You need to either stop that bit being sent (by using an if statement on
CalcButtonBits for IN_ATTACK and IN_ATTACK2) by the user or add specific
code to the weapons to prevent their PrimaryAttack and SecondaryAttack from
processing further.
-Original Message-
From: [EMAIL PROTECTED]
/ secondary
fire buttons...
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Ben Everett [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, April 04, 2005 11:06 AM
Subject: RE: [hlcoders] Disable keys
You need to either stop that bit being sent (by using
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