RE: [hlcoders] HL2MP Speed hack

2005-03-05 Thread Adrian Finol
You forgot to preface your email with ProTip: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Lance Vorgin Sent: Friday, March 04, 2005 10:59 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] HL2MP Speed hack Dude put all anticheat related

Re: [hlcoders] 2 quick questions

2005-03-05 Thread Erik K
Thank you! ;) On Fri, 4 Mar 2005 10:05:15 -0800, Yahn Bernier [EMAIL PROTECTED] wrote: Use: CBroadcastRecipientFilter filter; Instead of CSingleUserRecipientFilter (there are other convenient filters in recipientfilter.h) Yahn -Original Message- From: [EMAIL PROTECTED]

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-05 Thread tei
You can delate farter, and uninteresting. And move to a simulated phisic, or not phisic at all. And avoid swawning that much using a cycle for decor stuff. etc Ben Davison wrote: Deleting physics objects untill the server becomes stable? On Sat, 05 Mar 2005 03:01:19 +, Knifa [EMAIL PROTECTED]

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-05 Thread Knifa
Uh.. what? You can delate farter, and uninteresting. And move to a simulated phisic, or not phisic at all. And avoid swawning that much using a cycle for decor stuff. etc Ben Davison wrote: Deleting physics objects untill the server becomes stable? On Sat, 05 Mar 2005 03:01:19 +, Knifa [EMAIL

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-05 Thread Ben Davison
Ok Jay. The reason I thought that was the problem was because when HL2DM got first released and loads of people put up crappy servers the symptoms that Knifa described was happening. But when better servers got put up the problems disappeared. Ok I have just had a quick look at steampowered's

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-05 Thread Ben Davison
Also I forgot to mention, if you are using the HL2DM code it would be best to check all theese bugs, because you probably have them aswell. Unless valve are aware of theese bugs and are going to patch soon? On Sat, 5 Mar 2005 16:19:47 +, Ben Davison [EMAIL PROTECTED] wrote: Ok Jay. The

RE: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-05 Thread Jay Stelly
I'll try to repro it here. To be clear, I'm just pointing out that if you experience these problems, it's most likely a bug. It's not a consequence of doing too much physics. So try to find a way to reproduce it or help debug it. It probably won't go away because you turn off some of the

Re: [hlcoders] swim / sink?

2005-03-05 Thread jeff broome
On Sat, 05 Mar 2005 14:58:50 +0100, Black Panther [EMAIL PROTECTED] wrote: Why does the airboat swim and the jeep sink? Where are the parameters responsible for this defined? My guess, IPhysicsObject::SetBuoyancyRatio() in vphysics_interface.h (haven't actually looked at the code though).

[hlcoders] Flag not being set?

2005-03-05 Thread Knifa
Hi all. For no reason at all, flags have stopped being set on my brush entity (func_fortsite) This entity is supposed to stop traces from one of my weapons (weapon_freezer) if you are on the other team (which it does, but it doesn't do what it's supposed to if has the flag) When the func_fortsite

Re: [hlcoders] Flag not being set?

2005-03-05 Thread Knifa
Nevermind, I just get it to get the collision group instead, and that works. Hi all. For no reason at all, flags have stopped being set on my brush entity (func_fortsite) This entity is supposed to stop traces from one of my weapons (weapon_freezer) if you are on the other team (which it does, but