If you are using CBaseEntity::Teleport() do you get the same issue when you try SetAbsOrigin?
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christopher Harris Sent: Monday, October 01, 2007 9:05 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Vehicles when teleported lose all speed builtup. This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Essentially when you teleport a vehicle with CBaseEntity::Teleport it will lose all of its speed and essentially have to start going again from 0 velocity, current rpms etc. This is a major problem for us because we are using the teleport to snap vehicles that are not being controlled by a person in the game to where they should be. Essentially these special vehicles get a waypoint from a special packet that can be sent by either a log file or some other application. We try to get the vehicle there efficiently and it works quite fine for straight motion, but when we turn we usually end up getting behind and so we have to teleport to where we should be. It appears the VehicleController does not like teleports... Unfortunately you can only get the operating parameters for viewing and not for changing and so I have yet to see a way to directly influence a vehicle's movement directly rather than through control parameters. Does anyone know a way to maintain the vehicles operating params when performing a teleport? Chris -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders