Re: [hlcoders] Compiling SDK Shaders, Pixelshaders not compiling.

2010-05-07 Thread Tobias Kammersgaard
I believe I've encountered the same problem once. I'll check it out when I get home. Could you perhaps upload the DirectX tools (psa.exe, vsa.exe for dx 8, fxc.exe for dx9) somewhere? 2010/5/7, Christopher Fortner tin...@gmx.net: Im trying to track down the problem, so far ive reached the

Re: [hlcoders] Compiling SDK Shaders, Pixelshaders not compiling.

2010-05-07 Thread Marek Sieradzki
On Fri, May 7, 2010 at 1:16 PM, Christopher Fortner tin...@gmx.net wrote: Im trying to track down the problem, so far ive reached the psa.exe, wich gets called in the psh_prep.pl, this file executes the following command: ..\..\dx9sdk\utilities\psa /Foshader0.o /nologo

Re: [hlcoders] Compiling SDK Shaders, Pixelshaders not compiling.

2010-05-07 Thread Ryan Sheffer
A lot of dx8 users still. ~Ryan On May 7, 2010, at 6:19 AM, Marek Sieradzki marek.sierad...@gmail.com wrote: On Fri, May 7, 2010 at 1:16 PM, Christopher Fortner tin...@gmx.net wrote: Im trying to track down the problem, so far ive reached the psa.exe, wich gets called in the

Re: [hlcoders] Compiling SDK Shaders, Pixelshaders not compiling.

2010-05-07 Thread Olly
Nope, only ~5% of steam users (that took part) still use DX8. http://store.steampowered.com/hwsurvey On 7 May 2010 15:57, Ryan Sheffer darksk...@gmail.com wrote: A lot of dx8 users still. ~Ryan On May 7, 2010, at 6:19 AM, Marek Sieradzki marek.sierad...@gmail.com wrote: On Fri, May 7,

Re: [hlcoders] Compiling SDK Shaders, Pixelshaders not compiling.

2010-05-07 Thread Jeffrey botman Broome
Yep, they're still playing Counter-Strike (not Source) on their 386 PCs. :) On 5/7/2010 10:22 AM, Olly wrote: Nope, only ~5% of steam users (that took part) still use DX8. http://store.steampowered.com/hwsurvey On 7 May 2010 15:57, Ryan Shefferdarksk...@gmail.com wrote: A lot of

Re: [hlcoders] Compiling SDK Shaders, Pixelshaders not compiling.

2010-05-07 Thread jetscope
I believe this data is largely irrelevant. I'm pretty sure this 5% is, more specifically, users whose video cards support DX8 at most - i.e., people who don't support DX9 at all. However, many people whose video cards do support DX9 - like me - still run games under DX8 simply because it's much

Re: [hlcoders] Compiling SDK Shaders, Pixelshaders not compiling.

2010-05-07 Thread Garry Newman
I get quite a lot of people playing GMod on laptops. They have a lot of trouble. garry On Fri, May 7, 2010 at 4:22 PM, Olly oli...@gmail.com wrote: Nope, only ~5% of steam users (that took part) still use DX8. http://store.steampowered.com/hwsurvey On 7 May 2010 15:57, Ryan Sheffer

Re: [hlcoders] Compiling SDK Shaders, Pixelshaders not compiling.

2010-05-07 Thread Tom Edwards
That's largely because of the lower video settings it enforces. You could get the same performance under DX9 if you applied the relevant cvars from dxconfig.cfg. On 07/05/2010 4:42, jetscope wrote: I believe this data is largely irrelevant. I'm pretty sure this 5% is, more specifically, users

Re: [hlcoders] Compiling SDK Shaders, Pixelshaders not compiling.

2010-05-07 Thread jetscope
That's simply not true, there's a huge difference between DX8 and DX9 performance that's not related to quality settings in any way, at least in TF2. On my home PC which uses an X1300, I've noticed at least a 10 FPS difference between the two DX levels with the exact same quality settings in TF2.

Re: [hlcoders] Compiling SDK Shaders, Pixelshaders not compiling.

2010-05-07 Thread Ryan Sheffer
DX8 and 9 are very different from eachother. Depending on the implementation, usually you see a performance difference between the two, DX 8 running a bit better. I am guessing because of the advanced features with DX9 creating extra overhead. ~Ryan On May 7, 2010, at 12:13 PM, jetscope

Re: [hlcoders] Compiling SDK Shaders, Pixelshaders not compiling.

2010-05-07 Thread Tom Edwards
There is more to video config than the options in the UI. Check dxconfig and you'll find a load of different stuff. Now that I think about it some of the downgrading is done with dxlevel checks in materials, and you won't get that, but there are still improvements to be made. On 07/05/2010

Re: [hlcoders] Compiling SDK Shaders, Pixelshaders not compiling.

2010-05-07 Thread Marek Sieradzki
dxlevel 80 leads to more FPS because DirectX 8.0 shaders in Source use cheaper features. If you really *must* have DX 8.0 support then check earlier/later DX SDK. I use DX SDK August 2009. I copied fxc.exe psa.exe and vsa.exe earlier so I might be using earlier version.