[hlcoders] testing hlcoders

2002-12-17 Thread Ken Birdwell
valvesoftware.com switched to a new IP address, seeing if the routing tables have propagated yet.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] testing hlcoders

2002-12-17 Thread Steve Rukuts
-- [ Converted text/html to text/plain ] aah, looks like the list's feeling better. good good. =How are the new offices? : = =-- = MoD, = = Always @ your service. = = =- Original Message - =From: Ken Birdwell =To: =Sent: Tuesday, December 17, 2002 3:18 AM =Subject: [hlcoders] testing

Re: [hlcoders] testing hlcoders

2002-12-17 Thread Avatar-X
i want to see pictures of the golden crowbar!!! -av Steve Rukuts wrote: -- [ Converted text/html to text/plain ] aah, looks like the list's feeling better. good good. =How are the new offices? : = =-- = MoD, = = Always @ your service. = = =- Original Message - =From: Ken Birdwell

Re: [hlcoders] testing hlcoders

2002-12-17 Thread Steve Rukuts
-- [ Converted text/html to text/plain ] Golden whaaa? =i want to see pictures of the golden crowbar!!! = =-av = =Steve Rukuts wrote: = =-- =[ Converted text/html to text/plain ] = =aah, looks like the list's feeling better. good good. = ==How are the new offices? : == ==-- == MoD, == ==

Re: [hlcoders] testing hlcoders

2002-12-17 Thread Vyacheslav Djura
Hello Ken, And where is your office that time? In Kirkland or you've moved to another city? ;) -- Vyacheslav Level-designer Deep-Shadows(http://www.deep-shadows.com) ___ To unsubscribe, edit your list preferences, or view the list

SV: [hlcoders] testing hlcoders

2002-12-17 Thread Mikael Lindmark
And I got remarks on that my !say function was meaningsless chatter... 8) -Ursprungligt meddelande- Från: Vyacheslav Djura [mailto:[EMAIL PROTECTED]] Skickat: den 17 december 2002 15:41 Till: Ken Birdwell Ämne: Re: [hlcoders] testing hlcoders Hello Ken, And where is your office that

[hlcoders] C++ Template Question

2002-12-17 Thread Barret Rhoden
hi - i'm repeating a post of mine from thewavelength's forums regarding templates. anyone have any advice? i've tried a few different things, here's the definitions for them: CODE template class T void Test2(void) { T damn; return; }; //default with int template class T T Test(T a,

Re: [hlcoders] C++ Template Question

2002-12-17 Thread Barret Rhoden
think i've got it. i had those function definitions inside the class definition. now that i applied the template to the entire class (which is probably a better design idea anyway), it seems to work (with a little more playing, that is). thanks to NIN and a quick run through some quake1.

Re: [hlcoders] C++ Template Question

2002-12-17 Thread botman
i'm repeating a post of mine from thewavelength's forums regarding templates. anyone have any advice? i've tried a few different things, here's the definitions for them: snip Are you trying to learn how to use templates? You code examples don't seem to make much sense. Perhaps you should

Re: [hlcoders] testing hlcoders

2002-12-17 Thread Avatar-X
Valve has a golden crowbar in their offices. It's modelled after the Half-Life crowbar (duh) -av Steve Rukuts wrote: -- [ Converted text/html to text/plain ] Golden whaaa? =i want to see pictures of the golden crowbar!!! = =-av = =Steve Rukuts wrote: = =-- =[ Converted text/html to

Re: [hlcoders] testing hlcoders

2002-12-17 Thread Avatar-X
See, here it is: http://www.uer.ca/valve4.jpg the golden crowbar! Steve Rukuts wrote: -- [ Converted text/html to text/plain ] Golden whaaa? =i want to see pictures of the golden crowbar!!! = =-av = =Steve Rukuts wrote: = =-- =[ Converted text/html to text/plain ] = =aah, looks like the

Re: [hlcoders] testing hlcoders

2002-12-17 Thread Avatar-X
Sorry for the spam, but i've found a better pictar: http://www.uer.ca/valve3.jpg see! teh golden! Steve Rukuts wrote: -- [ Converted text/html to text/plain ] Golden whaaa? =i want to see pictures of the golden crowbar!!! = =-av = =Steve Rukuts wrote: = =-- =[ Converted text/html to

Re[2]: [hlcoders] testing hlcoders

2002-12-17 Thread Vyacheslav Djura
Hello Avatar-X, Is it painted with a gold paint? But still, looks awesome! :-D Or do they REALLY have golden cowbar ;-) It seems that something is written on it... -- Vyacheslav Level-designer Deep-Shadows(http://www.deep-shadows.com)

Re: Re[2]: [hlcoders] testing hlcoders

2002-12-17 Thread botman
Is it painted with a gold paint? But still, looks awesome! :-D Or do they REALLY have golden cowbar ;-) Yes, it is made of SOLID GOLD! :) Valve has free caviar and champange in the company break room. There are barrels of money scattered throughout the office with signs saying Take whatever

Re: Re[2]: [hlcoders] testing hlcoders

2002-12-17 Thread Pat Magnan
Even the toilets are made of solid gold! As a Canadian (cold winters and all), I've never understood why any SANE person would want a gold (or any metal) toilet. Come visit Canada in February in a house where the heat gets turned down at night you'll figure out why this is a BAD idea :P

Re: [hlcoders] testing hlcoders

2002-12-17 Thread Alfred
The seat wouldn't be gold, only the bowl. The seat is ivory (or perhaps some extremely rare tropical wood?) Alfred Pat Magnan wrote: Even the toilets are made of solid gold! As a Canadian (cold winters and all), I've never understood why any SANE person would want a gold (or any metal)

RE: Re[2]: [hlcoders] testing hlcoders

2002-12-17 Thread omega
Yes, or even the middle of January =) -omega Blackened Interactive - http://blackened-interactive.com Front Line Force - http://www.flfmod.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Pat Magnan Sent: December 17, 2002 3:38 PM To: [EMAIL

[hlcoders] VGUI Image Problem

2002-12-17 Thread Caleb 'Ghoul' Delnay
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've recently finished my VGUI HUD. The last thing I added in was a VGUI version of the ammo history (displays items you pick up on the right). This all works fine and dandy no problems.. at least

Re: [hlcoders] VGUI Image Problem

2002-12-17 Thread Cortex
Hi, The first thing I had to suggest is to delete/re-set all the images you need every time a thing needs to change... It's a quite brute method, but for testing, it could be a good thing (you can try to draw a pict in the middle of the screen to test). Anyway, your HUD looks pretty cool :)

[hlcoders] External Access

2002-12-17 Thread Predatory Kangaroo
Hi there all, Does anyone know if there is a way for an external program to get information about whether the user is running Half-life, server name, etc. without actually having access to the mod's source code? Thanks, Predatory Kangaroo

Re: [hlcoders] External Access

2002-12-17 Thread Alfred
You could use the rcon protocol to talk to the local server :) Predatory Kangaroo wrote: Hi there all, Does anyone know if there is a way for an external program to get information about whether the user is running Half-life, server name, etc. without actually having access to the mod's source

Re: [hlcoders] VGUI Image Problem

2002-12-17 Thread Alfred
I encountered something similar to this a while back. Make sure you are freeing any unused images, there is a limited amount of memory for image storage (I think... something like this at least) (there is lots of room, but if you keep allocating new images and never free one then it quickly adds

[hlcoders] Current AuthID and how to get it

2002-12-17 Thread Michael Shimmins
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I'm wanting to impliament a security feature for our closed beta testing which only allows people with a certain AuthID onto the server. Two things with this, how do I check them, and how can