php
There's another version of it at
http://www.forum.ecct2.com/lofiversion/index.php/t3.html
(Some people reported problems on this one but give
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