Re: [hlcoders] Server file

2002-01-27 Thread Cortex
Yes... I think I'll do like that :) I'll parse the file on server side and I'll send the infos to the clients :)   Thanks ___Cortex ( ICQ : 71548738 )HL Albator coder & mapper ( www.hlalbator.fr.st ) - Original Message - From: Michael Shimmins

RE: [hlcoders] Server file

2002-01-27 Thread Michael Shimmins
I might not undestand your question properly, but why not just send the data from the server (for the polls) to the client in one message: MESSAGE_BEGIN(...) WRITE_STRING( "pollquestion1" ); WRITE_BYTE( value ); etc MESSAGE_END();   Michael ShimminsThe Absconder Effect (http://www.tae-mod.com

[hlcoders] Server file

2002-01-27 Thread Cortex
Hello,   In my mod, the server can set some data (for polls) which must be used by the clients to be displayed by a VGUI.   I don't know how to use the server cfg file instead of the client's one :( Must I send a large amount of data with MESSAGE_BEGIN ???   Thanks... --

Re: [hlcoders] (no subject) (Skeletal Errors)

2002-01-27 Thread Nathan Taylor
According to ms3d I used every joint.   - Original Message - From: Ken Birdwell Sent: Sunday, January 27, 2002 3:25 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] (no subject) (Skeletal Errors)   Well, the other thing to look at is studiomdl will also remove all bones that have no eff

RE: [hlcoders] (no subject) (Skeletal Errors)

2002-01-27 Thread Ken Birdwell
Well, the other thing to look at is studiomdl will also remove all bones that have no effect on the rendered model.  If your animator created a model with no vertices attached to either "Bip01 L Leg" or any of its children, then studiomdl will remove this bone from the bone hierarchy and whe