RE: [hlcoders] New to Source and AI questions...

2005-09-08 Thread Ian Warwick
I wrote the AI section there hoping that someone would eventually add more to it, it's supposed to be an overview of how the AI works regarding states, conditions, tasks and schedules, so it's only useful if you want to create custom npc's with custom behaviours. You can spawn AI with npc_create,

RE: [hlcoders] New to Source and AI questions...

2005-09-08 Thread Matt
for. Thanks again, Matt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Warwick Sent: Thursday, September 08, 2005 4:19 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] New to Source and AI questions... I wrote the AI section

RE: [hlcoders] New to Source and AI questions...

2005-09-07 Thread Robin Walker
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] There is already a system to control squad mates as you describe. Take a look at the ai_ally_manager entity. It counts squad mates and fires outputs based on the count, which the mapmaker can then