Re: [hlcoders] Falling spectators

2007-01-26 Thread Richard
wrote: It sounds like you have something going funky in your player code's InitialSpawn. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Sent: Thursday, January 25, 2007 6:07 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Falling

Re: [hlcoders] Falling spectators

2007-01-25 Thread Richard
Weird, just trying to figure out this one myself. I've been stepping through just about every function called in gamemovement.cpp such as FullObserverMove and FullNoClipMove, but no where have I seen the velocity vector being changed from 0. If I join a team (team based mod) and go back to

RE: [hlcoders] Falling spectators

2007-01-25 Thread Ben Everett
It sounds like you have something going funky in your player code's InitialSpawn. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Sent: Thursday, January 25, 2007 6:07 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Falling