Re: [hlcoders] LOD stuff

2001-12-03 Thread Paolo \Nusco\ Perrotta
Hi Persuter. I won't post attachments to this list anymore after last week's virus incident, but here's a link to the file: http://www.planethalflife.com/holywars/tmp/entity.cpp The Holy Wars downloadable contains some examples of LODded models. You can also experiment with client-side console

Re: [hlcoders] LOD stuff

2001-12-03 Thread Nathan Taylor
Lol =) IRC ALERT... - Original Message - From: omega Sent: Sunday, December 02, 2001 11:41 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff Lol =)-omegaBlackened Interactivehttp://www.nofadz.com/blackenedIRC: irc.gamesnet.net channel: #blackened-interactive- Original

Re: [hlcoders] LOD stuff

2001-12-03 Thread James Williams
To get back on track, here's the original email with .cpp file attached (and lame topica ads removed). Knock yourselves out. =) -James Corvidae Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive

RE: [hlcoders] LOD stuff

2001-12-03 Thread James Williams
/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of James Williams Sent: Sunday, December 02, 2001 4:17 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff To get back on track

RE: [hlcoders] LOD stuff

2001-12-03 Thread Erik Johnson
I bumped this up to 128 so this should be less of a problem now. Erik -Original Message- From: James Williams [mailto:[EMAIL PROTECTED]] Sent: Monday, December 03, 2001 10:14 AM To: [EMAIL PROTECTED] Subject:RE: [hlcoders] LOD stuff BTW, I sent this yesterday

Re: [hlcoders] LOD stuff

2001-12-03 Thread Patrick Phillips
heh, my store's pretty small, so they would NEVER do that. What'd you do? I do carts and hate it when I'm scheduled for cashiering cause people suck. From: Ubermensch [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff Date: Sun, 2 Dec 2001 17

Re: [hlcoders] LOD stuff

2001-12-03 Thread Oskar 'Zoot' Lindgren
.rules - Original Message - From: Paolo Nusco Perrotta [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, December 03, 2001 10:30 AM Subject: Re: [hlcoders] LOD stuff Hi Persuter. I won't post attachments to this list anymore after last week's virus incident, but here's a link

Re: [hlcoders] LOD stuff

2001-12-02 Thread Miguel Aleman
Target is a lower level discount retailer. Still alittle bit more expensive than Wal-Mart. - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, December 02, 2001 5:59 PM Subject: Re: [hlcoders] LOD stuff What is Target

Re: [hlcoders] LOD stuff

2001-12-02 Thread Nathan Taylor
... Lakario - Original Message - From: Miguel Aleman Sent: Sunday, December 02, 2001 7:08 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff Target is a lower level discount retailer. Still alittle bit more expensivethan Wal-Mart.- Original Message -From: "Oskar 'Zoot' Lin

Re: [hlcoders] LOD stuff

2001-12-02 Thread Matthew Roberts
than Wal-Mart. - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, December 02, 2001 5:59 PM Subject: Re: [hlcoders] LOD stuff What is Target? - Original Message - From: Ubermensch [EMAIL PROTECTED

Re: [hlcoders] LOD stuff

2001-12-02 Thread Oskar 'Zoot' Lindgren
url? - Original Message - From: Miguel Aleman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, December 03, 2001 1:06 AM Subject: Re: [hlcoders] LOD stuff Target is a lower level discount retailer. Still alittle bit more expensive than Wal-Mart. - Original Message

Re: [hlcoders] LOD stuff

2001-12-02 Thread omega
dunno about what he did, but i can tell you the simple way to do it.. use a few body groups, 3 for example for the simple way. 0 = highest detail 3 = lowest. then inside the studio code on the client do a dotproduct/distance/fov check and force the bodies on all models based on how far away they

Re: [hlcoders] LOD stuff

2001-12-02 Thread omega
PROTECTED] Sent: Sunday, December 02, 2001 5:11 PM Subject: Re: [hlcoders] LOD stuff What type of mod are you going to make? - Original Message - From: Persuter [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, December 02, 2001 11:05 PM Subject: [hlcoders] LOD stuff Hey Nusco, I

RE: [hlcoders] LOD stuff

2001-12-02 Thread Persuter
] Subject: Re: [hlcoders] LOD stuff dunno about what he did, but i can tell you the simple way to do it.. use a few body groups, 3 for example for the simple way. 0 = highest detail 3 = lowest. then inside the studio code on the client do a dotproduct/distance/fov check and force the bodies

RE: [hlcoders] LOD stuff

2001-12-02 Thread Dynerman David M
: Sunday, December 02, 2001 8:29 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff and you other people really need help staying on topic, dont you?! :P someone asks a question and then you blabber around like this is irc ;p -omega Blackened Interactive http://www.nofadz.com/blackened

Re: [hlcoders] LOD stuff

2001-12-02 Thread omega
Lol =) -omega Blackened Interactive http://www.nofadz.com/blackened IRC: irc.gamesnet.net channel: #blackened-interactive - Original Message - From: Dynerman David M [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, December 02, 2001 11:24 PM Subject: RE: [hlcoders] LOD stuff I'm