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I don't know if this is the best place for it, but I have a couple of
questions regarding the Steam UI. I was wondering if there is a hardcoded
limit on what the minimum width of the mini games list can be. Is anyone
aware if there is, or if I
Spray Tag Tracking was released in my V1.2 Beta D version yesterday, I might
port it back to the V1.1.0x series as it's pretty much standalone code and
very useful.
Regards
Mani.
www.mani-admin-plugin.com
gt; Valve,
gt; Could you open up a mechinism, an event or something
gt; that we could
Greetings to fellow list members,
Recently, I have managed to coerce the code released with the Half-Life
2 SDK to compile on Linux with GCC 4.0.2 without -fpermissive and with
-Wall -Werror (both mod and plugin targets). I will release this
modified code later on after incorporating the changes
The C++ ABI differs in GCC 4.x from GCC 3.x, last time I tried it was not
possible to run a mod compiled with 4.x (as C++ interfaces are passed from it
to our GCC 3.x compiled binaries). How did you solve that?
- Alfred
Ondrej Hošek wrote:
Greetings to fellow list members,
Recently, I have
On Tue, 2005-11-15 at 13:51 -0800, Alfred Reynolds wrote:
C++ interfaces are passed from it to our GCC 3.x compiled binaries).
How did you solve that?
gcc-4.0 and gcc-3.4 share the same C++ ABI, so that should not be a
problem.
___
To unsubscribe,
On 11/16/05, Marcelo Bezerra [EMAIL PROTECTED] wrote:
On Tue, 2005-11-15 at 13:51 -0800, Alfred Reynolds wrote:
C++ interfaces are passed from it to our GCC 3.x compiled binaries).
How did you solve that?
gcc-4.0 and gcc-3.4 share the same C++ ABI, so that should not be a
problem.
There
Cheers, nice one Mani!
On 11/15/05, Giles Millward [EMAIL PROTECTED] wrote:
Spray Tag Tracking was released in my V1.2 Beta D version yesterday, I might
port it back to the V1.1.0x series as it's pretty much standalone code and
very useful.
Regards
Mani.
www.mani-admin-plugin.com
gt;
I've now ported this from my Beta release to the new core release
V1.1.0zf of Mani Admin Plugin.
Regards
Mani
www.mani-admin-plugin.com
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Message: 1
Date: Mon, 14 Nov 2005 18:39:03 -0500
To: hlcoders@list.valvesoftware.com
From: Ray [EMAIL PROTECTED]
Subject: Re: [hlcoders] Trapping Sprays
The Source engine and Steam client are compiled with 3.4.1 currently.
- Alfred
Jeff Fearn wrote:
On 11/16/05, Marcelo Bezerra [EMAIL PROTECTED] wrote:
On Tue, 2005-11-15 at 13:51 -0800, Alfred Reynolds wrote:
C++ interfaces are passed from it to our GCC 3.x compiled binaries).
How did you
Source SDK requires gcc-3.4, so we should be safe with gcc-4.0.
The main problem is that gcc-4.0 complais about a lot of stuff in the
sdk that 3.4 does not :)
I would really like to experiment recompiling my stuff with gcc 4.0 and
see if the code it generates is faster.
On Wed, 2005-11-16 at
Come on Alfred,
Could you answer this request please?
At 07:51 PM 11/15/2005, you wrote:
I've now ported this from my Beta release to the new core release
V1.1.0zf of Mani Admin Plugin.
Regards
Mani
www.mani-admin-plugin.com
--
Message: 1
Date: Mon, 14 Nov 2005 18:39:03 -0500
To:
It sounds like there is already a solution and sample code.
- Alfred
Ray wrote:
Come on Alfred,
Could you answer this request please?
At 07:51 PM 11/15/2005, you wrote:
I've now ported this from my Beta release to the new core release
V1.1.0zf of Mani Admin Plugin.
Regards
Mani
It went along the lines of make it compile, copy server_i486.so over
to the server and ./srcds_run. Purely trial-and-error. Seems like the
ABI differences are minimal, if any. (I hope it'll stay that way for the
next few versions.)
If Valve decides to move to GCC 4, I'm ready to trade a .diff
What pleas? We are working on an update to get the code base to compile under
VS.NET 2005, this should help with GCC 4.x also.
- Alfred
Ondrej Hošek wrote:
It went along the lines of make it compile, copy server_i486.so
over
to the server and ./srcds_run. Purely trial-and-error. Seems like
Yes, there is a solution...
Behold SprayMod http://SprayMod.c0ld.net
Started it today, finished it today, like I said.
I am pretty sure its bug free, its a fairly simple lil plugin, but just
incase I flagged the version with a B for beta kids.
Try it and let me know, im very open to critisim
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