Re: [hlcoders] Client commands

2002-06-16 Thread Paul Samways
I was intending to make the master server allow updates only from registered 'trusted' IP addresses. Whats trusted and whats not would be down to me trusting an admin. Since I'm pretty much the only admin for our mod (no-one else ever seems to run a dedicated server) it's why I'm not overly

[hlcoders] Zone Entities

2002-06-16 Thread Mazor
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I need to figure out how to code in zone type entities into my mod. I can get the base entity part, but I need to figure out how to flag a player when he's in the entity and then how to reset the flag

Re: [hlcoders] Zone Entities

2002-06-16 Thread Daniel Koppes
Well... does a player trigger the Touch() function every frame as long as he is inside the entity? You could clear the flag in the players PreThink() function, and set it in the Touch() function. Thusly, if they leave, the flag is no longer updated and is cleared. Or something like that.

RE: [hlcoders] Zone Entities

2002-06-16 Thread Mazor
Then wouldn't the flag end up flip flopping every frame? One frame on, one frame off, one frame on, one frame off it would cause a headache when trying to examine it... wouldn't it? -Mazor -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Daniel

Re: [hlcoders] Zone Entities

2002-06-16 Thread Cortex
You can make something like this in the Think function : for ( loop_through_all_players ) { if ( pPlayer-pev-origin.x pev-abs.x ... /*some other tests to verify that the origin of the*/ /*players is between hte absmax and absmin values*/ ) { // set the flag :

Re: [hlcoders] Zone Entities

2002-06-16 Thread botman
I need to figure out how to code in zone type entities into my mod. I can get the base entity part, but I need to figure out how to flag a player when he's in the entity and then how to reset the flag when he's exited the entity's bounds. any ideas how? If you have an origin of an entity

RE: [hlcoders] Team Fortress II

2002-06-16 Thread Michael Shimmins
I heard Santa Clause existed and was going to give it to Valve as a present. Speculation sucks. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Maximilian Marx Sent: Sunday, June 16, 2002

Re: [hlcoders] Client commands

2002-06-16 Thread Jonah Sherman
It is generally better for the client to do the updating, as alot of servers have firewalls to prevent extraneous socket communications(why cheating-death was more popular than paladin). Also, there is no way a client hack could do anything with the system I described without breaking your

Re[2]: [hlcoders] Team Fortress II

2002-06-16 Thread Vyacheslav Djura
Hello Leon, Thank you! This is great that you answered that email. Maybe you should somewhere post (on VALVE-ERC for example) that Interview with Doug Lombardi can be read on ... so we can know about it...We son't know about your latest interviews :( -- Best regards, Vyacheslav

RE: [hlcoders] Re: Heap Corruption (or hl sdk bug)

2002-06-16 Thread David Dynerman
I don't suppose NUM_ROWS and MAX_PLAYERS are the same value? Also, could you share the fix for this? Is it safe to just allocate m_bHasBeenSorted to size NUM_ROWS? Or something more involved? david -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of

Re: Re[2]: [hlcoders] Team Fortress II

2002-06-16 Thread Steven Guy
[ Converted text/html to text/plain ] What I hate most about this is that I pre-ordered TF2 a LONG time ago and now I'm moving. The problem is that I have no proof that I bought it (lost the e-mail stating that I bought it). The only reason I'm pissed is that I thought that TF2 was farther along

Re: Re[2]: [hlcoders] Team Fortress II

2002-06-16 Thread Steven Guy
[ Converted text/html to text/plain ] I pre-ordered from outpost.com (http://www.outpost.com[1]) Which is now owned by Fry's so it's credible. But it was so long ago I hope (they better) still have my order. -Ms From: Paul Samways Reply-To: [EMAIL PROTECTED] To: Subject: Re: Re[2]: [hlcoders]