Re: [hlcoders] Third Person Camera Tutorial

2005-07-13 Thread SB Childe Roland
] [mailto:[EMAIL PROTECTED] On Behalf Of SB Childe Roland Sent: Friday, July 08, 2005 3:27 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Third Person Camera Tutorial Why wouldn't you comment out the entire if statement?? Do you like wasting processor cycles? On 7/3/05, Kamran

Re: [hlcoders] Third Person Camera Tutorial

2005-07-09 Thread Zach Brockway
The compiler is most assuredly clever enough to optimize away the clause entirely considering there's no code to be executed therein. On 7/8/05, SB Childe Roland [EMAIL PROTECTED] wrote: Why wouldn't you comment out the entire if statement?? Do you like wasting processor cycles? --

RE: [hlcoders] Third Person Camera Tutorial

2005-07-09 Thread Tony Paloma
this using MSVC++ 6 and I'm assuming it works the same for .NET. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SB Childe Roland Sent: Friday, July 08, 2005 3:27 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Third Person Camera Tutorial Why

Re: [hlcoders] Third Person Camera Tutorial

2005-07-09 Thread Zach Brockway
, 2005 3:27 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Third Person Camera Tutorial Why wouldn't you comment out the entire if statement?? Do you like wasting processor cycles? On 7/3/05, Kamran [EMAIL PROTECTED] wrote: [ Converted text/html to text/plain ] That's because

Re: [hlcoders] Third Person Camera Tutorial

2005-07-08 Thread SB Childe Roland
Why wouldn't you comment out the entire if statement?? Do you like wasting processor cycles? On 7/3/05, Kamran [EMAIL PROTECTED] wrote: [ Converted text/html to text/plain ] That's because of this function: /* == CAM_ToThirdPerson ==

Re: [hlcoders] Third Person Camera Tutorial

2005-07-03 Thread Draco
Thank you, I was looking into getting a thirdperson camera working, but I couldn't go thridperson in multiplayer and using release dlls, I could never find why. -- Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] Third Person Camera Tutorial

2005-07-03 Thread Kamran
[ Converted text/html to text/plain ] That's because of this function: /* == CAM_ToThirdPerson == */ void CInput::CAM_ToThirdPerson(void) { QAngle viewangles; // Do allow third person in TF2 for now #if !defined( TF2_CLIENT_DLL )

Re: [hlcoders] Third Person Camera Tutorial

2005-07-03 Thread Andrew (British_Bomber)
lol, it's amazing just how much of a headache one little return can cause ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Third Person Camera Tutorial

2005-07-03 Thread Draco
I commented those out ages ago, It doesn't help -- Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Third Person Camera Tutorial

2005-07-03 Thread Draco
its also amazing how following this tute still didn't help, I assume that this is for the bare bones codebase? -- Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: