Re: [hlcoders] Plugin_pause

2005-09-11 Thread -string-

My guess is that is not a game engine error or a syntax error.
The plugin have to implement the pause. When you issue a pause command a
function in the plugin will be called. It is then up to the plugin creator
to actually pause the plugin.
I've looked in the BeetlesMod source code and if it hasnt been changed
recently it has no support for the pause command.
/Henrik aka -string-

- Original Message -
From: Ray [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, September 10, 2005 2:19 PM
Subject: [hlcoders] Plugin_pause



Im trying to pause different plugins and am unable to.

I load 2 plugins (cal and beetlesmod) and want to selectively pause one or
the other.
plugin_print shows 0 Cal and 1 BeetlesMod

if I do plugin_pause no matter what number I pass it..it will only pause
plugin 0
It would appear that the plugins are loaded alphabetically by the vdf
filenames
and I cannot load all plugins by listing them in one vdf file
so I renamed the vdfs to get them to load the plugins in the order that I
want
and I load beetlesmod first and plugin_pause 1 still sends the pause
command to the first loaded plugin

Is this a syntax error or an error in the game engine?

Thanks
Ray



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Re: [hlcoders] Third Person View

2005-09-11 Thread Kamran

Take a look at my 3rd Person Tutorial here:

http://developer.valvesoftware.com/wiki/Creating_a_Third_Person_Camera

That will show you how to implement a key to change it... but otherwise,
if you want it permanently, use the HL2_Player::Spawn function but do:

ClientCmd(thirdperson)

Instead of input-.

Lachlan Gunn wrote:


Thanks everyone, I have that working, but there are two more problems I have:

When I switch to third-person mode, the model is still the
first-person model (ie. there is half a gun, and another arm sticking
out).  How would I go about stopping that?  Do I have to edit the
model?

My other (much simpler) question is this: at what point am I supposed
to switch to third-person mode?  Entity spawn is too early, what would
be an appropriate time?

Any help with these would be much appreciated.

On 9/11/05, Lachlan Gunn [EMAIL PROTECTED] wrote:



Ok okay, thanks, I'll give it a try.
On 9/11/05, Beg0 [EMAIL PROTECTED] wrote:



you are still in 1st person because the CInput::CAM_ToThirdPerson()
containe the following code

#if !defined( TF2_CLIENT_DLL )  !defined( CSTRIKE_DLL )

#if !defined( _DEBUG )
   if ( gpGlobals-maxClients  1 )
   {
   // no thirdperson in multiplayer.
   return;
   }
#endif

#endif

you probably have to comment this lines

Lachlan Gunn a écrit :




  input-CAM_ToThirdPerson();





Where am I supposed to put this in? Because I've put it in the player
spawn code, but it's still in first personI'm not sure when I'm
supposed to switch to third person.






}


in_camera.cpp, line 56

On 9/10/05, Lachlan Gunn [EMAIL PROTECTED] wrote:





Hi,
Sorry if this is an amazingly stupid question, but how would I go
about switching a player to third-person view?  There is a function in
CInput, but I cannot find an instance to call it from.
--
Thanks,
Lachlan

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--
Thanks,
Lachlan

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Re: [hlcoders] Third Person View

2005-09-11 Thread Kamran

Oh, and it also shows how to make the weapon model disappear. :)

Kamran wrote:


Take a look at my 3rd Person Tutorial here:

http://developer.valvesoftware.com/wiki/Creating_a_Third_Person_Camera

That will show you how to implement a key to change it... but otherwise,
if you want it permanently, use the HL2_Player::Spawn function but do:

ClientCmd(thirdperson)

Instead of input-.

Lachlan Gunn wrote:


Thanks everyone, I have that working, but there are two more problems
I have:

When I switch to third-person mode, the model is still the
first-person model (ie. there is half a gun, and another arm sticking
out).  How would I go about stopping that?  Do I have to edit the
model?

My other (much simpler) question is this: at what point am I supposed
to switch to third-person mode?  Entity spawn is too early, what would
be an appropriate time?

Any help with these would be much appreciated.

On 9/11/05, Lachlan Gunn [EMAIL PROTECTED] wrote:



Ok okay, thanks, I'll give it a try.
On 9/11/05, Beg0 [EMAIL PROTECTED] wrote:



you are still in 1st person because the CInput::CAM_ToThirdPerson()
containe the following code

#if !defined( TF2_CLIENT_DLL )  !defined( CSTRIKE_DLL )

#if !defined( _DEBUG )
   if ( gpGlobals-maxClients  1 )
   {
   // no thirdperson in multiplayer.
   return;
   }
#endif

#endif

you probably have to comment this lines

Lachlan Gunn a écrit :




  input-CAM_ToThirdPerson();





Where am I supposed to put this in? Because I've put it in the player
spawn code, but it's still in first personI'm not sure when I'm
supposed to switch to third person.






}


in_camera.cpp, line 56

On 9/10/05, Lachlan Gunn [EMAIL PROTECTED] wrote:





Hi,
Sorry if this is an amazingly stupid question, but how would I go
about switching a player to third-person view?  There is a
function in
CInput, but I cannot find an instance to call it from.
--
Thanks,
Lachlan

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--
Lachlan






--
Thanks,
Lachlan

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Re: [hlcoders] Third Person View

2005-09-11 Thread Lachlan Gunn
Thankyou! Really appreciate that.
On 9/12/05, Kamran [EMAIL PROTECTED] wrote:
 Oh, and it also shows how to make the weapon model disappear. :)

 Kamran wrote:

  Take a look at my 3rd Person Tutorial here:
 
  http://developer.valvesoftware.com/wiki/Creating_a_Third_Person_Camera
 
  That will show you how to implement a key to change it... but otherwise,
  if you want it permanently, use the HL2_Player::Spawn function but do:
 
  ClientCmd(thirdperson)
 
  Instead of input-.
 
  Lachlan Gunn wrote:
 
  Thanks everyone, I have that working, but there are two more problems
  I have:
 
  When I switch to third-person mode, the model is still the
  first-person model (ie. there is half a gun, and another arm sticking
  out).  How would I go about stopping that?  Do I have to edit the
  model?
 
  My other (much simpler) question is this: at what point am I supposed
  to switch to third-person mode?  Entity spawn is too early, what would
  be an appropriate time?
 
  Any help with these would be much appreciated.
 
  On 9/11/05, Lachlan Gunn [EMAIL PROTECTED] wrote:
 
 
  Ok okay, thanks, I'll give it a try.
  On 9/11/05, Beg0 [EMAIL PROTECTED] wrote:
 
 
  you are still in 1st person because the CInput::CAM_ToThirdPerson()
  containe the following code
 
  #if !defined( TF2_CLIENT_DLL )  !defined( CSTRIKE_DLL )
 
  #if !defined( _DEBUG )
 if ( gpGlobals-maxClients  1 )
 {
 // no thirdperson in multiplayer.
 return;
 }
  #endif
 
  #endif
 
  you probably have to comment this lines
 
  Lachlan Gunn a écrit :
 
 
 
input-CAM_ToThirdPerson();
 
 
 
 
  Where am I supposed to put this in? Because I've put it in the player
  spawn code, but it's still in first personI'm not sure when I'm
  supposed to switch to third person.
 
 
 
 
 
  }
 
 
  in_camera.cpp, line 56
 
  On 9/10/05, Lachlan Gunn [EMAIL PROTECTED] wrote:
 
 
 
 
  Hi,
  Sorry if this is an amazingly stupid question, but how would I go
  about switching a player to third-person view?  There is a
  function in
  CInput, but I cannot find an instance to call it from.
  --
  Thanks,
  Lachlan
 
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  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
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  archives, please visit:
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  --
  Lachlan
 
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  archives, please visit:
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  --
  Lachlan
 
 
 
 
 
  --
  Thanks,
  Lachlan
 
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--
Lachlan

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