[hlcoders] HL2MP Bots in debug mode.

2005-06-04 Thread r00t 3:16
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] It does not seem bots are being flagged as bots when you add em.. In hl2mp_client.cpp in FinishClientPutInServer() { CBasePlayer *pBot = (CTR_Player *) pPlayer; if ( pBot == NULL ) return; if (

Re: [hlcoders] Speed hack detection, was new SDK version is live

2005-06-04 Thread Jeff Fearn
On 6/4/05, Teddy [EMAIL PROTECTED] wrote: I don't think you can speed hack by increasing your cl_cmdrate. Of course not, simple maths would lead anyone to that conclusion. Client sends X packets a second with Y commands per packet. If you double cl_cmdrate you get X*2 packets each containing Y/2

Re: [hlcoders] npc_citizen entity issue

2005-06-04 Thread Tim Holt
Check the m_Type value in npc_citizen.cpp (if you're approaching this fro the code point of view). If you're setting them up in a map, go to the Type Keyvalue, which you can set to Default, Downtrodden, Refugee, Rebel or Unique Quoting Spektre [EMAIL PROTECTED]: I'm having a problem trying to

[hlcoders] Shader question

2005-06-04 Thread r00t 3:16
The shader I made uses 2 textures in the program im using to create the shader. I am having a hard time figure out however how to implement this shader into the game. Texture0 in my shader needs to be the view of the player Texture1 is my other texture I need which isn't the problem. How do I