Re: [hlcoders] Removing an entity for real

2003-12-17 Thread Sebastian Steinlechner
Hallo, Wednesday, December 17, 2003, 03:44, Charlie Cleveland [EMAIL PROTECTED] wrote: I've tried UTIL_Remove, tried MakeDormant(), tried manually setting FL_KILLME and/or FL_DORMANT, and also the mysterious REMOVE_ENTITY, but nothing seems to work. Maybe the engine is deleting my C++

Re: [hlcoders] Removing an entity for real

2003-12-17 Thread mike
Sebastian Steinlechner wrote: Hallo, Wednesday, December 17, 2003, 03:44, Charlie Cleveland [EMAIL PROTECTED] wrote: I've tried UTIL_Remove, tried MakeDormant(), tried manually setting FL_KILLME and/or FL_DORMANT, and also the mysterious REMOVE_ENTITY, but nothing seems to work. Maybe the

Re: [hlcoders] Removing an entity for real

2003-12-17 Thread Sebastian Steinlechner
On Wed, 17 Dec 2003 16:01:26 -0500, mike [EMAIL PROTECTED] wrote: thats how pools work... Of course. Still, AddToFullPack shouldn't be called for entities that don't need adding, as they do not exist anyway. At least they do not have a representative in the world, while their pev might still sit