RE: [hlcoders] Freeze a physics model?

2007-08-02 Thread Jay Stelly
PhysForceEntityToSleep() will clear velocity and stop it from moving until acted upon by an external force VPhysicsGetObject()-EnableMotion(false); will lock it in place and prevent any motion (even due to external forces/contacts) until you do VPhysicsGetObject()-EnableMotion(true); Jay

Re: [hlcoders] Freeze a physics model?

2007-08-02 Thread Tony \omega\ Sergi
-- [ Picked text/plain from multipart/alternative ] give it more friction in it's physics properties. On 8/2/07, Jed [EMAIL PROTECTED] wrote: Heres a fun one... I've created a timed smoke greande weapon which detonates after 4.5 seconds. The smoke effect originates from location of the

Re: [hlcoders] Freeze a physics model?

2007-08-02 Thread Tony \omega\ Sergi
-- [ Picked text/plain from multipart/alternative ] Yeah, do that. lol, I realized after i posted that i was thinking in goldsrc mode for some reason. and was going to reply again, but had to leave the room. -Tony On 8/2/07, Jay Stelly [EMAIL PROTECTED] wrote: PhysForceEntityToSleep() will