RE: [hlcoders] Quaternion to AxisAngle

2007-10-01 Thread Jay Stelly
Maybe it's something we've fixed? I added your code: Quaternion qNewOrientation; Vector axis; float angle; AngleQuaternion( QAngle(0,90,0), qNewOrientation ); QuaternionAxisAngle( qNewOrientation, axis, angle ); Msg(Q:Axis: %.2f %.2f %.2f ::

Re: [hlcoders] Quaternion to AxisAngle

2007-10-01 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] Ok I see what my problem was, I was concatting my base Quaternion with the Quaternion I created using the angle, which messed up the angle result. The reason I did that was because I'm working on 6 degrees of freedom, and I wasn't sure if I have