RE: [hlcoders] Server query

2005-05-26 Thread McCormack, Chris
There is a flag to enable old style queries on each server (the style which you are not sending). I have no idea (Alfred will of course), but if this old style is enabled it might disable A2S queries. That would explain why some are responding(A2S query enabled) and some are not (old style

Re: [hlcoders] SZ_GetSpace error - HL1

2005-05-26 Thread Jeff Fearn
On 5/25/05, Jeffrey botman Broome [EMAIL PROTECTED] wrote: Jeff Fearn wrote: On 5/23/05, Deadman Standing [EMAIL PROTECTED] wrote: Adding -zone 8192 to the command line can sometimes help this. From looking at the Quake code it appears the SZ_GetSpace error occurs when the engine overruns

[hlcoders] Ragdolls and Constraints

2005-05-26 Thread Greg \Monder\ Chadwick
I'm currently writing code for a trebuchet, the arm of which is a ragdoll and it's sling is a prop_physics entity. The sling needs to be attached to the arm via ropes. Creating the actual rope is easy enough but I'm having trouble with setting up length constraints between the sling and the arm.

Re: [hlcoders] Player specific flags

2005-05-26 Thread Andrew (British_Bomber)
So you could have up to 32 flags total? I was affraid to touch those incase it was vital to only have 10, thanks for answering my unasked question :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] Server query

2005-05-26 Thread Alfred Reynolds
Enabling old queries doesn't remove A2S queries (it just lets them respond without a valid challenge/secret). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of McCormack, Chris Sent: Thursday, May 26, 2005 1:46 AM To: hlcoders@list.valvesoftware.com

RE: [hlcoders] Ragdolls and Constraints

2005-05-26 Thread Jay Stelly
My best guess from looking at the code is that m_ArmRagdoll-VPhysicsGetObject() is not returning a pointer to the correct piece of that ragdoll. You can use VPhysicsGetObjectList() to get all of the arm's pieces and then pick the one with the correct index by asking each object GetGameIndex().