yes, just code a fix
- Original Message -
From: Martin Webrant [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, May 04, 2002 12:12 PM
Subject: [hlcoders] Hitboxes
Are there any fix to the regular SDK code regarding hitboxes?
Thats what most of my users complain about...
You make it sound so easy!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot'
Lindgren
Sent: Saturday, May 04, 2002 10:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Hitboxes
yes, just code a fix
- Original Message -
From: Martin
right i've just started to learn weapon code and i'm stuck on putting the
weapons onto the HUD. i've made a .txt for the weapon and i've even followed
a tut on wavelenght for it
http://www.planethalflife.com/wavelength/coding/tutorials/19.htm i've made
sure that the weapon don't have the same
it comes up in the same slot as the mp5 shotgun and cross bow does. i can
give it to the player it in the console and it shows up as the mp5 but as
soon as i get the hl mp5 it won't let me use the default one so basicly when
eva i pick HL's mp5 it goes to mine or if i have the HL one to start
It sounds like you are using the same slot/position as one of the HL
weapons. There aren't many free slots, so you will have to find a free one
or remove some HL weapons. Also, don't forget that the slot returned by
iItemSlot() is 1 based and the slot in p-iSlot is 0 based, so the one in
hmm, test for a null pointer?
if(hpll_info != NULL)
ConsolePrint(hppl_info-name);
else
ConsolePrint(Null Pointer);
or something similar . :)
- Original Message -
From: Nate Lovallo [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, May 03, 2002 10:18 PM
Subject: [hlcoders]
Hello,
This morning, I went to the library to buy a book about C++. The one I had
before was to superficial. But, it isn't the subject of this message :D
I saw much more books about C# than about C++ ! I was amazed ! I thought
this Micro$oft new langage was just a try ! I have a few questions
Fun.
1) This is a matter of opinion, but I seriously doubt it. C# is a
language targeted towards Microsoft's Language Independent, Platform
Independent Virtual Machine (known as the Microsoft .NET platform)
The C# design is specific to Microsoft, and requires a Microsoft .NET VM
to run
Microsoft extends their influence in publishing books as well eh?
1) Nope, C# is solely for the .NET platform, C++ is not. However, if
everyone moves to the .NET framework, then it might replace it, unless
all of the C++ people go and use Managed C++.
2) It's very different from C++ and I don't
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
OK, so I got my names to work. But now when i try to hud rendering code from the
studiomodelrender heres what happened.
http://home.attbi.com/~inbeastic/images/airplane2.jpg
From what i can
http://home.attbi.com/~inbeastic/images/airplane2.jpg
Ok, this may just be me, but why is he holding an MP5A5 (with what looks
like an underslung M203) when the hud icon shows an MP5K?
(sorry..I'm a slight gun nut...)
CaptFarrell
ICQ : available on request
That's it - screw CNN, from now
It's not safe to try to draw anything to the HUD outside the HUD Draw code.
If you try to call it from someplace else, the screen might not be set in
the proper way to render them. DrawPlayer is further down the pipeline and
is not set to draw in ortho projection mode. Hence it will rendered
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I was thinking of that, but how can i store all of the players names and positions if
the number of players rendered changes every second?
--
___
To
Just maintain an array with enough space for all of the players. At the
beginning of each frame clear it out, then set it with the data for all the
players being rendered...then next frame (before it's cleared out) do the HUD
element stuff only for the visible players.
--- Nate Lovallo [EMAIL
14 matches
Mail list logo