Re[2]: [hlcoders] Steam: Technology failure

2005-01-29 Thread Vyacheslav Djura
Hello Justin, Saturday, January 29, 2005, 2:14:52 AM, you wrote: JH Alright already. Go to the steam forums if you would like to bitch about steam, JH this list is for coding. No, let Valve programmers know what we think about their child. -- Best regards, Vyacheslav

[hlcoders] Getting where a trace hit on the world

2005-01-29 Thread Knifa
Hello. If a trace didn't hit an entity, how do I get where it hit on the world? -Knifa ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] moveable Spawnpoints

2005-01-29 Thread British_Bomber
Having not been able to look at the Source SDK, I am assuming you could just write a spawn so that it would spawn the player into a Sitting location in the vehicle, instead of driving it, they are in the back sitting on a seat, so when they want to leave they just hit use, to exit the vehicle.

[hlcoders] new tool and HLLIB question

2005-01-29 Thread Vyacheslav Djura
Hi all! I am working on a new tool, the ones who are teased what it is intentend to do can see screenshots here: http://www.hl2source.com/hoaxer/vtfviewer1.jpg http://www.hl2source.com/hoaxer/vtfviewer2.jpg I need to implement .gcf support, but currently have no time to write it

Re: [hlcoders] new tool and HLLIB question

2005-01-29 Thread jeff broome
On Sat, 29 Jan 2005 16:45:26 +0200, Vyacheslav Djura [EMAIL PROTECTED] wrote: I need to implement .gcf support, but currently have no time to write it in Delphi and thought about using HLLIB but NEM's site doesn't function as it should and I can't download it anywhere. If someone has

[hlcoders] Errors while spawning a prop_physics

2005-01-29 Thread Knifa
Hi all. I'm spawning a physics prop (domino) by doing: CPhysicsProp *domino = (CPhysicsProp *)CreateEntityByName(prop_physics ); domino-SetModel( DOMINO_MODEL ); domino-SetAbsOrigin( tr.endpos ); domino-Spawn(); domino-CreateVPhysics(); But when it trys to spawn, HL2 says:

[hlcoders] Changing materials of models

2005-01-29 Thread AiMaPpEuR AiMaPpEuR
Hello, I would like to change the material of a model while playing. I want to make a suit that make the player's weapons like that the model in the hardware test map. I looked through IMaterial and IMaterialSystem classes to check if I could change it, but I can't. Thanks in advance, Louka

RE: [hlcoders] Getting where a trace hit on the world

2005-01-29 Thread S. Hendriks
The 'world' is an entity as well. Named worldspawn === Stefan Hendriks FunDynamic RealBot http://www.fundynamic.nl http://realbot.bots-united.com http://www.bots-united.com === -Oorspronkelijk

RE: [hlcoders] Getting where a trace hit on the world

2005-01-29 Thread S. Hendriks
After a little research, to answer your 'where' question. From the trace_t result, trace.endpos is what you are looking for. === Stefan Hendriks FunDynamic RealBot http://www.fundynamic.nl http://realbot.bots-united.com http://www.bots-united.com

RE: [hlcoders] Getting where a trace hit on the world

2005-01-29 Thread Spencer \voogru\ MacDonald
Wow, I didn't know that. So the world is an entity too? What about the moon and other planets? Does anyone know the class name for human females (monster_human_female doesn't work, nor does human_female) I got to update a few key values on this one entity. Sorry, I'm kind of bored. ;) -