I wrote the AI section there hoping that someone would eventually add
more to it, it's supposed to be an overview of how the AI works
regarding states, conditions, tasks and schedules, so it's only useful
if you want to create custom npc's with custom behaviours.
You can spawn AI with npc_create,
for.
Thanks again,
Matt
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian Warwick
Sent: Thursday, September 08, 2005 4:19 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] New to Source and AI questions...
I wrote the AI section
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There is already a system to control squad mates as you describe.
Take a look at the ai_ally_manager entity. It counts squad mates and
fires outputs based on the count, which the mapmaker can then
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