Re: [hlcoders] This Steam account is being used in another location

2005-12-11 Thread Stephen Micheals
the exact same thing is effecting the mod im working on also.

On 12/9/05, Ben Everett [EMAIL PROTECTED] wrote:
 It's happening to us as well on the Forsaken mod. However, the 'sv_lan 1'
 and 'sv_lan 0' trick doesn't seem to work when the server is hosted in the
 US and people from Europe try to connect or vice versa. However if people
 from the same continent try to connect it works fine. Very bizarre.

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[hlcoders] Initialization

2005-12-11 Thread Lachlan Gunn
Hi,
In order to do certain things in my mod I need to use some third-party
libraries which need to do some initialization/termination work.  Is
there a certain place where I can call these functions as the mod is
loaded?
--
Thanks,
Lachlan

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Re: [hlcoders] Initialization

2005-12-11 Thread Garry Newman
--
[ Picked text/plain from multipart/alternative ]
Check out the DllInit function(s).



On 12/11/05, Lachlan Gunn [EMAIL PROTECTED] wrote:

 Hi,
 In order to do certain things in my mod I need to use some third-party
 libraries which need to do some initialization/termination work.  Is
 there a certain place where I can call these functions as the mod is
 loaded?
 --
 Thanks,
 Lachlan

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RE: [hlcoders] Initialization

2005-12-11 Thread Yahn Bernier
Sorry if this is a repeat, I had to sign bck onto this list again.

Anyway, you are free to add a DllMain to the server or client .dlls.  In
addition, you might look at dlls/GameInterface.cpp at DllInit(...) and
put your init code in there.  I believe there is a corresponding
shutdown section.

The other possibility is to create a new CAutoGameSystem and implement
the Init/Shutdown methods (see IGameSystem.h and numerous examples in
the game and client .dlls).

Yahn

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lachlan Gunn
Sent: Sunday, December 11, 2005 6:34 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Initialization

Hi,
In order to do certain things in my mod I need to use some third-party
libraries which need to do some initialization/termination work.  Is
there a certain place where I can call these functions as the mod is
loaded?
--
Thanks,
Lachlan

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[hlcoders] Some bugs?

2005-12-11 Thread Kamran

I've come across some bugs while playing on Steam...

* For CS:S and DOD:S, whenever I create my own server from the menu and
then disconnect, everything goes very slow and it takes about 1 minute
to quit the program. However, if I join a server and disconnect,
everything goes proper speed.
* When switching to a Widescreen 16:10 resolution, it crashes with an
error (Write Buffer, I believe). If I start it up again, it's okay.
* When minimizing and switching back to CS:S (only one I've tried) when
using a 16:10 resolution it crashes with the same error.

Specs:

AMD Athlon 64 3200+
OCZ EL Platinum PC3200 1GB DDR
Sapphire X300SE 128MB (on-board) PCIe Video Card w/ Cat 5.12
WD 200GB (x2) Non-RAID
Windows XP Pro SP2
Sound Blaster X-Fi Elite Pro
Dell 20.1 LCD Widescreen

(Note: Write Buffer errors also occurred on my previous build [I just
upgraded] that was an Intel P4 3.04Ghz computer with a Radeon 9800 Pro)


--
Kamran A
Get Firefox! Safer, Faster, Better.
http://www.spreadfirefox.com/?q=affiliatesid=0t=85
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Re: [hlcoders] SDK Beta Underway

2005-12-11 Thread Teddy
Hows the update progressing I wonder? Hopefully we can get an ETA
soon, it'd be nice if it was ready before christmas.


On 11/23/05, Erik Johnson [EMAIL PROTECTED] wrote:
 Don't have an ETA yet, but it's what we'll be working on now.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
 Davison
 Sent: Tuesday, November 22, 2005 4:43 PM
 To: hlcoders@list.valvesoftware.com
 Subject: Re: [hlcoders] SDK Beta Underway

 --
 [ Picked text/plain from multipart/alternative ]
 D you have an ETA when we will be getting updated code with that?

 On 11/23/05, Erik Johnson [EMAIL PROTECTED] wrote:
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  While we haven't updated the source code yet (that will happen soon),
  we've started the beta of the next version of the SDK.
 
  Like the beta we ran for the Steam UI release, we'll be using the VDC
 as
  a way to administer it. You can run the beta of the SDK by running
 with
  -beta sdk in your command line.
 
  Current changelist for the beta is available here:
 
 http://developer.valvesoftware.com/w/index.php?title=SDK_Beta_Changelist
  rcid=20783
 
  Feedback area is here:
  http://developer.valvesoftware.com/wiki/SDK_Beta_Bugs
  --
 
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 --
 - Ben Davison
 - http://www.shadow-phoenix.com
 --

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Re: [hlcoders] Can't debug HL1 mod

2005-12-11 Thread Jorge Rodriguez

Jeff Fearn wrote:


On 12/11/05, Alfred Reynolds [EMAIL PROTECTED] wrote:



Go to Debug-Exceptions in MSVC and set Access Violation to Break
Always.




It just had to be embarrassingly simple :(

Jeff



Don't feel bad; I spent six months trying to figure that one out about a
year ago. It's not plainly obvious when it happens what the solution is.

--
Jorge Vino Rodriguez


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