Re: [hlcoders] Goldsrc pev->solid

2015-06-06 Thread rimischonie
Thanks omega, yours and james way seems better. since its new to me its hard to read code. But i should take a deeper look in both ways in the pm_shared and in james method. ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] Goldsrc pev->solid

2015-06-06 Thread rimischonie
Thanks for the information that sounds quite better for my understanding with the inBox function. For a better understanding i am trying to create a semiclip feature in to it. I have the problem atm, when the semiclip is active the traceline of the tripmine is not working e.g its not exploiding. I

Re: [hlcoders] Goldsrc pev->solid

2015-06-05 Thread Tony "omega" Sergi
you have to modify pm_shared to do anything with player collision. changing the solid will just change interaction of the player with non-world/player entities. all player collision is handled via the movement traces/hulls. i don't have anything infront of me anymore, but it's all there. On Sat,

Re: [hlcoders] Goldsrc pev->solid

2015-06-05 Thread James Marchant
Hi. I'm not 100% sure what you're asking, but I think you mean making it so players don't collide with each other? I've come across this problem myself, and never really resolved it in a satisfactory way. The most recent method was setting pev->groupinfo to 1 in prethink on players, and using U