There is a flag to enable old style queries on each server (the style which you
are not sending).
I have no idea (Alfred will of course), but if this old style is enabled it
might disable A2S
queries. That would explain why some are responding(A2S query enabled) and some
are not (old style
On 5/25/05, Jeffrey botman Broome [EMAIL PROTECTED] wrote:
Jeff Fearn wrote:
On 5/23/05, Deadman Standing [EMAIL PROTECTED] wrote:
Adding -zone 8192 to the command line can sometimes help this. From looking
at the Quake code it appears the SZ_GetSpace error occurs when the engine
overruns
I'm currently writing code for a trebuchet, the arm of which is a
ragdoll and it's sling is a prop_physics entity. The sling needs to be
attached to the arm via ropes. Creating the actual rope is easy enough
but I'm having trouble with setting up length constraints between the
sling and the arm.
So you could have up to 32 flags total? I was affraid to touch those
incase it was vital to only have 10, thanks for answering my unasked
question :D
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Enabling old queries doesn't remove A2S queries (it just lets them
respond without a valid challenge/secret).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of McCormack,
Chris Sent: Thursday, May 26, 2005 1:46 AM To:
hlcoders@list.valvesoftware.com
My best guess from looking at the code is that
m_ArmRagdoll-VPhysicsGetObject() is not returning a pointer to the
correct piece of that ragdoll. You can use VPhysicsGetObjectList() to
get all of the arm's pieces and then pick the one with the correct index
by asking each object GetGameIndex().
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