[hlcoders] Can't debug HL1 mod
Hi ho all, for some resaon I can no longer debug my Hl1 mod. It's been a month or so since I last tried, yes I am slack, no idea why it's stopped. Setting up renderer... SKY: nottinghamrt, nottinghambk, nottinghamlf, nottinghamft, nottinghamup, nottinghamdn, done **Graph Pointers Set! Compressing split packet (2372 - 1733 bytes) Custom resource propagation complete. Codiac1STEAM_0:1:1245707 STEAM USERID validated No observer targets. Dropped Codiac from server Reason: Unable to connect to Steam Netchan_Clear() : reliable length not 0, reliable_sequence: 1024, incoming_reliable_acknowledged: 1 Unable to connect to Steam Host_EndGame: Server disconnected If I run the mod via steam I can play without a problem, it's just debugging from VS .NET 2003 that is broken. Thanks, Jeff. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Can't debug HL1 mod
Make sure you have Steam running when you are trying to debug your mod. You can also run with sv_lan 1. - Alfred Jeff Fearn wrote: Hi ho all, for some resaon I can no longer debug my Hl1 mod. It's been a month or so since I last tried, yes I am slack, no idea why it's stopped. Setting up renderer... SKY: nottinghamrt, nottinghambk, nottinghamlf, nottinghamft, nottinghamup, nottinghamdn, done **Graph Pointers Set! Compressing split packet (2372 - 1733 bytes) Custom resource propagation complete. Codiac1STEAM_0:1:1245707 STEAM USERID validated No observer targets. Dropped Codiac from server Reason: Unable to connect to Steam Netchan_Clear() : reliable length not 0, reliable_sequence: 1024, incoming_reliable_acknowledged: 1 Unable to connect to Steam Host_EndGame: Server disconnected If I run the mod via steam I can play without a problem, it's just debugging from VS .NET 2003 that is broken. Thanks, Jeff. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Can't debug HL1 mod
On 12/11/05, Alfred Reynolds [EMAIL PROTECTED] wrote: You can also run with sv_lan 1. Hmmm that fixes it ...cept for the annoying mscvrt70.dll missing error when it crashes ... google to the rescue! Thanks, Alfred :) Jeff ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Can't debug HL1 mod
If you want to have an internet server (i.e sv_lan 0) and still want to debug then you can also launch your game via Steam and then attach the debugger to the process. - Alfred Jeff Fearn wrote: On 12/11/05, Alfred Reynolds [EMAIL PROTECTED] wrote: You can also run with sv_lan 1. Hmmm that fixes it ...cept for the annoying mscvrt70.dll missing error when it crashes ... google to the rescue! Thanks, Alfred :) Jeff ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Can't debug HL1 mod
On 12/11/05, Alfred Reynolds [EMAIL PROTECTED] wrote: If you want to have an internet server (i.e sv_lan 0) and still want to debug then you can also launch your game via Steam and then attach the debugger to the process. Nah, that's fine debugging on lan is ok. I am having a problem getting VS .NET 2003 to catch seg faults though. It just exits back to VS instead of breaking. ---sample out put--- 'hl.exe': Loaded 'D:[EMAIL PROTECTED]', Symbols loaded. 'hl.exe': Loaded 'D:[EMAIL PROTECTED]', Symbols loaded. ---snip First-chance exception at 0x08a56a75 (wizardwars.dll) in hl.exe: 0xC005: Access violation reading location 0x004c. 'hl.exe': Loaded 'D:\Steam\dbghelp.dll', No symbols loaded. 'hl.exe': Loaded 'D:\Steam\CSERHelper.dll', No symbols loaded. 'hl.exe': Loaded 'D:[EMAIL PROTECTED]', No symbols loaded. File d:[EMAIL PROTECTED] was never closed The thread 'Win32 Thread' (0x860) has exited with code 0 (0x0). The thread 'Win32 Thread' (0xebc) has exited with code 0 (0x0). The thread 'Win32 Thread' (0x914) has exited with code 0 (0x0). 'hl.exe': Unloaded 'D:[EMAIL PROTECTED]' ---end--- Then it unloads everything else and drops back to VS. Thanks, Jeff ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Can't debug HL1 mod
On 12/11/05, Alfred Reynolds [EMAIL PROTECTED] wrote: Go to Debug-Exceptions in MSVC and set Access Violation to Break Always. It just had to be embarrassingly simple :( Jeff ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders