Re: [hlcoders] Weapons and bones

2002-11-04 Thread Neale Roberts
w00t! Thanks muchly. We suspected as much, but wanted to confirm.

- Original Message -
From: "Ken Birdwell" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 04, 2002 9:20 PM
Subject: RE: [hlcoders] Weapons and bones


> Any and all bones are possible.  As an example, look at the Tau cannon
(call
> the egon gun internally). It's the large backpack+hose weapon connected to
> the arm, hand, and spine.
>
> The weapons just inherit the bone values that name-match from the player.
>
> -Original Message-
> From: Neale Roberts [mailto:neale@;pimurho.co.uk]
> Sent: Monday, November 04, 2002 6:41 AM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Weapons and bones
>
>
> Hello!
>
> Brief and (hopefully) simple question - Do weapon models need to be linked
> to the "Bip 01 R Hand" bone, or can they be linked to *any* bone?
>
> Cheers.
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RE: [hlcoders] Weapons and bones

2002-11-04 Thread Ken Birdwell
Any and all bones are possible.  As an example, look at the Tau cannon (call
the egon gun internally). It's the large backpack+hose weapon connected to
the arm, hand, and spine.

The weapons just inherit the bone values that name-match from the player.

-Original Message-
From: Neale Roberts [mailto:neale@;pimurho.co.uk]
Sent: Monday, November 04, 2002 6:41 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Weapons and bones


Hello!

Brief and (hopefully) simple question - Do weapon models need to be linked
to the "Bip 01 R Hand" bone, or can they be linked to *any* bone?

Cheers.
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[hlcoders] Weapons and bones

2002-11-04 Thread Neale Roberts
Hello!

Brief and (hopefully) simple question - Do weapon models need to be linked
to the "Bip 01 R Hand" bone, or can they be linked to *any* bone?

Cheers.

Neale Roberts
Lead Designer
Eradicators mod
http://www.eradicators.co.uk


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