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Thanks, Jay. You were right to point me to SetupBones(). It ended up being
the lack ACT_IDLE that caused the blinking.
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Jorge Vino Rodriguez
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Does this tend to happen when your walking at your fastest pace? I'm also
guessing your in 3rd person when this happens too?
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It looks like there are only a few cases where it returns zero.
The most common issues under your control in the client DLL would be:
Set r_entity to something other than -1 skips drawing entities
No pStudioHdr-numbodyparts == 0 (probably not this if it actually
works sometimes - this would
How are you changing the player model? Are you using
CBasePlayer::SetModel() ?
- Original Message -
From: Jorge Rodriguez [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, January 31, 2007 8:32 PM
Subject: [hlcoders] IVModelRender::DrawModel() returning 0
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On 2/1/07, Minh [EMAIL PROTECTED] wrote:
How are you changing the player model? Are you using
CBasePlayer::SetModel() ?
In sdk_player.cpp where previously it said:
SetModel( SDK_PLAYER_MODEL );
It now says:
SetModel(
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