Well, if it's on the client.dll, you can always get the bone position from
m_rgCachedBoneTransform. That'll give you a world space bone position.
-Original Message-
From: Patrick Phillips
To: [EMAIL PROTECTED]
Sent: 12/20/01 10:52 AM
Subject: RE: [hlcoders] GetBonePosition
It doesn't
OK, here's the problem. After a second level load, or a respawn after
death, my mod will freeze. No errors, no debug messages from it or
msvc, and hit break just lands in the middle of hl.dll disassembly.
Now, yes, I know that it's crashing there because of something I did
somewhere else, and I
got a time machine?
- Original Message -
From:
Nathan Taylor
To: HLCoders
Sent: Thursday, December 20, 2001 11:29
PM
Subject: Re: [hlcoders] VALVe:
GMAX?
Zoot the hardcore engine programmer at Gearbox Software, I can read the
news lines now... :)
As it would happen.
Gareth LlewellynInNeedOfTherepy-Project
Leader-Lead Coder-Lead MapperHalf-Life The Beginningwww.HLTB.co.uk
that's whatI was wondering... - Original Message - From: Neale Roberts Sent: Thursday, December 20, 2001 7:03 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] VALVe: GMAX? Are we supposed to guess what you're talking about? :) - Original Message - From: Gareth Llewellyn
I think it's coz ya didnt quote any of the message,
thus ppl didnt know which bit ya was following up to...
- Original Message -
From:
Gareth
Llewellyn
To: [EMAIL PROTECTED]
Sent: Friday, December 21, 2001 8:16
AM
Subject: Re: [hlcoders] VALVe:
GMAX?
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