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-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lance Vorgin
Sent: Friday, March 04, 2005 10:59 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HL2MP Speed hack
Dude put all anticheat related
Thank you! ;)
On Fri, 4 Mar 2005 10:05:15 -0800, Yahn Bernier
[EMAIL PROTECTED] wrote:
Use:
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Instead of CSingleUserRecipientFilter
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Yahn
-Original Message-
From: [EMAIL PROTECTED]
You can delate farter, and uninteresting.
And move to a simulated phisic, or not phisic at all. And avoid swawning
that much using a cycle for decor stuff. etc
Ben Davison wrote:
Deleting physics objects untill the server becomes stable?
On Sat, 05 Mar 2005 03:01:19 +, Knifa [EMAIL PROTECTED]
Uh.. what?
You can delate farter, and uninteresting.
And move to a simulated phisic, or not phisic at all. And avoid swawning
that much using a cycle for decor stuff. etc
Ben Davison wrote:
Deleting physics objects untill the server becomes stable?
On Sat, 05 Mar 2005 03:01:19 +, Knifa [EMAIL
Ok Jay.
The reason I thought that was the problem was because when HL2DM got
first released and loads of people put up crappy servers the
symptoms that Knifa described was happening. But when better servers
got put up the problems disappeared.
Ok I have just had a quick look at steampowered's
Also I forgot to mention, if you are using the HL2DM code it would be
best to check all theese bugs, because you probably have them aswell.
Unless valve are aware of theese bugs and are going to patch soon?
On Sat, 5 Mar 2005 16:19:47 +, Ben Davison
[EMAIL PROTECTED] wrote:
Ok Jay.
The
I'll try to repro it here. To be clear, I'm just pointing out that if
you experience these problems, it's most likely a bug. It's not a
consequence of doing too much physics. So try to find a way to
reproduce it or help debug it. It probably won't go away because you
turn off some of the
On Sat, 05 Mar 2005 14:58:50 +0100, Black Panther
[EMAIL PROTECTED] wrote:
Why does the airboat swim and the jeep sink?
Where are the parameters responsible for this defined?
My guess, IPhysicsObject::SetBuoyancyRatio() in vphysics_interface.h
(haven't actually looked at the code though).
Hi all.
For no reason at all, flags have stopped being set on my brush entity
(func_fortsite)
This entity is supposed to stop traces from one of my weapons
(weapon_freezer) if you are on the other team (which it does, but it
doesn't do what it's supposed to if has the flag)
When the func_fortsite
Nevermind, I just get it to get the collision group instead, and that
works.
Hi all.
For no reason at all, flags have stopped being set on my brush entity
(func_fortsite)
This entity is supposed to stop traces from one of my weapons
(weapon_freezer) if you are on the other team (which it does, but
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