Re: [hlcoders] IVModelRender::DrawModel() returning 0

2007-02-05 Thread Jorge Rodriguez
-- [ Picked text/plain from multipart/alternative ] Thanks, Jay. You were right to point me to SetupBones(). It ended up being the lack ACT_IDLE that caused the blinking. -- Jorge Vino Rodriguez -- ___ To unsubscribe, edit your list preferences, or

Re: [hlcoders] IVModelRender::DrawModel() returning 0

2007-02-02 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] Does this tend to happen when your walking at your fastest pace? I'm also guessing your in 3rd person when this happens too? -- ___ To unsubscribe, edit your list preferences, or view the list

RE: [hlcoders] IVModelRender::DrawModel() returning 0

2007-02-02 Thread Jay Stelly
It looks like there are only a few cases where it returns zero. The most common issues under your control in the client DLL would be: Set r_entity to something other than -1 skips drawing entities No pStudioHdr-numbodyparts == 0 (probably not this if it actually works sometimes - this would

Re: [hlcoders] IVModelRender::DrawModel() returning 0

2007-01-31 Thread Minh
How are you changing the player model? Are you using CBasePlayer::SetModel() ? - Original Message - From: Jorge Rodriguez [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, January 31, 2007 8:32 PM Subject: [hlcoders] IVModelRender::DrawModel() returning 0 -- [

Re: [hlcoders] IVModelRender::DrawModel() returning 0

2007-01-31 Thread Jorge Rodriguez
-- [ Picked text/plain from multipart/alternative ] On 2/1/07, Minh [EMAIL PROTECTED] wrote: How are you changing the player model? Are you using CBasePlayer::SetModel() ? In sdk_player.cpp where previously it said: SetModel( SDK_PLAYER_MODEL ); It now says: SetModel(