]
[mailto:[EMAIL PROTECTED] On Behalf Of SB Childe
Roland
Sent: Friday, July 08, 2005 3:27 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Third Person Camera Tutorial
Why wouldn't you comment out the entire if statement?? Do you like
wasting processor cycles?
On 7/3/05, Kamran
The compiler is most assuredly clever enough to optimize away the
clause entirely considering there's no code to be executed therein.
On 7/8/05, SB Childe Roland [EMAIL PROTECTED] wrote:
Why wouldn't you comment out the entire if statement?? Do you like
wasting processor cycles?
--
this using MSVC++ 6
and I'm assuming it works the same for .NET.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of SB Childe
Roland
Sent: Friday, July 08, 2005 3:27 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Third Person Camera Tutorial
Why
, 2005 3:27 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Third Person Camera Tutorial
Why wouldn't you comment out the entire if statement?? Do you like
wasting processor cycles?
On 7/3/05, Kamran [EMAIL PROTECTED] wrote:
[ Converted text/html to text/plain ]
That's because
Why wouldn't you comment out the entire if statement?? Do you like
wasting processor cycles?
On 7/3/05, Kamran [EMAIL PROTECTED] wrote:
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That's because of this function:
/*
==
CAM_ToThirdPerson
==
Thank you, I was looking into getting a thirdperson camera working,
but I couldn't go thridperson in multiplayer and using release dlls, I
could never find why.
--
Draco
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[ Converted text/html to text/plain ]
That's because of this function:
/*
==
CAM_ToThirdPerson
==
*/
void CInput::CAM_ToThirdPerson(void)
{
QAngle viewangles;
// Do allow third person in TF2 for now
#if !defined( TF2_CLIENT_DLL )
lol, it's amazing just how much of a headache one little return can cause
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I commented those out ages ago, It doesn't help
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Draco
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its also amazing how following this tute still didn't help, I assume
that this is for the bare bones codebase?
--
Draco
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