RE: [hlcoders] Disable keys

2005-04-04 Thread Ben Everett
You need to either stop that bit being sent (by using an if statement on CalcButtonBits for IN_ATTACK and IN_ATTACK2) by the user or add specific code to the weapons to prevent their PrimaryAttack and SecondaryAttack from processing further. -Original Message- From: [EMAIL PROTECTED]

Re: [hlcoders] Disable keys

2005-04-04 Thread r00t 3:16
/ secondary fire buttons... r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Ben Everett [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, April 04, 2005 11:06 AM Subject: RE: [hlcoders] Disable keys You need to either stop that bit being sent (by using