[hlcoders] testing hlcoders
valvesoftware.com switched to a new IP address, seeing if the routing tables have propagated yet.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] testing hlcoders
-- [ Converted text/html to text/plain ] aah, looks like the list's feeling better. good good. =How are the new offices? : = =-- = MoD, = = Always @ your service. = = =- Original Message - =From: Ken Birdwell =To: =Sent: Tuesday, December 17, 2002 3:18 AM =Subject: [hlcoders] testing hlcoders = = = valvesoftware.com switched to a new IP address, seeing if the routing =tables = have propagated yet.. = ___ = To unsubscribe, edit your list preferences, or view the list archives, =please visit: = http://list.valvesoftware.com/mailman/listinfo/hlcoders = = = = =___ =To unsubscribe, edit your list preferences, or =view the list archives, please visit: = http://list.valvesoftware.com/mailman/listinfo =hlcoders = = = Steve Rukuts Wrench Software Webmaster / Co-Founder / Original Design: Operation: Messiah e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] ICQ: 98613165 The contents of this e-mail may be confidential. If some annoying computer error occurs and it gets sent to people other than the intended recipient, do nothing, and delete it from your computer. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] testing hlcoders
i want to see pictures of the golden crowbar!!! -av Steve Rukuts wrote: -- [ Converted text/html to text/plain ] aah, looks like the list's feeling better. good good. =How are the new offices? : = =-- = MoD, = = Always @ your service. = = =- Original Message - =From: Ken Birdwell =To: =Sent: Tuesday, December 17, 2002 3:18 AM =Subject: [hlcoders] testing hlcoders = = = valvesoftware.com switched to a new IP address, seeing if the routing =tables = have propagated yet.. = ___ = To unsubscribe, edit your list preferences, or view the list archives, =please visit: = http://list.valvesoftware.com/mailman/listinfo/hlcoders = = = = =___ =To unsubscribe, edit your list preferences, or =view the list archives, please visit: = http://list.valvesoftware.com/mailman/listinfo =hlcoders = = = Steve Rukuts Wrench Software Webmaster / Co-Founder / Original Design: Operation: Messiah e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] ICQ: 98613165 The contents of this e-mail may be confidential. If some annoying computer error occurs and it gets sent to people other than the intended recipient, do nothing, and delete it from your computer. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] testing hlcoders
-- [ Converted text/html to text/plain ] Golden whaaa? =i want to see pictures of the golden crowbar!!! = =-av = =Steve Rukuts wrote: = =-- =[ Converted text/html to text/plain ] = =aah, looks like the list's feeling better. good good. = ==How are the new offices? : == ==-- == MoD, == == Always @ your service. == == ==- Original Message - ==From: Ken Birdwell ==To: ==Sent: Tuesday, December 17, 2002 3:18 AM ==Subject: [hlcoders] testing hlcoders == == == valvesoftware.com switched to a new IP address, seeing if the routing ==tables == have propagated yet.. == ___ == To unsubscribe, edit your list preferences, or view the list archives, ==please visit: == http://list.valvesoftware.com/mailman/listinfo/hlcoders == == == == ==___ ==To unsubscribe, edit your list preferences, or ==view the list archives, please visit: == http://list.valvesoftware.com/mailman/listinfo ==hlcoders == == == = =Steve Rukuts =Wrench Software =Webmaster / Co-Founder / Original Design: Operation: Messiah = =e-mail: [EMAIL PROTECTED] =MSN: [EMAIL PROTECTED] =ICQ: 98613165 = =The contents of this e-mail may be confidential. =If some annoying computer error occurs and it gets =sent to people other than the intended recipient, =do nothing, and delete it from your computer. =___ =To unsubscribe, edit your list preferences, or view the list archives, please visit: = http://list.valvesoftware.com/mailman/listinfo/hlcoders = = = = = = =___ =To unsubscribe, edit your list preferences, or =view the list archives, please visit: = http://list.valvesoftware.com/mailman/listinfo =hlcoders = = = Steve Rukuts Wrench Software Webmaster / Co-Founder / Original Design: Operation: Messiah e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] ICQ: 98613165 The contents of this e-mail may be confidential. If some annoying computer error occurs and it gets sent to people other than the intended recipient, do nothing, and delete it from your computer. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] testing hlcoders
Hello Ken, And where is your office that time? In Kirkland or you've moved to another city? ;) -- Vyacheslav Level-designer Deep-Shadows(http://www.deep-shadows.com) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
SV: [hlcoders] testing hlcoders
And I got remarks on that my !say function was meaningsless chatter... 8) -Ursprungligt meddelande- Från: Vyacheslav Djura [mailto:[EMAIL PROTECTED]] Skickat: den 17 december 2002 15:41 Till: Ken Birdwell Ämne: Re: [hlcoders] testing hlcoders Hello Ken, And where is your office that time? In Kirkland or you've moved to another city? ;) -- Vyacheslav Level-designer Deep-Shadows(http://www.deep-shadows.com) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] C++ Template Question
hi - i'm repeating a post of mine from thewavelength's forums regarding templates. anyone have any advice? i've tried a few different things, here's the definitions for them: CODE template class T void Test2(void) { T damn; return; }; //default with int template class T T Test(T a, T b) { return (ab?a:b); }; // used ints, avoided template class T T* CreateMinElements(T* a); // same as in cbase.h GetClassPtr template class T void ResetSystem(void); // default example and called them like such: CODE Test2int(); Test(3,5); CTempElement* a; a = CreateMinElements((CTempElement*) NULL); ResetSystemCGenericListElement(); and got the following errors on compile: QUOTE Configuration: hl - Win32 Profile Compiling... zillion_lists.cpp D:\dev\sdk2-3\Single-Player Source\dlls\zillion_lists.cpp(255) : error C2062: type 'int' unexpected D:\dev\sdk2-3\Single-Player Source\dlls\zillion_lists.cpp(258) : error C2893: Failed to specialize function template 'T *__thiscall CGenericSystem::CreateMinElements(T *)' With the following template arguments: 'class CTempElement' D:\dev\sdk2-3\Single-Player Source\dlls\zillion_lists.cpp(259) : error C2275: 'CGenericListElement' : illegal use of this type as an expression D:\dev\sdk2-3\Single-Player Source\dlls\zillion_lists.h(24) : see declaration of 'CGenericListElement' D:\dev\sdk2-3\Single-Player Source\dlls\zillion_lists.cpp(259) : error C2059: syntax error : ')' Error executing cl.exe. hl.dll - 4 error(s), 0 warning(s) any ideas? i did in fact implement the bodies of the first two, but i don't think it's important enough to include here. CGenericListElement is a parent of CTempElement, and the two templates that have those as the parameters imply the use of the parent type or something related, due to some internal commands with T. thanks, barret ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] C++ Template Question
think i've got it. i had those function definitions inside the class definition. now that i applied the template to the entire class (which is probably a better design idea anyway), it seems to work (with a little more playing, that is). thanks to NIN and a quick run through some quake1. barret - Original Message - From: Barret Rhoden [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, December 17, 2002 6:10 PM Subject: [hlcoders] C++ Template Question hi - i'm repeating a post of mine from thewavelength's forums regarding templates. anyone have any advice? i've tried a few different things, here's the definitions for them: CODE template class T void Test2(void) { T damn; return; }; //default with int template class T T Test(T a, T b) { return (ab?a:b); }; // used ints, avoided template class T T* CreateMinElements(T* a); // same as in cbase.h GetClassPtr template class T void ResetSystem(void); // default example and called them like such: CODE Test2int(); Test(3,5); CTempElement* a; a = CreateMinElements((CTempElement*) NULL); ResetSystemCGenericListElement(); and got the following errors on compile: QUOTE Configuration: hl - Win32 Profile Compiling... zillion_lists.cpp D:\dev\sdk2-3\Single-Player Source\dlls\zillion_lists.cpp(255) : error C2062: type 'int' unexpected D:\dev\sdk2-3\Single-Player Source\dlls\zillion_lists.cpp(258) : error C2893: Failed to specialize function template 'T *__thiscall CGenericSystem::CreateMinElements(T *)' With the following template arguments: 'class CTempElement' D:\dev\sdk2-3\Single-Player Source\dlls\zillion_lists.cpp(259) : error C2275: 'CGenericListElement' : illegal use of this type as an expression D:\dev\sdk2-3\Single-Player Source\dlls\zillion_lists.h(24) : see declaration of 'CGenericListElement' D:\dev\sdk2-3\Single-Player Source\dlls\zillion_lists.cpp(259) : error C2059: syntax error : ')' Error executing cl.exe. hl.dll - 4 error(s), 0 warning(s) any ideas? i did in fact implement the bodies of the first two, but i don't think it's important enough to include here. CGenericListElement is a parent of CTempElement, and the two templates that have those as the parameters imply the use of the parent type or something related, due to some internal commands with T. thanks, barret ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] C++ Template Question
i'm repeating a post of mine from thewavelength's forums regarding templates. anyone have any advice? i've tried a few different things, here's the definitions for them: snip Are you trying to learn how to use templates? You code examples don't seem to make much sense. Perhaps you should explain what you are trying to do and maybe someone can help you out. If you are trying to learn C++ templates, there are some pretty decent tutorials on the web... http://babbage.cs.qc.edu/STL_Docs/templates.htm http://www.al-maqsood.org/developer/templates.htm http://66.176.248.167:81/c_plusplus/tutorial/templates/ ...and don't forget to check the documentation that comes with your C++ compiler (or read more about templates in Stroustrup's ARM (the annotated C++ reference manual)). Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] testing hlcoders
Valve has a golden crowbar in their offices. It's modelled after the Half-Life crowbar (duh) -av Steve Rukuts wrote: -- [ Converted text/html to text/plain ] Golden whaaa? =i want to see pictures of the golden crowbar!!! = =-av = =Steve Rukuts wrote: = =-- =[ Converted text/html to text/plain ] = =aah, looks like the list's feeling better. good good. = ==How are the new offices? : == ==-- == MoD, == == Always @ your service. == == ==- Original Message - ==From: Ken Birdwell ==To: ==Sent: Tuesday, December 17, 2002 3:18 AM ==Subject: [hlcoders] testing hlcoders == == == valvesoftware.com switched to a new IP address, seeing if the routing ==tables == have propagated yet.. == ___ == To unsubscribe, edit your list preferences, or view the list archives, ==please visit: == http://list.valvesoftware.com/mailman/listinfo/hlcoders == == == == ==___ ==To unsubscribe, edit your list preferences, or ==view the list archives, please visit: == http://list.valvesoftware.com/mailman/listinfo ==hlcoders == == == = =Steve Rukuts =Wrench Software =Webmaster / Co-Founder / Original Design: Operation: Messiah = =e-mail: [EMAIL PROTECTED] =MSN: [EMAIL PROTECTED] =ICQ: 98613165 = =The contents of this e-mail may be confidential. =If some annoying computer error occurs and it gets =sent to people other than the intended recipient, =do nothing, and delete it from your computer. =___ =To unsubscribe, edit your list preferences, or view the list archives, please visit: = http://list.valvesoftware.com/mailman/listinfo/hlcoders = = = = = = =___ =To unsubscribe, edit your list preferences, or =view the list archives, please visit: = http://list.valvesoftware.com/mailman/listinfo =hlcoders = = = Steve Rukuts Wrench Software Webmaster / Co-Founder / Original Design: Operation: Messiah e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] ICQ: 98613165 The contents of this e-mail may be confidential. If some annoying computer error occurs and it gets sent to people other than the intended recipient, do nothing, and delete it from your computer. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] testing hlcoders
See, here it is: http://www.uer.ca/valve4.jpg the golden crowbar! Steve Rukuts wrote: -- [ Converted text/html to text/plain ] Golden whaaa? =i want to see pictures of the golden crowbar!!! = =-av = =Steve Rukuts wrote: = =-- =[ Converted text/html to text/plain ] = =aah, looks like the list's feeling better. good good. = ==How are the new offices? : == ==-- == MoD, == == Always @ your service. == == ==- Original Message - ==From: Ken Birdwell ==To: ==Sent: Tuesday, December 17, 2002 3:18 AM ==Subject: [hlcoders] testing hlcoders == == == valvesoftware.com switched to a new IP address, seeing if the routing ==tables == have propagated yet.. == ___ == To unsubscribe, edit your list preferences, or view the list archives, ==please visit: == http://list.valvesoftware.com/mailman/listinfo/hlcoders == == == == ==___ ==To unsubscribe, edit your list preferences, or ==view the list archives, please visit: == http://list.valvesoftware.com/mailman/listinfo ==hlcoders == == == = =Steve Rukuts =Wrench Software =Webmaster / Co-Founder / Original Design: Operation: Messiah = =e-mail: [EMAIL PROTECTED] =MSN: [EMAIL PROTECTED] =ICQ: 98613165 = =The contents of this e-mail may be confidential. =If some annoying computer error occurs and it gets =sent to people other than the intended recipient, =do nothing, and delete it from your computer. =___ =To unsubscribe, edit your list preferences, or view the list archives, please visit: = http://list.valvesoftware.com/mailman/listinfo/hlcoders = = = = = = =___ =To unsubscribe, edit your list preferences, or =view the list archives, please visit: = http://list.valvesoftware.com/mailman/listinfo =hlcoders = = = Steve Rukuts Wrench Software Webmaster / Co-Founder / Original Design: Operation: Messiah e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] ICQ: 98613165 The contents of this e-mail may be confidential. If some annoying computer error occurs and it gets sent to people other than the intended recipient, do nothing, and delete it from your computer. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] testing hlcoders
Sorry for the spam, but i've found a better pictar: http://www.uer.ca/valve3.jpg see! teh golden! Steve Rukuts wrote: -- [ Converted text/html to text/plain ] Golden whaaa? =i want to see pictures of the golden crowbar!!! = =-av = =Steve Rukuts wrote: = =-- =[ Converted text/html to text/plain ] = =aah, looks like the list's feeling better. good good. = ==How are the new offices? : == ==-- == MoD, == == Always @ your service. == == ==- Original Message - ==From: Ken Birdwell ==To: ==Sent: Tuesday, December 17, 2002 3:18 AM ==Subject: [hlcoders] testing hlcoders == == == valvesoftware.com switched to a new IP address, seeing if the routing ==tables == have propagated yet.. == ___ == To unsubscribe, edit your list preferences, or view the list archives, ==please visit: == http://list.valvesoftware.com/mailman/listinfo/hlcoders == == == == ==___ ==To unsubscribe, edit your list preferences, or ==view the list archives, please visit: == http://list.valvesoftware.com/mailman/listinfo ==hlcoders == == == = =Steve Rukuts =Wrench Software =Webmaster / Co-Founder / Original Design: Operation: Messiah = =e-mail: [EMAIL PROTECTED] =MSN: [EMAIL PROTECTED] =ICQ: 98613165 = =The contents of this e-mail may be confidential. =If some annoying computer error occurs and it gets =sent to people other than the intended recipient, =do nothing, and delete it from your computer. =___ =To unsubscribe, edit your list preferences, or view the list archives, please visit: = http://list.valvesoftware.com/mailman/listinfo/hlcoders = = = = = = =___ =To unsubscribe, edit your list preferences, or =view the list archives, please visit: = http://list.valvesoftware.com/mailman/listinfo =hlcoders = = = Steve Rukuts Wrench Software Webmaster / Co-Founder / Original Design: Operation: Messiah e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] ICQ: 98613165 The contents of this e-mail may be confidential. If some annoying computer error occurs and it gets sent to people other than the intended recipient, do nothing, and delete it from your computer. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re[2]: [hlcoders] testing hlcoders
Hello Avatar-X, Is it painted with a gold paint? But still, looks awesome! :-D Or do they REALLY have golden cowbar ;-) It seems that something is written on it... -- Vyacheslav Level-designer Deep-Shadows(http://www.deep-shadows.com) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: Re[2]: [hlcoders] testing hlcoders
Is it painted with a gold paint? But still, looks awesome! :-D Or do they REALLY have golden cowbar ;-) Yes, it is made of SOLID GOLD! :) Valve has free caviar and champange in the company break room. There are barrels of money scattered throughout the office with signs saying Take whatever you want. Even the toilets are made of solid gold! It seems that something is written on it... It says, Warning! May be hazardous to your health if you are a headcrab http://www.gamespot.com/features/halflife_final/screen.html?38 ;) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: Re[2]: [hlcoders] testing hlcoders
Even the toilets are made of solid gold! As a Canadian (cold winters and all), I've never understood why any SANE person would want a gold (or any metal) toilet. Come visit Canada in February in a house where the heat gets turned down at night you'll figure out why this is a BAD idea :P Pat 'sluggo' Magnan Tour of Duty mod http://www.tourofdutymod.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] testing hlcoders
The seat wouldn't be gold, only the bowl. The seat is ivory (or perhaps some extremely rare tropical wood?) Alfred Pat Magnan wrote: Even the toilets are made of solid gold! As a Canadian (cold winters and all), I've never understood why any SANE person would want a gold (or any metal) toilet. Come visit Canada in February in a house where the heat gets turned down at night you'll figure out why this is a BAD idea :P Pat 'sluggo' Magnan Tour of Duty mod http://www.tourofdutymod.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: Re[2]: [hlcoders] testing hlcoders
Yes, or even the middle of January =) -omega Blackened Interactive - http://blackened-interactive.com Front Line Force - http://www.flfmod.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Pat Magnan Sent: December 17, 2002 3:38 PM To: [EMAIL PROTECTED] Subject: Re: Re[2]: [hlcoders] testing hlcoders Even the toilets are made of solid gold! As a Canadian (cold winters and all), I've never understood why any SANE person would want a gold (or any metal) toilet. Come visit Canada in February in a house where the heat gets turned down at night you'll figure out why this is a BAD idea :P Pat 'sluggo' Magnan Tour of Duty mod http://www.tourofdutymod.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] VGUI Image Problem
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've recently finished my VGUI HUD. The last thing I added in was a VGUI version of the ammo history (displays items you pick up on the right). This all works fine and dandy no problems.. at least not at first. The whole HUD uses a considerable amount of images, 1 for ammo (changed using setImage when you switch weapons), 12 for the history (changed again using setImage), 2 for the armor and health, and like 16 for each weapon. The HUD works perfectly without a flaw, at least for the first part. As the game progresses and I pick up more and more items, suddenly the wierdest happens. All the images that aren't completely static (ammo, history, weapons) vanish. They refuse to be drawn, while the armor and health images always stay perfectly fine. This completely boggles me and leads me to almost think a VGUI image can only be changed so many times with setImage before it causes choas? Perhaps some pictures will help. Here is the HUD normally, all working correctly. http://www.llamanade.net/ghoul/pictures/error/vgui_image_bug0.jpg Normally if I had recently picked something up it would appear on the right side like it should, but in when this picture was taken I had not picked anything up, so of course there is no image. Also, the browser for the weapons is not open, so nothing there. Now, the bugged picture. http://www.llamanade.net/ghoul/pictures/error/vgui_image_bug1.jpg So then, now as you can see everything that isn't static is gone. I had just picked up some trip mines and they of course didn't show up in the history. In the weapon selector no images are present, at the bottom the primary ammo isn't present. The secondary is because only 2 weapons use secondary ammo, and they are handled differently. The health and armor are there still of course because they aren't modified ever ingame. The only thing I can think of for such behavior is some wierd bug with changing images (setImage and setPos). Either that or I'm just completely missing something. :( If anyone has any ideas, please respond. :) Caleb 'Ghoul' Delnay Project Leader: Kill Or Be Killed http://www.llamanade.net/kobk/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VGUI Image Problem
Hi, The first thing I had to suggest is to delete/re-set all the images you need every time a thing needs to change... It's a quite brute method, but for testing, it could be a good thing (you can try to draw a pict in the middle of the screen to test). Anyway, your HUD looks pretty cool :) - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Caleb 'Ghoul' Delnay wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've recently finished my VGUI HUD. The last thing I added in was a VGUI version of the ammo history (displays items you pick up on the right). This all works fine and dandy no problems.. at least not at first. The whole HUD uses a considerable amount of images, 1 for ammo (changed using setImage when you switch weapons), 12 for the history (changed again using setImage), 2 for the armor and health, and like 16 for each weapon. The HUD works perfectly without a flaw, at least for the first part. As the game progresses and I pick up more and more items, suddenly the wierdest happens. All the images that aren't completely static (ammo, history, weapons) vanish. They refuse to be drawn, while the armor and health images always stay perfectly fine. This completely boggles me and leads me to almost think a VGUI image can only be changed so many times with setImage before it causes choas? Perhaps some pictures will help. Here is the HUD normally, all working correctly. http://www.llamanade.net/ghoul/pictures/error/vgui_image_bug0.jpg Normally if I had recently picked something up it would appear on the right side like it should, but in when this picture was taken I had not picked anything up, so of course there is no image. Also, the browser for the weapons is not open, so nothing there. Now, the bugged picture. http://www.llamanade.net/ghoul/pictures/error/vgui_image_bug1.jpg So then, now as you can see everything that isn't static is gone. I had just picked up some trip mines and they of course didn't show up in the history. In the weapon selector no images are present, at the bottom the primary ammo isn't present. The secondary is because only 2 weapons use secondary ammo, and they are handled differently. The health and armor are there still of course because they aren't modified ever ingame. The only thing I can think of for such behavior is some wierd bug with changing images (setImage and setPos). Either that or I'm just completely missing something. :( If anyone has any ideas, please respond. :) Caleb 'Ghoul' Delnay Project Leader: Kill Or Be Killed http://www.llamanade.net/kobk/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] External Access
Hi there all, Does anyone know if there is a way for an external program to get information about whether the user is running Half-life, server name, etc. without actually having access to the mod's source code? Thanks, Predatory Kangaroo _ Add photos to your messages with MSN 8. Get 2 months FREE*. http://join.msn.com/?page=features/featuredemail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] External Access
You could use the rcon protocol to talk to the local server :) Predatory Kangaroo wrote: Hi there all, Does anyone know if there is a way for an external program to get information about whether the user is running Half-life, server name, etc. without actually having access to the mod's source code? Thanks, Predatory Kangaroo _ Add photos to your messages with MSN 8. Get 2 months FREE*. http://join.msn.com/?page=features/featuredemail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Alfred Reynolds [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] VGUI Image Problem
I encountered something similar to this a while back. Make sure you are freeing any unused images, there is a limited amount of memory for image storage (I think... something like this at least) (there is lots of room, but if you keep allocating new images and never free one then it quickly adds up). Cortex wrote: Hi, The first thing I had to suggest is to delete/re-set all the images you need every time a thing needs to change... It's a quite brute method, but for testing, it could be a good thing (you can try to draw a pict in the middle of the screen to test). Anyway, your HUD looks pretty cool :) - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Caleb 'Ghoul' Delnay wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've recently finished my VGUI HUD. The last thing I added in was a VGUI version of the ammo history (displays items you pick up on the right). This all works fine and dandy no problems.. at least not at first. The whole HUD uses a considerable amount of images, 1 for ammo (changed using setImage when you switch weapons), 12 for the history (changed again using setImage), 2 for the armor and health, and like 16 for each weapon. The HUD works perfectly without a flaw, at least for the first part. As the game progresses and I pick up more and more items, suddenly the wierdest happens. All the images that aren't completely static (ammo, history, weapons) vanish. They refuse to be drawn, while the armor and health images always stay perfectly fine. This completely boggles me and leads me to almost think a VGUI image can only be changed so many times with setImage before it causes choas? Perhaps some pictures will help. Here is the HUD normally, all working correctly. http://www.llamanade.net/ghoul/pictures/error/vgui_image_bug0.jpg Normally if I had recently picked something up it would appear on the right side like it should, but in when this picture was taken I had not picked anything up, so of course there is no image. Also, the browser for the weapons is not open, so nothing there. Now, the bugged picture. http://www.llamanade.net/ghoul/pictures/error/vgui_image_bug1.jpg So then, now as you can see everything that isn't static is gone. I had just picked up some trip mines and they of course didn't show up in the history. In the weapon selector no images are present, at the bottom the primary ammo isn't present. The secondary is because only 2 weapons use secondary ammo, and they are handled differently. The health and armor are there still of course because they aren't modified ever ingame. The only thing I can think of for such behavior is some wierd bug with changing images (setImage and setPos). Either that or I'm just completely missing something. :( If anyone has any ideas, please respond. :) Caleb 'Ghoul' Delnay Project Leader: Kill Or Be Killed http://www.llamanade.net/kobk/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Alfred Reynolds [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Current AuthID and how to get it
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I'm wanting to impliament a security feature for our closed beta testing which only allows people with a certain AuthID onto the server. Two things with this, how do I check them, and how can users find their AuthID so they can enter it when applying for Beta Testing? Thanks, mailto:[EMAIL PROTECTED] Michael Shimmins The Absconder Effect ___ Important - This email and any attachments may be confidential. If received in error, please contact us and delete all copies. Before opening or using attachments, check them for viruses and defects. Regardless of any loss, damage or consequence, whether caused by the negligence of the sender or not, resulting directly or indirectly from the use of any attached files our liability is limited to resupplying any affected attachments. Any representations or opinions expressed are those of the individual sender, and not necessarily those of Sesechial Software. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders