Yes... I think I'll do like that
:)
I'll parse the file on server side and
I'll send the infos to the clients :)
Thanks
___Cortex
( ICQ : 71548738 )HL Albator coder & mapper ( www.hlalbator.fr.st )
- Original Message -
From:
Michael
Shimmins
I
might not undestand your question properly, but why not just send the data from
the server (for the polls) to the client in one
message:
MESSAGE_BEGIN(...)
WRITE_STRING( "pollquestion1" );
WRITE_BYTE( value );
etc
MESSAGE_END();
Michael ShimminsThe Absconder Effect (http://www.tae-mod.com
Hello,
In my mod, the server can set some data
(for polls) which must be used
by the clients to be displayed by a
VGUI.
I don't know how to use the server
cfg file instead of the client's one
:(
Must I send a large amount of data
with MESSAGE_BEGIN ???
Thanks...
--
According to ms3d I used every joint. - Original Message - From: Ken Birdwell Sent: Sunday, January 27, 2002 3:25 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] (no subject) (Skeletal Errors) Well, the other thing to look at is studiomdl will also remove all bones that have no eff
Well, the other thing to
look at is studiomdl will also remove all bones that have no effect on the
rendered model. If your animator created a model with no vertices attached
to either "Bip01 L Leg" or any of its children, then studiomdl will remove this
bone from the bone hierarchy and whe
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