[hlcoders] Free, albeit unfinshed, not working buggy code

2002-02-20 Thread Ben Banfield

This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
Hi,

I never hoped it would come to this, but I'm afraid it has for me. For the last 4 
months I have been working on re-building the viewport to make it more modular, more 
readable  more understandable. Unfortunately my efforts are in vain, I undertook not 
realising how big a project it is  although at one point I had beaten it, it has 
failed. What I have done:

I have seperated the different viewport comonents: the acutal viewport, the message 
functions, the vgui panel functions  the menu functions.
I have tried to comment alot more in my code. Whether my comments are actually any 
good to anyone but myself is another matter  if they explain to anyone why the code 
is there, I'd be amazed
I have tried to give the viewport less actual control over whats going on,  give 
control of the menu  vgui panels to seperate manager classes.

I have tried to do other minor things, but they aren't really worth talking about.

I'm giving the code out because someone out there might see something they like ideas 
wise or code-wise  expand on what I have done. Any comments on where I went wrong 
overall(actuall code tips are ok, but I would prefer to know why the overall 
archietecture failed), would be very much appriciated. The code itself does not run 
in-game at the moment, I'm getting stack overflow errors, along with alot of 
unexplained things.

I'll be posting this on wavelength later.

Bye

Ben Banfield
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Re: [hlcoders] hgrunt code

2002-02-20 Thread Lee Shaw

i've been tryin to merge the CTalkMonster follow code into the CSquadMonster
code but i just keep gettin this..

C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(94) : error C2065:
'TLK_CFRIENDS' : undeclared identifier
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(94) : error C2057:
expected constant expression
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(100) : error C2065:
'TLK_CGROUPS' : undeclared identifier
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(100) : error C2057:
expected constant expression
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(100) : warning C4200:
nonstandard extension used : zero-sized array in struct/union
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(101) : error C2229: class
'CSquadMonster' has an illegal zero-sized array
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(115) : error C2065:
'm_hSquadLeader' : undeclared identifier
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(118) : error C2673:
'MySquadLeader' : global functions do not have 'this' pointers
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(123) : error C2673:
'MySquadMember' : global functions do not have 'this' pointers
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(125) : error C2065:
'm_hSquadMember' : undeclared identifier
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(125) : error C2109:
subscript requires array or pointer type
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(128) : error C2673:
'IsLeader' : global functions do not have 'this' pointers
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(143) : error C2575:
'MySquadMonsterPointer' : only member functions and bases can be virtual
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(143) : error C2673:
'MySquadMonsterPointer' : global functions do not have 'this' pointers
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(145) : error C2133:
'm_SaveData' : unknown size
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(154) : error C2143:
syntax error : missing ';' before '}'
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(154) : error C2143:
syntax error : missing ';' before '}'
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(154) : error C2143:
syntax error : missing ';' before '}'
C:\SIERRA\Half-Life\SourceCode\dlls\talkmonster.h(63) : error C2371:
'TLK_CGROUPS' : redefinition; different basic types
C:\SIERRA\Half-Life\SourceCode\dlls\talkmonster.h(164) : error C2057:
expected constant expression
C:\SIERRA\Half-Life\SourceCode\dlls\talkmonster.h(164) : warning C4200:
nonstandard extension used : zero-sized array in struct/union
C:\SIERRA\Half-Life\SourceCode\dlls\talkmonster.h(165) : error C2229: class
'CTalkMonster' has an illegal zero-sized array
Error executing cl.exe.


n e 1 no how i can fix it? cuz i don't have a clue


From: Reedbeta [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] hgrunt code
Date: Tue, 19 Feb 2002 16:45:47 -0800 (PST)

 You could also merge the CTalkMonster follow code into the CSquadMonster
code.

Two words: multipleinheritance!  MUAHAHAHAHAHAH!  It's evil!

--Reedbeta


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[hlcoders] VGUI class/command button colours

2002-02-20 Thread Iain Farrell

is it actually possible to change the colour of these (well, I guess I could
change the Primary Button Text scheme - but I want it to depend on the
team).
But nothing I've tried actually works... :o/
(I've attempted using setBgColor and setFgColor for example)

CaptFarrell



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[hlcoders] Re: hlcoders digest, Vol 1 #299 - 13 msgs

2002-02-20 Thread Alex Peterson

David,
I know this is really basic but have you tried setting a breakpoint in
hl_weapons.cpp (around where it handles the IN_ATTACK stuff) and stepping
through to find out exactly on what function it bugs out?
alX

david wrote

Hey Guys,

I was wondering if you could help me out with a quick HL engine error
question.

I'm experiencing a weird crashing bug that has something to do with
timing in FLF, and to fix it I'm currently trying to re-write the way an
existing queue works (where the problem is being traced)

Problem is now that I've completed my queue modifications (which were
minor), whenever I hop in game and fire a weapon (which is when the
Queue's are added/popped from) I get the following HL error:

Mod_FindName: NULL Name

And HL shuts down.

I couldn't find any reference to this in the SDK or online, what does
this error mean?

The queue modifications were the only modifications I made (I didn't
delete my liblist.gam)

david

PS. To Valve  Do you guys purge the database or did you lose the data
of the subscribers? I just tried sending this message to the list and
was informed that my post would have to be approved by a moderator
because I don't belong to the list (no wonder I wasn't getting e-mail
lately)


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Re: [hlcoders] VGUI class/command button colours

2002-02-20 Thread ReDucTor

You must do it in the PantBackgound function..
- Original Message -
From: Iain Farrell [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, February 21, 2002 2:26 AM
Subject: [hlcoders] VGUI class/command button colours


 is it actually possible to change the colour of these (well, I guess I
could
 change the Primary Button Text scheme - but I want it to depend on the
 team).
 But nothing I've tried actually works... :o/
 (I've attempted using setBgColor and setFgColor for example)

 CaptFarrell



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Re: [hlcoders] VGUI class/command button colours

2002-02-20 Thread Pat Magnan

I'm not sure what you're trying to change, but it sounds to me like
you're trying to change the border/highlight colour of the buttons??
Here's a brief snippet from our class menu (I've added some code to
what was there originally):

SchemeHandle_t hButtonText   = pSchemes-getSchemeHandle( Primary
Button Text );

// color schemes
int r, g, b, a;

// Get the Border Color for all elements, store in LineBorder variable
pSchemes-getBorderColor( hButtonText, r, g, b, a );
m_pLineBorder = new LineBorder( Color (r, g, b, a) );

The line border for many things in the default menus seemed to me to be
hard coded, I just changed this to use the schemes from the .txt files,
and then set the border colour of my buttons later on. I had to add a
line like this:
BorderColor  = 0 170 0 67

to all my scheme files. I also had to alter the paintBackground
function in a few elements, because there again the colour was being
set (to a hard coded value) (I just commented out the appropriate line
(s)).

Maybe this was something that someone ran out of time to do before
releasing the SDK?? I don't know, but since 90% of the stuff is read
from the .txt scheme files, I wonder if that's not the reason??



 is it actually possible to change the colour of these (well, I guess
I could
 change the Primary Button Text scheme - but I want it to depend on the
 team).
 But nothing I've tried actually works... :o/
 (I've attempted using setBgColor and setFgColor for example)

 CaptFarrell



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Re: [hlcoders] hgrunt code

2002-02-20 Thread OneEyedGhoul

--
[ Picked text/plain from multipart/alternative ]
You can't just throw the code together and hope it works, C++ doesn't work
that way.  By merging I mean taking the base code then modifying it to fit
into the CSquadMonster code.  I can't really explain this step by step.. it
would take ages.

~Ghoul

Lets leave it at that...
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[hlcoders] External communication

2002-02-20 Thread Xas

C'est un message de format MIME en plusieurs parties.
--
[ Picked text/plain from multipart/alternative ]
Hi...

Well, here's my little problem... I was a great fan of HalfIRC, but now, it
doesn't work so good... As i can contact the creator, i tried to developp
myself an application which communicates between HL and mIRC...
The communication MyProg-mIRC works very well, but i've the problem of
MyProg-HL communications... In fact i don't know HOW to make it...

I'm trying something... Wellerrr... So I found the ogc code source
(sorry to use this method) to see how an external dll works with HL, but i'm
not sure what i'm looking for...
Must I simply hook the hl.dll (or hl.exe) and developp my vgui code to
implement it direclty ? Or there is a explicitly way to developp this
functionnality ?

So, hope you understand my bad english, and you can help me...

Thanks a lot,
Xas.
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Re: [hlcoders] External communication

2002-02-20 Thread Nathan Taylor

I'm not sure how to help you here but I was wondering, where did you find
the ogc source?
- Original Message -
From: Xas [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 20, 2002 6:01 PM
Subject: [hlcoders] External communication


 C'est un message de format MIME en plusieurs parties.
 --
 [ Picked text/plain from multipart/alternative ]
 Hi...

 Well, here's my little problem... I was a great fan of HalfIRC, but now,
it
 doesn't work so good... As i can contact the creator, i tried to developp
 myself an application which communicates between HL and mIRC...
 The communication MyProg-mIRC works very well, but i've the problem of
 MyProg-HL communications... In fact i don't know HOW to make it...

 I'm trying something... Wellerrr... So I found the ogc code source
 (sorry to use this method) to see how an external dll works with HL, but
i'm
 not sure what i'm looking for...
 Must I simply hook the hl.dll (or hl.exe) and developp my vgui code to
 implement it direclty ? Or there is a explicitly way to developp this
 functionnality ?

 So, hope you understand my bad english, and you can help me...

 Thanks a lot,
 Xas.
 --

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RE: [hlcoders] External communication

2002-02-20 Thread James Williams

 I'm not sure how to help you here but I was wondering, where did you find
 the ogc source?

This thread is traveling in a dangerous direction...

-James Corvidae Williams ([EMAIL PROTECTED])
Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
Co-Leader / Coder, Underhive (http://www.underhive.com)

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Re: [hlcoders] External communication

2002-02-20 Thread Nathan Taylor

Not really, I've just been curious to see it myself because I'd really like
to know how they made the launcher seperate from hl.exe seeing as there is
no source anywhere they must have made it from scratch and if others could
get the launcher code there could be some distinct advantages suchas editing
how the menu system works.  Maybe adding music or whatever.

- Original Message -
From: James Williams [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 20, 2002 6:17 PM
Subject: RE: [hlcoders] External communication


  I'm not sure how to help you here but I was wondering, where did you
find
  the ogc source?

 This thread is traveling in a dangerous direction...

 -James Corvidae Williams ([EMAIL PROTECTED])
 Administrator, Wavelength Forums
(http://www.planethalflife.com/wavelength)
 Co-Leader / Coder, Underhive (http://www.underhive.com)

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Re: [hlcoders] External communication

2002-02-20 Thread Nathan Taylor

oh, i see =/
- Original Message -
From: James Williams [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 20, 2002 6:25 PM
Subject: RE: [hlcoders] External communication


  Not really, I've just been curious to see it myself because I'd
  really like
  to know how they made the launcher seperate from hl.exe seeing as there
is
  no source anywhere they must have made it from scratch and if others
could
  get the launcher code there could be some distinct advantages
  suchas editing
  how the menu system works.  Maybe adding music or whatever.

 I don't know what they're doing, but it would be trivial to make your own
 launcher that just calls hl.exe with command-line parameters to make it
 start a game without going through the launcher (like what GameSpy does).

 -James Corvidae Williams ([EMAIL PROTECTED])
 Administrator, Wavelength Forums
(http://www.planethalflife.com/wavelength)
 Co-Leader / Coder, Underhive (http://www.underhive.com)

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Re: [hlcoders] External communication

2002-02-20 Thread Tim Holt

Actually, one thought is that if the source got massively released,
people who support systems such as metamod/adminmod could work in some
better cheat stops.

James Williams wrote:

Not really, I've just been curious to see it myself because I'd
really like
to know how they made the launcher seperate from hl.exe seeing as there is
no source anywhere they must have made it from scratch and if others could
get the launcher code there could be some distinct advantages
suchas editing
how the menu system works.  Maybe adding music or whatever.


 I don't know what they're doing, but it would be trivial to make your own
 launcher that just calls hl.exe with command-line parameters to make it
 start a game without going through the launcher (like what GameSpy does).

 -James Corvidae Williams ([EMAIL PROTECTED])
 Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
 Co-Leader / Coder, Underhive (http://www.underhive.com)

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Re: [hlcoders] External communication

2002-02-20 Thread _Phantom_

s'not hard to find the OGC source (google) , I've got a copy of the version7
code now, used to be @ one web site, however last I checked it was closed.

tbh, OGC is a good bit of coding, just a shame about it's use :(

and for those that wanna know, I have OGC code so I can (a) see how it work,
(b) see if I can find away around it and (c) so we can test our mod with it
to see how much advantange you get
As I've all but given up HL games (apart from our MOD) having isnt really an
issue for me :)

/me awaits the flames for being a cheat0ring ha0r
:)


- Original Message -
From: Nathan Taylor [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 20, 2002 11:18 PM
Subject: Re: [hlcoders] External communication


 Not really, I've just been curious to see it myself because I'd really
like
 to know how they made the launcher seperate from hl.exe seeing as there is
 no source anywhere they must have made it from scratch and if others could
 get the launcher code there could be some distinct advantages suchas
editing
 how the menu system works.  Maybe adding music or whatever.

 - Original Message -
 From: James Williams [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, February 20, 2002 6:17 PM
 Subject: RE: [hlcoders] External communication


   I'm not sure how to help you here but I was wondering, where did you
 find
   the ogc source?
 
  This thread is traveling in a dangerous direction...
 
  -James Corvidae Williams ([EMAIL PROTECTED])
  Administrator, Wavelength Forums
 (http://www.planethalflife.com/wavelength)
  Co-Leader / Coder, Underhive (http://www.underhive.com)
 
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  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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[hlcoders] Re:OGC Source etc.

2002-02-20 Thread Count Floyd

At 16:19 20.02.02 -0800, you wrote:
s'not hard to find the OGC source (google) , I've got a copy of the version7
code now, used to be @ one web site, however last I checked it was closed.

They've removed the OGC Source from their Site some days ago. However OGC
and most other Cheats or Hook DLLs were derieved from Sources they got here:
http://clientbot.narod.ru/

There you can also find lots of informations about patching and the general
hook process.

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Re: [hlcoders] Re:OGC Source etc.

2002-02-20 Thread OneEyedGhoul

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I hope this information is told with the intention that it will be used to
stop cheats..

~Ghoul

Lets leave it at that...
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RE: [hlcoders] hgrunt code

2002-02-20 Thread Persuter

Dude. Seriously. Do it my way. Don't implement the TalkMonster code, it
does not have the follow code in it.

Read http://hlpp.valveworld.com/tuts/ai-description.html

Add the slFollow task to the HGrunt class.

:)

Persuter

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlcoders-
 [EMAIL PROTECTED]] On Behalf Of Lee Shaw
 Sent: Wednesday, February 20, 2002 9:14 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] hgrunt code

 i've been tryin to merge the CTalkMonster follow code into the
 CSquadMonster
 code but i just keep gettin this..

 C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(94) : error C2065:
 'TLK_CFRIENDS' : undeclared identifier
 C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(94) : error C2057:
 expected constant expression
 C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(100) : error C2065:
 'TLK_CGROUPS' : undeclared identifier
 C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(100) : error C2057:
 expected constant expression
 C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(100) : warning
C4200:
 nonstandard extension used : zero-sized array in struct/union
 C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(101) : error C2229:
 class
 'CSquadMonster' has an illegal zero-sized array
 C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(115) : error C2065:
 'm_hSquadLeader' : undeclared identifier
 C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(118) : error C2673:
 'MySquadLeader' : global functions do not have 'this' pointers
 C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(123) : error C2673:
 'MySquadMember' : global functions do not have 'this' pointers
 C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(125) : error C2065:
 'm_hSquadMember' : undeclared identifier
 C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(125) : error C2109:
 subscript requires array or pointer type
 C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(128) : error C2673:
 'IsLeader' : global functions do not have 'this' pointers
 C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(143) : error C2575:
 'MySquadMonsterPointer' : only member functions and bases can be
virtual
 C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(143) : error C2673:
 'MySquadMonsterPointer' : global functions do not have 'this' pointers
 C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(145) : error C2133:
 'm_SaveData' : unknown size
 C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(154) : error C2143:
 syntax error : missing ';' before '}'
 C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(154) : error C2143:
 syntax error : missing ';' before '}'
 C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(154) : error C2143:
 syntax error : missing ';' before '}'
 C:\SIERRA\Half-Life\SourceCode\dlls\talkmonster.h(63) : error C2371:
 'TLK_CGROUPS' : redefinition; different basic types
 C:\SIERRA\Half-Life\SourceCode\dlls\talkmonster.h(164) : error C2057:
 expected constant expression
 C:\SIERRA\Half-Life\SourceCode\dlls\talkmonster.h(164) : warning
C4200:
 nonstandard extension used : zero-sized array in struct/union
 C:\SIERRA\Half-Life\SourceCode\dlls\talkmonster.h(165) : error C2229:
 class
 'CTalkMonster' has an illegal zero-sized array
 Error executing cl.exe.


 n e 1 no how i can fix it? cuz i don't have a clue


 From: Reedbeta [EMAIL PROTECTED]
 Reply-To: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] hgrunt code
 Date: Tue, 19 Feb 2002 16:45:47 -0800 (PST)
 
  You could also merge the CTalkMonster follow code into the
 CSquadMonster
 code.
 
 Two words: multipleinheritance!  MUAHAHAHAHAHAH!  It's evil!
 
 --Reedbeta
 
 
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