wrote:
It sounds like you have something going funky in your player code's
InitialSpawn.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard
Sent: Thursday, January 25, 2007 6:07 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Falling
Weird, just trying to figure out this one myself.
I've been stepping through just about every function called in
gamemovement.cpp such as FullObserverMove and FullNoClipMove, but no
where have I seen the velocity vector being changed from 0.
If I join a team (team based mod) and go back to
It sounds like you have something going funky in your player code's
InitialSpawn.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard
Sent: Thursday, January 25, 2007 6:07 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Falling
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