Re: [hlcoders] TF2 Colision

2009-02-14 Thread botman
Tony Sergi wrote: Soon as the SDK goes into beta again, it's there. How long is that in Valve time? :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] TF2 Colision

2009-02-14 Thread Mark Chandler
think it might be when the l4d sdk comes out. On 14/02/2009, at 11:45 PM, botman wrote: Tony Sergi wrote: Soon as the SDK goes into beta again, it's there. How long is that in Valve time? :) -- Jeffrey botman Broome ___ To unsubscribe,

Re: [hlcoders] TF2 Colision

2009-02-14 Thread Christopher Harris
Well as a quick overview of what is needed to be done (The way we did it): 1. Add CONTENTS_TEAMX for each team 2. Override the PhysicsSolidMaskForEntity( void ) for players and add in the CONTENTS type depending on their team. 3. Override the PlayerSolidMask( bool brushOnly = false ) for players

[hlcoders] Linux Build Problem

2009-02-14 Thread Mark Chandler
Hi, With GoldenEye Source we are having major issues with our linux build. It builds and runs fine but it seems that non of the client commands get to the server as chat doesnt work and chacterseletion doesnt work ether. We have tried building with gcc 3.4.6 and the new gcc (4.1.X) and still