Thanks omega, yours and james way seems better. since its new to me its
hard to read code.
But i should take a deeper look in both ways in the pm_shared and in james
method.
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Thanks for the information that sounds quite better for my understanding
with the inBox function.
For a better understanding i am trying to create a semiclip feature in to
it. I have the problem atm, when the semiclip is active the traceline of
the tripmine is not working e.g its not exploiding.
I
you have to modify pm_shared to do anything with player collision.
changing the solid will just change interaction of the player with
non-world/player entities.
all player collision is handled via the movement traces/hulls.
i don't have anything infront of me anymore, but it's all there.
On Sat,
Hi.
I'm not 100% sure what you're asking, but I think you mean making it so players
don't collide with each other? I've come across this problem myself, and never
really resolved it in a satisfactory way.
The most recent method was setting pev->groupinfo to 1 in prethink on players,
and using U
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