[hlcoders] Steam UI Skinning

2005-11-15 Thread Ryan Versaw
-- [ Picked text/plain from multipart/alternative ] I don't know if this is the best place for it, but I have a couple of questions regarding the Steam UI. I was wondering if there is a hardcoded limit on what the minimum width of the mini games list can be. Is anyone aware if there is, or if I

[hlcoders] Re: Trapping Sprays

2005-11-15 Thread Giles Millward
Spray Tag Tracking was released in my V1.2 Beta D version yesterday, I might port it back to the V1.1.0x series as it's pretty much standalone code and very useful. Regards Mani. www.mani-admin-plugin.com gt; Valve, gt; Could you open up a mechinism, an event or something gt; that we could

[hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-15 Thread Ondřej Hošek
Greetings to fellow list members, Recently, I have managed to coerce the code released with the Half-Life 2 SDK to compile on Linux with GCC 4.0.2 without -fpermissive and with -Wall -Werror (both mod and plugin targets). I will release this modified code later on after incorporating the changes

RE: [hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-15 Thread Alfred Reynolds
The C++ ABI differs in GCC 4.x from GCC 3.x, last time I tried it was not possible to run a mod compiled with 4.x (as C++ interfaces are passed from it to our GCC 3.x compiled binaries). How did you solve that? - Alfred Ondrej Hošek wrote: Greetings to fellow list members, Recently, I have

RE: [hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-15 Thread Marcelo Bezerra
On Tue, 2005-11-15 at 13:51 -0800, Alfred Reynolds wrote: C++ interfaces are passed from it to our GCC 3.x compiled binaries). How did you solve that? gcc-4.0 and gcc-3.4 share the same C++ ABI, so that should not be a problem. ___ To unsubscribe,

Re: [hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-15 Thread Jeff Fearn
On 11/16/05, Marcelo Bezerra [EMAIL PROTECTED] wrote: On Tue, 2005-11-15 at 13:51 -0800, Alfred Reynolds wrote: C++ interfaces are passed from it to our GCC 3.x compiled binaries). How did you solve that? gcc-4.0 and gcc-3.4 share the same C++ ABI, so that should not be a problem. There

Re: [hlcoders] Re: Trapping Sprays

2005-11-15 Thread Teddy
Cheers, nice one Mani! On 11/15/05, Giles Millward [EMAIL PROTECTED] wrote: Spray Tag Tracking was released in my V1.2 Beta D version yesterday, I might port it back to the V1.1.0x series as it's pretty much standalone code and very useful. Regards Mani. www.mani-admin-plugin.com gt;

[hlcoders] Re: Trapping Sprays (Ray)

2005-11-15 Thread Giles Millward
I've now ported this from my Beta release to the new core release V1.1.0zf of Mani Admin Plugin. Regards Mani www.mani-admin-plugin.com -- Message: 1 Date: Mon, 14 Nov 2005 18:39:03 -0500 To: hlcoders@list.valvesoftware.com From: Ray [EMAIL PROTECTED] Subject: Re: [hlcoders] Trapping Sprays

RE: [hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-15 Thread Alfred Reynolds
The Source engine and Steam client are compiled with 3.4.1 currently. - Alfred Jeff Fearn wrote: On 11/16/05, Marcelo Bezerra [EMAIL PROTECTED] wrote: On Tue, 2005-11-15 at 13:51 -0800, Alfred Reynolds wrote: C++ interfaces are passed from it to our GCC 3.x compiled binaries). How did you

Re: [hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-15 Thread Marcelo Bezerra
Source SDK requires gcc-3.4, so we should be safe with gcc-4.0. The main problem is that gcc-4.0 complais about a lot of stuff in the sdk that 3.4 does not :) I would really like to experiment recompiling my stuff with gcc 4.0 and see if the code it generates is faster. On Wed, 2005-11-16 at

Re: [hlcoders] Re: Trapping Sprays (Ray)

2005-11-15 Thread Ray
Come on Alfred, Could you answer this request please? At 07:51 PM 11/15/2005, you wrote: I've now ported this from my Beta release to the new core release V1.1.0zf of Mani Admin Plugin. Regards Mani www.mani-admin-plugin.com -- Message: 1 Date: Mon, 14 Nov 2005 18:39:03 -0500 To:

RE: [hlcoders] Re: Trapping Sprays (Ray)

2005-11-15 Thread Alfred Reynolds
It sounds like there is already a solution and sample code. - Alfred Ray wrote: Come on Alfred, Could you answer this request please? At 07:51 PM 11/15/2005, you wrote: I've now ported this from my Beta release to the new core release V1.1.0zf of Mani Admin Plugin. Regards Mani

Re: [hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-15 Thread Ondřej Hošek
It went along the lines of make it compile, copy server_i486.so over to the server and ./srcds_run. Purely trial-and-error. Seems like the ABI differences are minimal, if any. (I hope it'll stay that way for the next few versions.) If Valve decides to move to GCC 4, I'm ready to trade a .diff

RE: [hlcoders] Compiling on GCC4, threads.cpp with pthread implementation?

2005-11-15 Thread Alfred Reynolds
What pleas? We are working on an update to get the code base to compile under VS.NET 2005, this should help with GCC 4.x also. - Alfred Ondrej Hošek wrote: It went along the lines of make it compile, copy server_i486.so over to the server and ./srcds_run. Purely trial-and-error. Seems like

Re: [hlcoders] Re: Trapping Sprays (Ray)

2005-11-15 Thread c0ldfyr3
Yes, there is a solution... Behold SprayMod http://SprayMod.c0ld.net Started it today, finished it today, like I said. I am pretty sure its bug free, its a fairly simple lil plugin, but just incase I flagged the version with a B for beta kids. Try it and let me know, im very open to critisim