Hello Justin,
Saturday, January 29, 2005, 2:14:52 AM, you wrote:
JH Alright already. Go to the steam forums if you would like to bitch about
steam,
JH this list is for coding.
No, let Valve programmers know what we think about their child.
--
Best regards,
Vyacheslav
Hello.
If a trace didn't hit an entity, how do I get where it hit on the world?
-Knifa
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Having not been able to look at the Source SDK, I am assuming you
could just write a spawn so that it would spawn the player into a
Sitting location in the vehicle, instead of driving it, they are in
the back sitting on a seat, so when they want to leave they just hit
use, to exit the vehicle.
Hi all!
I am working on a new tool, the ones who are teased what it is
intentend to do can see screenshots here:
http://www.hl2source.com/hoaxer/vtfviewer1.jpg
http://www.hl2source.com/hoaxer/vtfviewer2.jpg
I need to implement .gcf support, but currently have no time to
write it
On Sat, 29 Jan 2005 16:45:26 +0200, Vyacheslav Djura
[EMAIL PROTECTED] wrote:
I need to implement .gcf support, but currently have no time to
write it in Delphi and thought about using HLLIB but NEM's site
doesn't function as it should and I can't download it anywhere.
If someone has
Hi all.
I'm spawning a physics prop (domino) by doing:
CPhysicsProp *domino = (CPhysicsProp
*)CreateEntityByName(prop_physics );
domino-SetModel( DOMINO_MODEL );
domino-SetAbsOrigin( tr.endpos );
domino-Spawn();
domino-CreateVPhysics();
But when it trys to spawn, HL2 says:
Hello,
I would like to change the material of a model while playing.
I want to make a suit that make the player's weapons like that the model in
the hardware test map.
I looked through IMaterial and IMaterialSystem classes to check if I could
change it, but I can't.
Thanks in advance, Louka
The 'world' is an entity as well. Named worldspawn
===
Stefan Hendriks
FunDynamic RealBot
http://www.fundynamic.nl
http://realbot.bots-united.com
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===
-Oorspronkelijk
After a little research, to answer your 'where' question.
From the trace_t result, trace.endpos is what you are looking for.
===
Stefan Hendriks
FunDynamic RealBot
http://www.fundynamic.nl
http://realbot.bots-united.com
http://www.bots-united.com
Wow, I didn't know that.
So the world is an entity too? What about the moon and other planets? Does
anyone know the class name for human females (monster_human_female doesn't
work, nor does human_female) I got to update a few key values on this one
entity.
Sorry, I'm kind of bored.
;)
-
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