Tony Sergi wrote:
Soon as the SDK goes into beta again, it's there.
How long is that in Valve time? :)
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Jeffrey botman Broome
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think it might be when the l4d sdk comes out.
On 14/02/2009, at 11:45 PM, botman wrote:
Tony Sergi wrote:
Soon as the SDK goes into beta again, it's there.
How long is that in Valve time? :)
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Jeffrey botman Broome
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Well as a quick overview of what is needed to be done (The way we did it):
1. Add CONTENTS_TEAMX for each team
2. Override the PhysicsSolidMaskForEntity( void ) for players and add in the
CONTENTS type depending on their team.
3. Override the PlayerSolidMask( bool brushOnly = false ) for players
Hi,
With GoldenEye Source we are having major issues with our linux build.
It builds and runs fine but it seems that non of the client commands get
to the server as chat doesnt work and chacterseletion doesnt work ether.
We have tried building with gcc 3.4.6 and the new gcc (4.1.X) and still
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