[hlcoders] RE: Steam UI Update

2005-10-07 Thread stalker333

Erik,

If I could suggest one thing, that I've been waiting for and kinda hoped
this new UI would do. When you right click on Valve mods you are able to
set the launch options (-console for example) but with third party mods,
you have to make a shortcut. Is there any way you can add support for
that with third party mods? Pretty please? ;-)

-Smurf

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] RE: Steam UI Update

2005-10-07 Thread Adam \amckern\ Mckern
Also, i have been rebooting a fair bit to day (trying
to over clock), and the beta ui switch keeps updating
steam each time i load. Is this a proper update, or a
side effect?

--- stalker333 [EMAIL PROTECTED] wrote:

 Erik,

 If I could suggest one thing, that I've been waiting
 for and kinda hoped
 this new UI would do. When you right click on Valve
 mods you are able to
 set the launch options (-console for example) but
 with third party mods,
 you have to make a shortcut. Is there any way you
 can add support for
 that with third party mods? Pretty please? ;-)

 -Smurf

 ___
 To unsubscribe, edit your list preferences, or view
 the list archives, please visit:

http://list.valvesoftware.com/mailman/listinfo/hlcoders






My Website http://www.ammahls.com
   Lead Programer NightFall http://www.nightfallmod.net/
  Developer of CST and ZHLT 3.0 http://www.zhlt.tk

This email has been sent from Adam McKern, and is not one of the many spam bots 
that use my email address.

If you receive an email that has not got this signature line, please delate the 
email, and not respond in any way to it.



__
Yahoo! Mail - PC Magazine Editors' Choice 2005
http://mail.yahoo.com

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



[hlcoders] SQL Error @ dev wiki

2005-10-07 Thread Adam \amckern\ Mckern
Can some one please fix the SQL Database up @ the dev
wiki, when ever you post an edit, it comes up with


Database error
From Valve Developer Community
A database query syntax error has occurred. This may
indicate a bug in the software. The last attempted
database query was:

(SQL query hidden)

from within function SearchUpdate::doUpdate. MySQL
returned error 1034: Incorrect key file for table:
'mw_searchindex'. Try to repair it (localhost).




Thank you!

Adam



My Website http://www.ammahls.com
   Lead Programer NightFall http://www.nightfallmod.net/
  Developer of CST and ZHLT 3.0 http://www.zhlt.tk

This email has been sent from Adam McKern, and is not one of the many spam bots 
that use my email address.

If you receive an email that has not got this signature line, please delate the 
email, and not respond in any way to it.



__
Yahoo! Mail - PC Magazine Editors' Choice 2005
http://mail.yahoo.com

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] Steam UI Update

2005-10-07 Thread Paul Kirby
Hello Erik

Bug:
All 3rd party mods with square brackets round the Developer ie... [
Third-Party ] are missing the last letter in the game name that is displayed
in the [My games] section.

It maybe just Half-Life 3rd party mods that this happens to.

Nice new look btw :)

Thanks
Paul

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Erik Johnson
 Sent: Thu 06 October 2005 22:18
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] Steam UI Update

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 The beta is available now for people to take a look at the
 update coming
 to Steam that changes the look and feel to accommodate more games. If
 your MOD is in the list, take a look at the text and screenshots, and
 then e-mail me directly if you'd like to make any changes.

 To run the beta, start Steam from a command prompt with a command line
 like this:

 steam -clientbeta betaui

 The beta period is going to be fairly short, so if you find any
 problems, head on over to the page on the VDC and add any
 bugs you find.
 You can get to that page here:

 http://developer.valvesoftware.com/wiki/UIBugs


 --

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] Steam UI Update

2005-10-07 Thread Paul Kirby
Update:
This is also happens when you get the properties for those as well.

Thanks
Paul

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Paul Kirby
 Sent: Fri 07 October 2005 15:15
 To: hlcoders@list.valvesoftware.com
 Subject: RE: [hlcoders] Steam UI Update

 Hello Erik

 Bug:
 All 3rd party mods with square brackets round the Developer ie... [
 Third-Party ] are missing the last letter in the game name
 that is displayed
 in the [My games] section.

 It maybe just Half-Life 3rd party mods that this happens to.

 Nice new look btw :)

 Thanks
 Paul

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  Erik Johnson
  Sent: Thu 06 October 2005 22:18
  To: hlcoders@list.valvesoftware.com
  Subject: [hlcoders] Steam UI Update
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  The beta is available now for people to take a look at the
  update coming
  to Steam that changes the look and feel to accommodate more
 games. If
  your MOD is in the list, take a look at the text and
 screenshots, and
  then e-mail me directly if you'd like to make any changes.
 
  To run the beta, start Steam from a command prompt with a
 command line
  like this:
 
  steam -clientbeta betaui
 
  The beta period is going to be fairly short, so if you find any
  problems, head on over to the page on the VDC and add any
  bugs you find.
  You can get to that page here:
 
  http://developer.valvesoftware.com/wiki/UIBugs
 
 
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Steam UI Update

2005-10-07 Thread Tom Edwards

Is it possible for mods to have custom icons, specific developer names
and links in My Games?

Erik Johnson wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
The beta is available now for people to take a look at the update coming
to Steam that changes the look and feel to accommodate more games. If
your MOD is in the list, take a look at the text and screenshots, and
then e-mail me directly if you'd like to make any changes.

To run the beta, start Steam from a command prompt with a command line
like this:

steam -clientbeta betaui

The beta period is going to be fairly short, so if you find any
problems, head on over to the page on the VDC and add any bugs you find.
You can get to that page here:

http://developer.valvesoftware.com/wiki/UIBugs


--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


__ NOD32 1.1245 (20051006) Information __

This message was checked by NOD32 antivirus system.
http://www.eset.com






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] RE: Steam UI Update

2005-10-07 Thread Erik Johnson
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Can you add this to the Wiki at
http://developer.valvesoftware.com/wiki/UIBugs.

The reason adding all bugs/suggestions to the Wiki is that there are
people working on this project at Valve that aren't on this list. The
Wiki also tends to do a pretty good job of self correcting things like
duplicates.



From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of stalker333
Sent: Friday, October 07, 2005 2:10 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] RE: Steam UI Update



Erik,

If I could suggest one thing, that I've been waiting for and kinda hoped
this new UI would do. When you right click on Valve mods you are able to
set the launch options (-console for example) but with third party mods,
you have to make a shortcut. Is there any way you can add support for
that with third party mods? Pretty please? ;-)

-Smurf

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] RE: Steam UI Update

2005-10-07 Thread Erik Johnson
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
If you run with the beta UI from the command line, it'll update you to
the next version, which is currently beta and unreleased to everyone. If
you have Steam setup to start when you start your computer, it's rolling
you back to the current public version, as that won't have the command
line switch.



From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
amckern Mckern
Sent: Friday, October 07, 2005 2:17 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] RE: Steam UI Update



Also, i have been rebooting a fair bit to day (trying
to over clock), and the beta ui switch keeps updating
steam each time i load. Is this a proper update, or a
side effect?

--- stalker333 [EMAIL PROTECTED] wrote:

 Erik,

 If I could suggest one thing, that I've been waiting
 for and kinda hoped
 this new UI would do. When you right click on Valve
 mods you are able to
 set the launch options (-console for example) but
 with third party mods,
 you have to make a shortcut. Is there any way you
 can add support for
 that with third party mods? Pretty please? ;-)

 -Smurf

 ___
 To unsubscribe, edit your list preferences, or view
 the list archives, please visit:

http://list.valvesoftware.com/mailman/listinfo/hlcoders






My Website http://www.ammahls.com
   Lead Programer NightFall http://www.nightfallmod.net/
  Developer of CST and ZHLT 3.0 http://www.zhlt.tk

This email has been sent from Adam McKern, and is not one of the many
spam bots that use my email address.

If you receive an email that has not got this signature line, please
delate the email, and not respond in any way to it.



__
Yahoo! Mail - PC Magazine Editors' Choice 2005
http://mail.yahoo.com

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Having trouble with material precaching

2005-10-07 Thread Gnolfo
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I ran into an answer while scouring messageboards.  It was a solution that had 
sort of crossed my mind, but didn't seem like a very good way of doing it so I 
kept looking for proper way of precaching.  The other thing mentioned in the 
thread was that this broke on one of the recent source updates, and it seems to 
make sense because I swear it just started doing this a week or two ago.  I'm 
also glad that I'm not the only one who couldn't get it working with simple 
PrecacheMaterial calls.

Anyway, add these two lines somewhere in one of the precaching calls (or 
anywhere else that gets initialized while still loading/precaching):

materials-FindMaterial( frontbuffer, TEXTURE_GROUP_OTHER, true );
GetMoBlurTex0();

Well, this is assuming you have garry's motion blur, but the idea is the same.

Here's the thread: 
http://www.chatbear.com/board.plm?a=viewthreadt=448,1128370834,14527id=910574b=4991v=flatold


- Original Message -
From: Adam amckern Mckern
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, October 04, 2005 11:16 PM
Subject: Re: [hlcoders] Having trouble with material precaching


Yeah i would also love to see a precache page at the
dev wiki, i precache it, but it has the same effect -
any help would be wonderful!



Here is an exmaple of one of the precache and calls
i'm trying to do




//-
// Nightfall - amckern - [EMAIL PROTECTED]
//-
// Purpose: Disables AI, for sneek mode
//-

class CTriggerNoAI : public CBaseTrigger
{
DECLARE_CLASS( CTriggerNoAI, CBaseTrigger );
public:
void Spawn( void );
void StartTouch( CBaseEntity *pOther );
void EndTouch( CBaseEntity *pOther );
void Precache();
};

LINK_ENTITY_TO_CLASS( trigger_noai, CTriggerNoAI );

void CTriggerNoAI::Spawn( void )
{
BaseClass::Spawn();
InitTrigger();
Precache();
}

void CTriggerNoAI::Precache()
{
PrecacheMaterial( HUDoverlays/sneak );
PrecacheMaterial( HUDoverlays/null );
}

void CTriggerNoAI::StartTouch( CBaseEntity *pOther )
{
if ( !pOther-IsPlayer() )
return;

pOther-ToggleFlag( FL_NOTARGET );
engine-ServerCommand( r_screenoverlay
HUDoverlays/sneak\n );
}






Adam






--- Gnolfo [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I have a material essentially used as an overlay for
 when a player gets damaged, and I'm having a heck of
 a time finding a place to precache it.  I've added
 PreacacheMaterial calls in places like CBasePlayer's
 precache, I've tried adding it to the
 CLIENTEFFECT_REGISTER macros at the top of
 view_scene.cpp (where it gets used), as well as a
 few other places.  However every time I start up the
 game, the first time I hurt myself the game chunks
 for a second or two while it loads up the texture,
 then after that it's fine.  I'm not sure why it's
 not ready to go from the start, and I think it might
 stem a little from my (lack of) knowledge about the
 precaching system.

 Let me see if I have this right:  The precache
 functions seem to be part of the server dll and not
 client, however the clients are certainly going to
 want to precache as well.  My guess at what's
 happening is the server engine keeps track of
 everything that's been precached and tells the
 client engines what they need to precache as one big
 list.  Is that roughly how it's handled?  It's a bit
 tricky to follow since most of these calls sink into
 the engine pretty quickly.

 This is a part of the engine that I'm still fairly
 unfamiliar with, so any input of how you'd precache
 a material like that (my next step is to try and
 include it in the HUD), or even general info of how
 the precaching system works would be very helpful.
 For instance, I noticed the CLIENTEFECT stuff just
 artifically increases the refcount, though I can't
 find any code to see how that would end up
 precaching the material so am not entirely sure how
 that factors in.

 Thanks in advance,

 -Matt
 --


 ___
 To unsubscribe, edit your list preferences, or view
 the list archives, please visit:

http://list.valvesoftware.com/mailman/listinfo/hlcoders






My Website http://www.ammahls.com
   Lead Programer NightFall http://www.nightfallmod.net/
  Developer of CST and ZHLT 3.0 http://www.zhlt.tk

This email has been sent from Adam McKern, and is not one of the many spam bots 
that use my email address.

If you receive an email that has not got this signature line, please delate the 
email, and not respond in any way to it.



__
Yahoo! Mail - PC Magazine Editors' Choice 2005
http://mail.yahoo.com

___
To 

[hlcoders] Adding extra Server Queries within own Source Mod

2005-10-07 Thread Paul Kirby
Hello All
I think the is the relevant list.

Just a quick question...
Does anyone know whether you can add your own additional Server Queries
within your own Source Mod?

I am thinking of doing my own small Game Mod using the Source Engine and was
thinking about adding an extra Server Query to the mod.

And I was just thinking on how much access to the Source Engine do we have.

Thanks in advance

Paul



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] Steam UI Update

2005-10-07 Thread Paul Kirby
That last update fixed this problem :)

Nice one :)

Paul

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Paul Kirby
 Sent: Fri 07 October 2005 15:40
 To: hlcoders@list.valvesoftware.com
 Subject: RE: [hlcoders] Steam UI Update

 Update:
 This is also happens when you get the properties for those as well.

 Thanks
 Paul

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
 Paul Kirby
  Sent: Fri 07 October 2005 15:15
  To: hlcoders@list.valvesoftware.com
  Subject: RE: [hlcoders] Steam UI Update
 
  Hello Erik
 
  Bug:
  All 3rd party mods with square brackets round the Developer ie... [
  Third-Party ] are missing the last letter in the game name
  that is displayed
  in the [My games] section.
 
  It maybe just Half-Life 3rd party mods that this happens to.
 
  Nice new look btw :)
 
  Thanks
  Paul
 
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   Erik Johnson
   Sent: Thu 06 October 2005 22:18
   To: hlcoders@list.valvesoftware.com
   Subject: [hlcoders] Steam UI Update
  
   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   The beta is available now for people to take a look at the
   update coming
   to Steam that changes the look and feel to accommodate more
  games. If
   your MOD is in the list, take a look at the text and
  screenshots, and
   then e-mail me directly if you'd like to make any changes.
  
   To run the beta, start Steam from a command prompt with a
  command line
   like this:
  
   steam -clientbeta betaui
  
   The beta period is going to be fairly short, so if you find any
   problems, head on over to the page on the VDC and add any
   bugs you find.
   You can get to that page here:
  
   http://developer.valvesoftware.com/wiki/UIBugs
  
  
   --
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



[hlcoders] Beta UI Release

2005-10-07 Thread Erik Johnson
We've updated the beta for the upcoming Steam release, and we'll be
updating the bugs page here
http://developer.valvesoftware.com/wiki/UIBugs with what was addressed.

To get the update, the same rules apply, just run:

steam -clientbeta betaui


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Having trouble with material precaching

2005-10-07 Thread Adam \amckern\ Mckern
I also posted a big thread about dif precache
http://www.chatbear.com/board.plm?a=viewthreadt=714,1128561679,28055id=911309b=4991v=flatold

I dont know how much it will help, as not many of my
qustions where answered

--- Gnolfo [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I ran into an answer while scouring messageboards.
 It was a solution that had sort of crossed my mind,
 but didn't seem like a very good way of doing it so
 I kept looking for proper way of precaching.  The
 other thing mentioned in the thread was that this
 broke on one of the recent source updates, and it
 seems to make sense because I swear it just started
 doing this a week or two ago.  I'm also glad that
 I'm not the only one who couldn't get it working
 with simple PrecacheMaterial calls.

 Anyway, add these two lines somewhere in one of the
 precaching calls (or anywhere else that gets
 initialized while still loading/precaching):

 materials-FindMaterial( frontbuffer,
 TEXTURE_GROUP_OTHER, true );
 GetMoBlurTex0();

 Well, this is assuming you have garry's motion blur,
 but the idea is the same.

 Here's the thread:

http://www.chatbear.com/board.plm?a=viewthreadt=448,1128370834,14527id=910574b=4991v=flatold


 - Original Message -
 From: Adam amckern Mckern
 To: hlcoders@list.valvesoftware.com
 Sent: Tuesday, October 04, 2005 11:16 PM
 Subject: Re: [hlcoders] Having trouble with material
 precaching


 Yeah i would also love to see a precache page at the
 dev wiki, i precache it, but it has the same effect
 -
 any help would be wonderful!



 Here is an exmaple of one of the precache and calls
 i'm trying to do





//-
 // Nightfall - amckern - [EMAIL PROTECTED]

//-
 // Purpose: Disables AI, for sneek mode

//-

 class CTriggerNoAI : public CBaseTrigger
 {
 DECLARE_CLASS( CTriggerNoAI, CBaseTrigger );
 public:
 void Spawn( void );
 void StartTouch( CBaseEntity *pOther );
 void EndTouch( CBaseEntity *pOther );
 void Precache();
 };

 LINK_ENTITY_TO_CLASS( trigger_noai, CTriggerNoAI );

 void CTriggerNoAI::Spawn( void )
 {
 BaseClass::Spawn();
 InitTrigger();
 Precache();
 }

 void CTriggerNoAI::Precache()
 {
 PrecacheMaterial( HUDoverlays/sneak );
 PrecacheMaterial( HUDoverlays/null );
 }

 void CTriggerNoAI::StartTouch( CBaseEntity *pOther )
 {
 if ( !pOther-IsPlayer() )
 return;

 pOther-ToggleFlag( FL_NOTARGET );
 engine-ServerCommand( r_screenoverlay
 HUDoverlays/sneak\n );
 }






 Adam






 --- Gnolfo [EMAIL PROTECTED] wrote:

  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  I have a material essentially used as an overlay
 for
  when a player gets damaged, and I'm having a heck
 of
  a time finding a place to precache it.  I've added
  PreacacheMaterial calls in places like
 CBasePlayer's
  precache, I've tried adding it to the
  CLIENTEFFECT_REGISTER macros at the top of
  view_scene.cpp (where it gets used), as well as a
  few other places.  However every time I start up
 the
  game, the first time I hurt myself the game chunks
  for a second or two while it loads up the texture,
  then after that it's fine.  I'm not sure why it's
  not ready to go from the start, and I think it
 might
  stem a little from my (lack of) knowledge about
 the
  precaching system.
 
  Let me see if I have this right:  The precache
  functions seem to be part of the server dll and
 not
  client, however the clients are certainly going to
  want to precache as well.  My guess at what's
  happening is the server engine keeps track of
  everything that's been precached and tells the
  client engines what they need to precache as one
 big
  list.  Is that roughly how it's handled?  It's a
 bit
  tricky to follow since most of these calls sink
 into
  the engine pretty quickly.
 
  This is a part of the engine that I'm still fairly
  unfamiliar with, so any input of how you'd
 precache
  a material like that (my next step is to try and
  include it in the HUD), or even general info of
 how
  the precaching system works would be very helpful.
  For instance, I noticed the CLIENTEFECT stuff just
  artifically increases the refcount, though I can't
  find any code to see how that would end up
  precaching the material so am not entirely sure
 how
  that factors in.
 
  Thanks in advance,
 
  -Matt
  --
 
 
  ___
  To unsubscribe, edit your list preferences, or
 view
  the list archives, please visit:
 

http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 


 

 My Website http://www.ammahls.com
Lead Programer NightFall
 http://www.nightfallmod.net/
   Developer of CST and ZHLT 3.0
 http://www.zhlt.tk

 This 

[hlcoders] RE: Steam UI Update

2005-10-07 Thread stalker333
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Erik,

I keep getting stuff like this...

A database query syntax error has occurred. This may indicate a bug in
the software. The last attempted database query was:

(SQL query hidden)

from within function SearchUpdate::doUpdate. MySQL returned error
1034: Incorrect key file for table: 'mw_searchindex'. Try to repair it
(localhost).

I'll try to add it later :)

-Smurf


Subject: RE: [hlcoders] RE: Steam UI Update
Date: Fri, 7 Oct 2005 09:25:12 -0700
From: Erik Johnson [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Reply-To: hlcoders@list.valvesoftware.com

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Can you add this to the Wiki at
http://developer.valvesoftware.com/wiki/UIBugs.

The reason adding all bugs/suggestions to the Wiki is that there are
people working on this project at Valve that aren't on this list. The
Wiki also tends to do a pretty good job of self correcting things like
duplicates.



From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of stalker333
Sent: Friday, October 07, 2005 2:10 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] RE: Steam UI Update



Erik,

If I could suggest one thing, that I've been waiting for and kinda hoped
this new UI would do. When you right click on Valve mods you are able to
set the launch options (-console for example) but with third party mods,
you have to make a shortcut. Is there any way you can add support for
that with third party mods? Pretty please?  ;-)

-Smurf

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



--


--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] RE: Steam UI Update

2005-10-07 Thread Adam \amckern\ Mckern
its added, just the data base is broke - like many
items in the valve hq - it needs a repair, that might
destroy it if they are not lucky

--- stalker333 [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Erik,

 I keep getting stuff like this...

 A database query syntax error has occurred. This may
 indicate a bug in
 the software. The last attempted database query was:

 (SQL query hidden)

 from within function SearchUpdate::doUpdate. MySQL
 returned error
 1034: Incorrect key file for table:
 'mw_searchindex'. Try to repair it
 (localhost).

 I'll try to add it later :)

 -Smurf


 Subject: RE: [hlcoders] RE: Steam UI Update
 Date: Fri, 7 Oct 2005 09:25:12 -0700
 From: Erik Johnson [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Reply-To: hlcoders@list.valvesoftware.com

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Can you add this to the Wiki at
 http://developer.valvesoftware.com/wiki/UIBugs.

 The reason adding all bugs/suggestions to the Wiki
 is that there are
 people working on this project at Valve that aren't
 on this list. The
 Wiki also tends to do a pretty good job of self
 correcting things like
 duplicates.

 

 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On
 Behalf Of stalker333
 Sent: Friday, October 07, 2005 2:10 AM
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] RE: Steam UI Update



 Erik,

 If I could suggest one thing, that I've been waiting
 for and kinda hoped
 this new UI would do. When you right click on Valve
 mods you are able to
 set the launch options (-console for example) but
 with third party mods,
 you have to make a shortcut. Is there any way you
 can add support for
 that with third party mods? Pretty please?  ;-)

 -Smurf

 ___
 To unsubscribe, edit your list preferences, or view
 the list archives,
 please visit:

http://list.valvesoftware.com/mailman/listinfo/hlcoders



 --


 --

 ___
 To unsubscribe, edit your list preferences, or view
 the list archives, please visit:

http://list.valvesoftware.com/mailman/listinfo/hlcoders






My Website http://www.ammahls.com
   Lead Programer NightFall http://www.nightfallmod.net/
  Developer of CST and ZHLT 3.0 http://www.zhlt.tk

This email has been sent from Adam McKern, and is not one of the many spam bots 
that use my email address.

If you receive an email that has not got this signature line, please delate the 
email, and not respond in any way to it.




__
Yahoo! Mail - PC Magazine Editors' Choice 2005
http://mail.yahoo.com

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Upcoming Steam update and MODs

2005-10-07 Thread Jeff Fearn
On 9/29/05, Erik Johnson [EMAIL PROTECTED] wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 It at least falls under the umbrella of some of the next set of things
 we're working on for Steam.

 Along those lines, we're pretty actively thinking about/working on a
 distribution system that will work for free content. It's not far enough
 along to give out too many details, but it's something that should be
 pretty useful for MOD developers.

Hi Erik, are there any details you can give us about this? Like are
you actually working on something or just thinking about it? Would any
mod be able to use it or would you have to qualify somehow?

I am considering developing an open source project to help distribute
mods, particularly patches, but if you guys are going to do that for
me then I'll go play some more HL2 ;)

Thanks, Jeff
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders