RE: [hlcoders] GetBonePosition

2001-12-20 Thread Adrian Finol
Well, if it's on the client.dll, you can always get the bone position from m_rgCachedBoneTransform. That'll give you a world space bone position. -Original Message- From: Patrick Phillips To: [EMAIL PROTECTED] Sent: 12/20/01 10:52 AM Subject: RE: [hlcoders] GetBonePosition It doesn't

[hlcoders] Suggestions for Debugging

2001-12-20 Thread Cruise
OK, here's the problem. After a second level load, or a respawn after death, my mod will freeze. No errors, no debug messages from it or msvc, and hit break just lands in the middle of hl.dll disassembly. Now, yes, I know that it's crashing there because of something I did somewhere else, and I

Re: [hlcoders] VALVe: GMAX?

2001-12-20 Thread _Phantom_
got a time machine? - Original Message - From: Nathan Taylor To: HLCoders Sent: Thursday, December 20, 2001 11:29 PM Subject: Re: [hlcoders] VALVe: GMAX? Zoot the hardcore engine programmer at Gearbox Software, I can read the news lines now... :)

Re: [hlcoders] VALVe: GMAX?

2001-12-20 Thread Gareth Llewellyn
As it would happen. Gareth LlewellynInNeedOfTherepy-Project Leader-Lead Coder-Lead MapperHalf-Life The Beginningwww.HLTB.co.uk

Re: [hlcoders] VALVe: GMAX?

2001-12-20 Thread Nathan Taylor
that's whatI was wondering... - Original Message - From: Neale Roberts Sent: Thursday, December 20, 2001 7:03 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] VALVe: GMAX? Are we supposed to guess what you're talking about? :) - Original Message - From: Gareth Llewellyn

Re: [hlcoders] VALVe: GMAX?

2001-12-20 Thread _Phantom_
I think it's coz ya didnt quote any of the message, thus ppl didnt know which bit ya was following up to... - Original Message - From: Gareth Llewellyn To: [EMAIL PROTECTED] Sent: Friday, December 21, 2001 8:16 AM Subject: Re: [hlcoders] VALVe: GMAX?