Re: [hlcoders] NPC activities

2005-07-06 Thread Tom Edwards
I was planning on expanding the list to cover all activities (the rest being sorted by game then NPC), so whatever happens it needs to stay on an activity related page, Activities_list or something. No problems otherwise. Robin Walker wrote: There's lots of names for this kind of method of

Re: [hlcoders] Valve: need a clear statement

2005-07-06 Thread Draco
*plays the violin* I think you missed the out cry by a few weeks there, people are moving on with it and trying work around the restrictions -- Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Valve: need a clear statement

2005-07-06 Thread Andrew (British_Bomber)
Lol it seems like they are pushing the SDK for Mods and TC's more than plugins :D Maybe that's the way to go? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Valve: need a clear statement

2005-07-06 Thread Ronny Schedel
To work around the restrictions is not the way I want to go. As you can see with cheating death, after every update CD isnt working and needs to be fixed a couple of times - this is wasteless time... I only want to know for sure, if we cant expect more than we have yet or not. Because there is a

Re: [hlcoders] Valve: need a clear statement

2005-07-06 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] And have a player base of 5 people. I think you misinterpreted what he meant by cleaning the code. On 7/6/05, Ronny Schedel [EMAIL PROTECTED] wrote: To work around the restrictions is not the way I want to go. As you can see with cheating

Re: [hlcoders] Valve: need a clear statement

2005-07-06 Thread Jeffrey \botman\ Broome
Ronny Schedel wrote: I only want to know for sure, if we cant expect more than we have yet or not. Because there is a second more reliable option: make a clone of Valves commercial games under a different name and support server mods. Sure, there would be much to do, but this option is much

Re: [hlcoders] Valve: need a clear statement

2005-07-06 Thread Ronny Schedel
If it would be need 5 years to implement the logic of like CS, then anyone should change his job immediatly... You dont need to invent the wheel a second time, the grafic stuff is already there and can be used, there is only the gamelogic left. To summarize it for CS:Source: 2 teams, 2 gamemods

Re: [hlcoders] Valve: need a clear statement

2005-07-06 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] Ooooh a challenge. I'll see you in 2 months. On 7/6/05, Ronny Schedel [EMAIL PROTECTED] wrote: If it would be need 5 years to implement the logic of like CS, then anyone should change his job immediatly... You dont need to invent the wheel a

RE: [hlcoders] Valve: need a clear statement

2005-07-06 Thread Ian Warwick
I can imagine Valve would too... in court :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: 06 July 2005 15:46 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Valve: need a clear statement -- [ Picked text/plain from

Re: [hlcoders] Valve: need a clear statement

2005-07-06 Thread Predatory Kangaroo
I'm not sure everyone's clear on what's being suggested here. Botman (as did I) seems to have assumed that when you said Make a clone of Valves commercial games, you meant that you or your team would reimplement the engine itself (heck, to design Source in 5 years would be a shocking

Re: [hlcoders] Valve: need a clear statement

2005-07-06 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] I think someone like Alfred should just clear valves stance on this once and for all. Nip it in the bud please Alfred. On 7/6/05, Predatory Kangaroo [EMAIL PROTECTED] wrote: I'm not sure everyone's clear on what's being suggested here.

Re: [hlcoders] Valve: need a clear statement

2005-07-06 Thread Jeffrey \botman\ Broome
Predatory Kangaroo wrote: As for my own stance on the matter, I feel that by limiting the power of server plugins, Valve is denying Server Administrators the freedom that they have been long accustomed to. The idea that server plugins can detract from the overall online experience is rather

Re: [hlcoders] Valve: need a clear statement

2005-07-06 Thread tei
Ronny Schedel wrote: If it would be need 5 years to implement the logic of like CS, then anyone should change his job immediatly... You dont need to invent the wheel a second time, the grafic stuff is already there and can be used, there is only the gamelogic left. To summarize it for CS:Source:

RE: [hlcoders] Valve: need a clear statement

2005-07-06 Thread Rice, Rick
It appears as though the main complaint is that the updates are limiting mod inter-operability (meta-mod, etc...). If this is the case, there is a simple solution: Get and save a copy of the mod (CS, DOD, etc...) you want to run Run the HL Server UNSECURED Add any mod management you want NEVER

Re: [hlcoders] Valve: need a clear statement

2005-07-06 Thread tei
Jeffrey botman Broome wrote: ... From Valve's point of view, it's no different than someone creating a Columbine mod or a Porno mod. Even if Valve had nothing to do with the content on that server, that game reflects poorly on Valve because it's running on an engine created by Valve. Valve

Re: [hlcoders] Valve: need a clear statement

2005-07-06 Thread Ronny Schedel
If you aim to maintain compatibility between your mod and the original mod, you would have to release an update after each CS update, from the simple stuff (tweaking balance values) to figuring out the changes in internal structures. Full compatibility would not be the goal of this project.

Re: [hlcoders] BOTS HEALTH PLUGIN Can BE DONE!

2005-07-06 Thread apophis
It was one of the first things done when the plugin SDK came out. On 7/6/05, Belcherman[BTC] [EMAIL PROTECTED] wrote: Some of you said it couldn't be done.. Well take a look at this... I was gonna code all this myself until I found out it was already done. I have

RE: [hlcoders] BOTS HEALTH PLUGIN Can BE DONE!

2005-07-06 Thread Belcherman[BTC]
I wonder how he did it? I did look at the basic plugin files and there is a bot file and there is a reference to health in it. I assume this is were he did his magic. Anyway its already been done so it saves lotsa time. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]

Re: RE: [hlcoders] Can't remove a CBeam Entity

2005-07-06 Thread Cedric .
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. -- -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] Reserved slots and sv_visiblemaxplayers

2005-07-06 Thread Alfred Reynolds
If you have written a plugin/addon for the Source engine that implements reserved slots (i.e making some positions on your server not available to the public at large) then you MUST set the sv_visiblemaxplayers to the number of actual PUBLIC slots on the server. We have had numerous complaints

Re: [hlcoders] Reserved slots and sv_visiblemaxplayers

2005-07-06 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] Has anything else changed todo with plugins? *Apparently* theres trouble with plugins. On 7/7/05, Alfred Reynolds [EMAIL PROTECTED] wrote: If you have written a plugin/addon for the Source engine that implements reserved slots (i.e making

Re: [hlcoders] Reserved slots and sv_visiblemaxplayers

2005-07-06 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] Scrath that just some idiot. On 7/7/05, Ben Davison [EMAIL PROTECTED] wrote: Has anything else changed todo with plugins? *Apparently* theres trouble with plugins. On 7/7/05, Alfred Reynolds [EMAIL PROTECTED] wrote: If you have written

RE: [hlcoders] Reserved slots and sv_visiblemaxplayers

2005-07-06 Thread Alfred Reynolds
The plugin interface is the same (and testing of it passed successfully). Any plugins that rely on a particular memory layout of CBaseEntity et al in our binaries could be totally broken, you shouldn't do that. Actually, there is one change (nothing that would break a plugin). We added this

Re: [hlcoders] Reserved slots and sv_visiblemaxplayers

2005-07-06 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] Well anyway, im loving the update. Send the team my thanks ;) And when is the next SDK update :P On 7/7/05, Alfred Reynolds [EMAIL PROTECTED] wrote: The plugin interface is the same (and testing of it passed successfully). Any plugins that