[hlcoders] RE: Steam UI Update
Erik, If I could suggest one thing, that I've been waiting for and kinda hoped this new UI would do. When you right click on Valve mods you are able to set the launch options (-console for example) but with third party mods, you have to make a shortcut. Is there any way you can add support for that with third party mods? Pretty please? ;-) -Smurf ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] RE: Steam UI Update
Also, i have been rebooting a fair bit to day (trying to over clock), and the beta ui switch keeps updating steam each time i load. Is this a proper update, or a side effect? --- stalker333 [EMAIL PROTECTED] wrote: Erik, If I could suggest one thing, that I've been waiting for and kinda hoped this new UI would do. When you right click on Valve mods you are able to set the launch options (-console for example) but with third party mods, you have to make a shortcut. Is there any way you can add support for that with third party mods? Pretty please? ;-) -Smurf ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net/ Developer of CST and ZHLT 3.0 http://www.zhlt.tk This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delate the email, and not respond in any way to it. __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] SQL Error @ dev wiki
Can some one please fix the SQL Database up @ the dev wiki, when ever you post an edit, it comes up with Database error From Valve Developer Community A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was: (SQL query hidden) from within function SearchUpdate::doUpdate. MySQL returned error 1034: Incorrect key file for table: 'mw_searchindex'. Try to repair it (localhost). Thank you! Adam My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net/ Developer of CST and ZHLT 3.0 http://www.zhlt.tk This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delate the email, and not respond in any way to it. __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Steam UI Update
Hello Erik Bug: All 3rd party mods with square brackets round the Developer ie... [ Third-Party ] are missing the last letter in the game name that is displayed in the [My games] section. It maybe just Half-Life 3rd party mods that this happens to. Nice new look btw :) Thanks Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Thu 06 October 2005 22:18 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Steam UI Update This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The beta is available now for people to take a look at the update coming to Steam that changes the look and feel to accommodate more games. If your MOD is in the list, take a look at the text and screenshots, and then e-mail me directly if you'd like to make any changes. To run the beta, start Steam from a command prompt with a command line like this: steam -clientbeta betaui The beta period is going to be fairly short, so if you find any problems, head on over to the page on the VDC and add any bugs you find. You can get to that page here: http://developer.valvesoftware.com/wiki/UIBugs -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Steam UI Update
Update: This is also happens when you get the properties for those as well. Thanks Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Kirby Sent: Fri 07 October 2005 15:15 To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Steam UI Update Hello Erik Bug: All 3rd party mods with square brackets round the Developer ie... [ Third-Party ] are missing the last letter in the game name that is displayed in the [My games] section. It maybe just Half-Life 3rd party mods that this happens to. Nice new look btw :) Thanks Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Thu 06 October 2005 22:18 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Steam UI Update This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The beta is available now for people to take a look at the update coming to Steam that changes the look and feel to accommodate more games. If your MOD is in the list, take a look at the text and screenshots, and then e-mail me directly if you'd like to make any changes. To run the beta, start Steam from a command prompt with a command line like this: steam -clientbeta betaui The beta period is going to be fairly short, so if you find any problems, head on over to the page on the VDC and add any bugs you find. You can get to that page here: http://developer.valvesoftware.com/wiki/UIBugs -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam UI Update
Is it possible for mods to have custom icons, specific developer names and links in My Games? Erik Johnson wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The beta is available now for people to take a look at the update coming to Steam that changes the look and feel to accommodate more games. If your MOD is in the list, take a look at the text and screenshots, and then e-mail me directly if you'd like to make any changes. To run the beta, start Steam from a command prompt with a command line like this: steam -clientbeta betaui The beta period is going to be fairly short, so if you find any problems, head on over to the page on the VDC and add any bugs you find. You can get to that page here: http://developer.valvesoftware.com/wiki/UIBugs -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ NOD32 1.1245 (20051006) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] RE: Steam UI Update
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Can you add this to the Wiki at http://developer.valvesoftware.com/wiki/UIBugs. The reason adding all bugs/suggestions to the Wiki is that there are people working on this project at Valve that aren't on this list. The Wiki also tends to do a pretty good job of self correcting things like duplicates. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of stalker333 Sent: Friday, October 07, 2005 2:10 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] RE: Steam UI Update Erik, If I could suggest one thing, that I've been waiting for and kinda hoped this new UI would do. When you right click on Valve mods you are able to set the launch options (-console for example) but with third party mods, you have to make a shortcut. Is there any way you can add support for that with third party mods? Pretty please? ;-) -Smurf ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] RE: Steam UI Update
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] If you run with the beta UI from the command line, it'll update you to the next version, which is currently beta and unreleased to everyone. If you have Steam setup to start when you start your computer, it's rolling you back to the current public version, as that won't have the command line switch. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam amckern Mckern Sent: Friday, October 07, 2005 2:17 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] RE: Steam UI Update Also, i have been rebooting a fair bit to day (trying to over clock), and the beta ui switch keeps updating steam each time i load. Is this a proper update, or a side effect? --- stalker333 [EMAIL PROTECTED] wrote: Erik, If I could suggest one thing, that I've been waiting for and kinda hoped this new UI would do. When you right click on Valve mods you are able to set the launch options (-console for example) but with third party mods, you have to make a shortcut. Is there any way you can add support for that with third party mods? Pretty please? ;-) -Smurf ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net/ Developer of CST and ZHLT 3.0 http://www.zhlt.tk This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delate the email, and not respond in any way to it. __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Having trouble with material precaching
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I ran into an answer while scouring messageboards. It was a solution that had sort of crossed my mind, but didn't seem like a very good way of doing it so I kept looking for proper way of precaching. The other thing mentioned in the thread was that this broke on one of the recent source updates, and it seems to make sense because I swear it just started doing this a week or two ago. I'm also glad that I'm not the only one who couldn't get it working with simple PrecacheMaterial calls. Anyway, add these two lines somewhere in one of the precaching calls (or anywhere else that gets initialized while still loading/precaching): materials-FindMaterial( frontbuffer, TEXTURE_GROUP_OTHER, true ); GetMoBlurTex0(); Well, this is assuming you have garry's motion blur, but the idea is the same. Here's the thread: http://www.chatbear.com/board.plm?a=viewthreadt=448,1128370834,14527id=910574b=4991v=flatold - Original Message - From: Adam amckern Mckern To: hlcoders@list.valvesoftware.com Sent: Tuesday, October 04, 2005 11:16 PM Subject: Re: [hlcoders] Having trouble with material precaching Yeah i would also love to see a precache page at the dev wiki, i precache it, but it has the same effect - any help would be wonderful! Here is an exmaple of one of the precache and calls i'm trying to do //- // Nightfall - amckern - [EMAIL PROTECTED] //- // Purpose: Disables AI, for sneek mode //- class CTriggerNoAI : public CBaseTrigger { DECLARE_CLASS( CTriggerNoAI, CBaseTrigger ); public: void Spawn( void ); void StartTouch( CBaseEntity *pOther ); void EndTouch( CBaseEntity *pOther ); void Precache(); }; LINK_ENTITY_TO_CLASS( trigger_noai, CTriggerNoAI ); void CTriggerNoAI::Spawn( void ) { BaseClass::Spawn(); InitTrigger(); Precache(); } void CTriggerNoAI::Precache() { PrecacheMaterial( HUDoverlays/sneak ); PrecacheMaterial( HUDoverlays/null ); } void CTriggerNoAI::StartTouch( CBaseEntity *pOther ) { if ( !pOther-IsPlayer() ) return; pOther-ToggleFlag( FL_NOTARGET ); engine-ServerCommand( r_screenoverlay HUDoverlays/sneak\n ); } Adam --- Gnolfo [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have a material essentially used as an overlay for when a player gets damaged, and I'm having a heck of a time finding a place to precache it. I've added PreacacheMaterial calls in places like CBasePlayer's precache, I've tried adding it to the CLIENTEFFECT_REGISTER macros at the top of view_scene.cpp (where it gets used), as well as a few other places. However every time I start up the game, the first time I hurt myself the game chunks for a second or two while it loads up the texture, then after that it's fine. I'm not sure why it's not ready to go from the start, and I think it might stem a little from my (lack of) knowledge about the precaching system. Let me see if I have this right: The precache functions seem to be part of the server dll and not client, however the clients are certainly going to want to precache as well. My guess at what's happening is the server engine keeps track of everything that's been precached and tells the client engines what they need to precache as one big list. Is that roughly how it's handled? It's a bit tricky to follow since most of these calls sink into the engine pretty quickly. This is a part of the engine that I'm still fairly unfamiliar with, so any input of how you'd precache a material like that (my next step is to try and include it in the HUD), or even general info of how the precaching system works would be very helpful. For instance, I noticed the CLIENTEFECT stuff just artifically increases the refcount, though I can't find any code to see how that would end up precaching the material so am not entirely sure how that factors in. Thanks in advance, -Matt -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net/ Developer of CST and ZHLT 3.0 http://www.zhlt.tk This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delate the email, and not respond in any way to it. __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ To
[hlcoders] Adding extra Server Queries within own Source Mod
Hello All I think the is the relevant list. Just a quick question... Does anyone know whether you can add your own additional Server Queries within your own Source Mod? I am thinking of doing my own small Game Mod using the Source Engine and was thinking about adding an extra Server Query to the mod. And I was just thinking on how much access to the Source Engine do we have. Thanks in advance Paul ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Steam UI Update
That last update fixed this problem :) Nice one :) Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Kirby Sent: Fri 07 October 2005 15:40 To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Steam UI Update Update: This is also happens when you get the properties for those as well. Thanks Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Kirby Sent: Fri 07 October 2005 15:15 To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Steam UI Update Hello Erik Bug: All 3rd party mods with square brackets round the Developer ie... [ Third-Party ] are missing the last letter in the game name that is displayed in the [My games] section. It maybe just Half-Life 3rd party mods that this happens to. Nice new look btw :) Thanks Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: Thu 06 October 2005 22:18 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Steam UI Update This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The beta is available now for people to take a look at the update coming to Steam that changes the look and feel to accommodate more games. If your MOD is in the list, take a look at the text and screenshots, and then e-mail me directly if you'd like to make any changes. To run the beta, start Steam from a command prompt with a command line like this: steam -clientbeta betaui The beta period is going to be fairly short, so if you find any problems, head on over to the page on the VDC and add any bugs you find. You can get to that page here: http://developer.valvesoftware.com/wiki/UIBugs -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Beta UI Release
We've updated the beta for the upcoming Steam release, and we'll be updating the bugs page here http://developer.valvesoftware.com/wiki/UIBugs with what was addressed. To get the update, the same rules apply, just run: steam -clientbeta betaui ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Having trouble with material precaching
I also posted a big thread about dif precache http://www.chatbear.com/board.plm?a=viewthreadt=714,1128561679,28055id=911309b=4991v=flatold I dont know how much it will help, as not many of my qustions where answered --- Gnolfo [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I ran into an answer while scouring messageboards. It was a solution that had sort of crossed my mind, but didn't seem like a very good way of doing it so I kept looking for proper way of precaching. The other thing mentioned in the thread was that this broke on one of the recent source updates, and it seems to make sense because I swear it just started doing this a week or two ago. I'm also glad that I'm not the only one who couldn't get it working with simple PrecacheMaterial calls. Anyway, add these two lines somewhere in one of the precaching calls (or anywhere else that gets initialized while still loading/precaching): materials-FindMaterial( frontbuffer, TEXTURE_GROUP_OTHER, true ); GetMoBlurTex0(); Well, this is assuming you have garry's motion blur, but the idea is the same. Here's the thread: http://www.chatbear.com/board.plm?a=viewthreadt=448,1128370834,14527id=910574b=4991v=flatold - Original Message - From: Adam amckern Mckern To: hlcoders@list.valvesoftware.com Sent: Tuesday, October 04, 2005 11:16 PM Subject: Re: [hlcoders] Having trouble with material precaching Yeah i would also love to see a precache page at the dev wiki, i precache it, but it has the same effect - any help would be wonderful! Here is an exmaple of one of the precache and calls i'm trying to do //- // Nightfall - amckern - [EMAIL PROTECTED] //- // Purpose: Disables AI, for sneek mode //- class CTriggerNoAI : public CBaseTrigger { DECLARE_CLASS( CTriggerNoAI, CBaseTrigger ); public: void Spawn( void ); void StartTouch( CBaseEntity *pOther ); void EndTouch( CBaseEntity *pOther ); void Precache(); }; LINK_ENTITY_TO_CLASS( trigger_noai, CTriggerNoAI ); void CTriggerNoAI::Spawn( void ) { BaseClass::Spawn(); InitTrigger(); Precache(); } void CTriggerNoAI::Precache() { PrecacheMaterial( HUDoverlays/sneak ); PrecacheMaterial( HUDoverlays/null ); } void CTriggerNoAI::StartTouch( CBaseEntity *pOther ) { if ( !pOther-IsPlayer() ) return; pOther-ToggleFlag( FL_NOTARGET ); engine-ServerCommand( r_screenoverlay HUDoverlays/sneak\n ); } Adam --- Gnolfo [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have a material essentially used as an overlay for when a player gets damaged, and I'm having a heck of a time finding a place to precache it. I've added PreacacheMaterial calls in places like CBasePlayer's precache, I've tried adding it to the CLIENTEFFECT_REGISTER macros at the top of view_scene.cpp (where it gets used), as well as a few other places. However every time I start up the game, the first time I hurt myself the game chunks for a second or two while it loads up the texture, then after that it's fine. I'm not sure why it's not ready to go from the start, and I think it might stem a little from my (lack of) knowledge about the precaching system. Let me see if I have this right: The precache functions seem to be part of the server dll and not client, however the clients are certainly going to want to precache as well. My guess at what's happening is the server engine keeps track of everything that's been precached and tells the client engines what they need to precache as one big list. Is that roughly how it's handled? It's a bit tricky to follow since most of these calls sink into the engine pretty quickly. This is a part of the engine that I'm still fairly unfamiliar with, so any input of how you'd precache a material like that (my next step is to try and include it in the HUD), or even general info of how the precaching system works would be very helpful. For instance, I noticed the CLIENTEFECT stuff just artifically increases the refcount, though I can't find any code to see how that would end up precaching the material so am not entirely sure how that factors in. Thanks in advance, -Matt -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net/ Developer of CST and ZHLT 3.0 http://www.zhlt.tk This
[hlcoders] RE: Steam UI Update
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Erik, I keep getting stuff like this... A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was: (SQL query hidden) from within function SearchUpdate::doUpdate. MySQL returned error 1034: Incorrect key file for table: 'mw_searchindex'. Try to repair it (localhost). I'll try to add it later :) -Smurf Subject: RE: [hlcoders] RE: Steam UI Update Date: Fri, 7 Oct 2005 09:25:12 -0700 From: Erik Johnson [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Reply-To: hlcoders@list.valvesoftware.com This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Can you add this to the Wiki at http://developer.valvesoftware.com/wiki/UIBugs. The reason adding all bugs/suggestions to the Wiki is that there are people working on this project at Valve that aren't on this list. The Wiki also tends to do a pretty good job of self correcting things like duplicates. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of stalker333 Sent: Friday, October 07, 2005 2:10 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] RE: Steam UI Update Erik, If I could suggest one thing, that I've been waiting for and kinda hoped this new UI would do. When you right click on Valve mods you are able to set the launch options (-console for example) but with third party mods, you have to make a shortcut. Is there any way you can add support for that with third party mods? Pretty please? ;-) -Smurf ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] RE: Steam UI Update
its added, just the data base is broke - like many items in the valve hq - it needs a repair, that might destroy it if they are not lucky --- stalker333 [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Erik, I keep getting stuff like this... A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was: (SQL query hidden) from within function SearchUpdate::doUpdate. MySQL returned error 1034: Incorrect key file for table: 'mw_searchindex'. Try to repair it (localhost). I'll try to add it later :) -Smurf Subject: RE: [hlcoders] RE: Steam UI Update Date: Fri, 7 Oct 2005 09:25:12 -0700 From: Erik Johnson [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Reply-To: hlcoders@list.valvesoftware.com This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Can you add this to the Wiki at http://developer.valvesoftware.com/wiki/UIBugs. The reason adding all bugs/suggestions to the Wiki is that there are people working on this project at Valve that aren't on this list. The Wiki also tends to do a pretty good job of self correcting things like duplicates. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of stalker333 Sent: Friday, October 07, 2005 2:10 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] RE: Steam UI Update Erik, If I could suggest one thing, that I've been waiting for and kinda hoped this new UI would do. When you right click on Valve mods you are able to set the launch options (-console for example) but with third party mods, you have to make a shortcut. Is there any way you can add support for that with third party mods? Pretty please? ;-) -Smurf ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net/ Developer of CST and ZHLT 3.0 http://www.zhlt.tk This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delate the email, and not respond in any way to it. __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Upcoming Steam update and MODs
On 9/29/05, Erik Johnson [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] It at least falls under the umbrella of some of the next set of things we're working on for Steam. Along those lines, we're pretty actively thinking about/working on a distribution system that will work for free content. It's not far enough along to give out too many details, but it's something that should be pretty useful for MOD developers. Hi Erik, are there any details you can give us about this? Like are you actually working on something or just thinking about it? Would any mod be able to use it or would you have to qualify somehow? I am considering developing an open source project to help distribute mods, particularly patches, but if you guys are going to do that for me then I'll go play some more HL2 ;) Thanks, Jeff ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders