RE: [hlcoders] HitBoxes ?

2005-04-28 Thread Ian Warwick
 Vector( 0, 0, 14 ) -- no idea?

Dead view height I think.

-Original Message-
From: r00t 3:16 [mailto:[EMAIL PROTECTED]
Sent: 28 April 2005 04:44
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HitBoxes ?

Bounding boxes are defined in Gamerules.cpp

line 34 - 48

static CViewVectors g_DefaultViewVectors( Vector( 0, 0, 64 ),
Vector(-16, -16, 0 ), Vector( 16, 16, 72 ),  -- standing

Vector(-16, -16, 0 ),
Vector( 16, 16, 36 ), -- ducking
Vector( 0, 0, 28 ),

Vector(-10, -10, -10 ),
Vector( 10, 10, 10 ),
Vector( 0, 0, 14 ) -- no idea?

);


r00t 3:16
CQC Gaming
www.cqc-gaming.com


- Original Message -
From: Jonathan Dance [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Cc: Tim Jones [EMAIL PROTECTED]
Sent: Wednesday, April 27, 2005 10:21 PM
Subject: Re: [hlcoders] HitBoxes ?


 OK, if I could take that back, found a back post on it. Bounding boxes

 = collision bounds?

 Sample code was...

 bool CreateVPhysics()
 {
 SetSolid( SOLID_BBOX );
 SetCollisionBounds( -Vector(12,12,12), Vector(12,12,12);
 

 So I imagine I can find this for players as well.

 On Apr 27, 2005, at 10:19 PM, Jonathan Dance wrote:

 Hmm... Where / how are the bounding boxes defined?

 On Apr 27, 2005, at 4:17 PM, Matt Boone wrote:


 Do your hitboxes extend outside of the bounding box?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan

 Dance
 Sent: Wednesday, April 27, 2005 1:04 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] HitBoxes ?

 We are noticing this too. The hitboxes seem like they should work
 using sv_showhitboxes / sv_showimpacts, but when ducking, the
 bullets pass right  through the hitbox, particularly the head
 hitbox. Anyone know what the root cause of this is?

 --JD

 On Jan 3, 2005, at 3:21 AM, r00t 3:16 wrote:



 Anyone notice when you run / crouch / jump etc The hit box is off?
 It seemed to do this is CS:S also and I thought it was a CS:S bug.
 However it is also doing the same thing in the MP SDK..

 Anyone else notice this?



 r00t 3:16
 CQC Gaming
 www.cqc-gaming.com


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[hlcoders] Attaching Objects to a player

2005-04-28 Thread British_Bomber
Is there anyway to Attach model to a players back that doesn't require
recompiling the models?  I have my object following the player and I
am happy enough with it looking like they have a briefcase for
trousers, it's just attaching it to their back (like the bomb in CS )
would make the Test Team happy, I didn't plan on doing this for a
while, (bigger fish to fry) but I couldn't spy a quick fix.  Something
like  obj-AttachTo( pPlayer-GetBone( back ) )  Yea I know that would
be way too simple and will never happen but I'm at school so I can't
pull up any specifics right now and want to get it over and done with
right when I get home.


Thanks

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[hlcoders] Vtex.exe source?

2005-04-28 Thread r00t 3:16
Is the vtex.exe source included with the sdk?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
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