Re: [hlcoders] [OT] Compiling the SDk

2002-03-23 Thread botman
Specifically the errors go like this - LINK : fatal error LNK2023: bad dll or entry point 'msobj10.dll'!'?FCreateReader@IDebugSSectionReaderSA_NPAEIPAPAV1@KZ' Error executing link.exe. Dude! You've got demons or something inside your PC. :) Uninstall and reinstall MSVC or (even better),

[hlcoders] Steam

2002-03-23 Thread Martin Webrant
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] How will the steam software work for regular mod makers (those of us that haven't been bought up yet :P) Will there be a new SDK? Saw that you guys fixed the annoying gauss kickback bug, thats really

Re: [hlcoders] strange install error

2002-03-23 Thread Cortex
I think it's a liblist.gam problem... - Cortex : mapper coder www.hlalbator.fr.st --- Mugsy _ [EMAIL PROTECTED] wrote: Just running through a special version of a patch i'm making, and i'm getting this error when I try to connect to a game through the multiplayer browser: You cannot

Re: [hlcoders] adding external dependencies to a project

2002-03-23 Thread Nicolai Haehnle
The external dependencies is automatically created by the compiler; it drops any header files that aren't listed in another section in there. Also note that the External Depencies aren't saved in the .dsp file afaik, so they don't really belong to the project at all. So if you want to add files

Re: [hlcoders] Steam

2002-03-23 Thread Deepak Manglani
www.steampowered.com and the valve press release both say that the steam sdk is available cant seem to find it anywhere though. anyone know? dpac. - Original Message - From: Martin Webrant [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, March 23, 2002 9:56 AM Subject:

Re: [hlcoders] Steam

2002-03-23 Thread botman
www.steampowered.com and the valve press release both say that the steam sdk is available cant seem to find it anywhere though. anyone know? Where in this statement from the steampowered.com website does it say that the SDK is available... The Steam SDK also includes an integrated set of

RE: [hlcoders] Steam

2002-03-23 Thread Yacketta, Ronald
He! I did the same thing, but read it again and realized you dolt! Your reading more than what is typed ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of botman Sent: Saturday, March 23, 2002 3:04 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam

Re: [hlcoders] Steam

2002-03-23 Thread Deepak Manglani
was about to remove my reply button for fear of making another stupid post UNTIL i read the press release again and saw: The Steam SDK is available now and includes an integrated set of communications tools as well as Valve's Graphic User Interface (V-GUI). Together, these provide built-in

RE: [hlcoders] Steam

2002-03-23 Thread Yacketta, Ronald
Like how one site contradicts the other ;) On planetfortress The Steam SDK is available now and includes an integrated set of communications tools as well as Valve’s Graphic User Interface (V-GUI). Together, these provide built-in support for a variety of services such as instant messaging,

RE: [hlcoders] Steam

2002-03-23 Thread Yacketta, Ronald
Check out the urls posted in the past few emails The links explain Steam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Cortex Sent: Saturday, March 23, 2002 2:55 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam Well... I've heard something

RE: [hlcoders] Steam

2002-03-23 Thread Leon Hartwig
This is a multi-part message in MIME format. -- The SDK mentioned there has nothing to do with Half-Life modding... There will be an update to the HL SDK when it's needed, but most of the work needed to get a HL mod up in Steam is already done, since it's mostly work in the engine. Don't worry,

[hlcoders] Client Side Weapons (Concept)

2002-03-23 Thread Nate Lovallo
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've been coding for a while and have always heard about real client side weapons (not events) Does anyone know the concept for coding these? Im not asking for a step by step tut, just the idea. Thx

Re: [hlcoders] Steam

2002-03-23 Thread Deepak Manglani
im just curious about getting my hands on it even if its not for HL modding. is that likely to happen? dpac. - Original Message - From: Leon Hartwig [EMAIL PROTECTED] The SDK mentioned there has nothing to do with Half-Life modding... There will be an update to the HL SDK when it's

Re: [hlcoders] Steam

2002-03-23 Thread OneEyedGhoul
-- [ Picked text/plain from multipart/alternative ] You already can.. http://www.steampowered.com/ ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Steam

2002-03-23 Thread OneEyedGhoul
-- [ Picked text/plain from multipart/alternative ] Its built for broadband users. ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] Steam

2002-03-23 Thread Steven Guy
[ Converted text/html to text/plain ] That's not really how it works but part of it The idea is that you can subscribe to a game and have it streamed to your computer. And for subscribing you pay a fee for using it. I think it's a horrible idea because you have to pay to play even if it's

Re: [hlcoders] Steam

2002-03-23 Thread OneEyedGhoul
-- [ Picked text/plain from multipart/alternative ] Thats why you go out and buy it if you have 56k or slower. ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] Steam

2002-03-23 Thread Philip (Fiber)
I thought that it would be like buying it in the store, except you download it. You only pay the cost 1ce then you can play it as much as you like, however it would work with subscription based games as well. If you did have to pay a subscription then nobody would use it. -Philip -Original

Re: [hlcoders] Steam

2002-03-23 Thread Deepak Manglani
recommend you read the press release over at http://www.planetfortress.com/features/articles/steampr/ assuming i'm not misinterpretting it, you can chose to pay either a one off fee for the game or a monthly subscription fee. whether the game will be available to buy in stores as well as being

Re: [hlcoders] Steam

2002-03-23 Thread Steven Guy
[ Converted text/html to text/plain ] I was referring to this Gabe: First off I want to stress that we have always tried to give gamers a lot of value for their money. If someone bought the original Half-Life and has kept current with all of the updates, MODs, and so on, they probably think

RE: [hlcoders] Counter-Strike : Condition Zero

2002-03-23 Thread Philip (Fiber)
From CSNation - The current models are 750 polygons each. The ones in Condition Zero are 1,250 polygons each, meaning there's a 66% increase in the amount of polygons per model. All the models will have full lip-synching with the sounds and some facial animation to go with it. The skins on those