PhysForceEntityToSleep() will clear velocity and stop it from moving
until acted upon by an external force
VPhysicsGetObject()-EnableMotion(false); will lock it in place and
prevent any motion (even due to external forces/contacts) until you do
VPhysicsGetObject()-EnableMotion(true);
Jay
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give it more friction in it's physics properties.
On 8/2/07, Jed [EMAIL PROTECTED] wrote:
Heres a fun one...
I've created a timed smoke greande weapon which detonates after 4.5
seconds. The smoke effect originates from location of the
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Yeah, do that. lol, I realized after i posted that i was thinking in goldsrc
mode for some reason. and was going to reply again, but had to leave the
room.
-Tony
On 8/2/07, Jay Stelly [EMAIL PROTECTED] wrote:
PhysForceEntityToSleep() will
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