Re: [hlcoders] This Steam account is being used in another location
the exact same thing is effecting the mod im working on also. On 12/9/05, Ben Everett [EMAIL PROTECTED] wrote: It's happening to us as well on the Forsaken mod. However, the 'sv_lan 1' and 'sv_lan 0' trick doesn't seem to work when the server is hosted in the US and people from Europe try to connect or vice versa. However if people from the same continent try to connect it works fine. Very bizarre. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Initialization
Hi, In order to do certain things in my mod I need to use some third-party libraries which need to do some initialization/termination work. Is there a certain place where I can call these functions as the mod is loaded? -- Thanks, Lachlan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Initialization
-- [ Picked text/plain from multipart/alternative ] Check out the DllInit function(s). On 12/11/05, Lachlan Gunn [EMAIL PROTECTED] wrote: Hi, In order to do certain things in my mod I need to use some third-party libraries which need to do some initialization/termination work. Is there a certain place where I can call these functions as the mod is loaded? -- Thanks, Lachlan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Initialization
Sorry if this is a repeat, I had to sign bck onto this list again. Anyway, you are free to add a DllMain to the server or client .dlls. In addition, you might look at dlls/GameInterface.cpp at DllInit(...) and put your init code in there. I believe there is a corresponding shutdown section. The other possibility is to create a new CAutoGameSystem and implement the Init/Shutdown methods (see IGameSystem.h and numerous examples in the game and client .dlls). Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Lachlan Gunn Sent: Sunday, December 11, 2005 6:34 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Initialization Hi, In order to do certain things in my mod I need to use some third-party libraries which need to do some initialization/termination work. Is there a certain place where I can call these functions as the mod is loaded? -- Thanks, Lachlan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Some bugs?
I've come across some bugs while playing on Steam... * For CS:S and DOD:S, whenever I create my own server from the menu and then disconnect, everything goes very slow and it takes about 1 minute to quit the program. However, if I join a server and disconnect, everything goes proper speed. * When switching to a Widescreen 16:10 resolution, it crashes with an error (Write Buffer, I believe). If I start it up again, it's okay. * When minimizing and switching back to CS:S (only one I've tried) when using a 16:10 resolution it crashes with the same error. Specs: AMD Athlon 64 3200+ OCZ EL Platinum PC3200 1GB DDR Sapphire X300SE 128MB (on-board) PCIe Video Card w/ Cat 5.12 WD 200GB (x2) Non-RAID Windows XP Pro SP2 Sound Blaster X-Fi Elite Pro Dell 20.1 LCD Widescreen (Note: Write Buffer errors also occurred on my previous build [I just upgraded] that was an Intel P4 3.04Ghz computer with a Radeon 9800 Pro) -- Kamran A Get Firefox! Safer, Faster, Better. http://www.spreadfirefox.com/?q=affiliatesid=0t=85 Down with Internet Explorer! Say NO! to Spyware! Use Firefox ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Beta Underway
Hows the update progressing I wonder? Hopefully we can get an ETA soon, it'd be nice if it was ready before christmas. On 11/23/05, Erik Johnson [EMAIL PROTECTED] wrote: Don't have an ETA yet, but it's what we'll be working on now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin Davison Sent: Tuesday, November 22, 2005 4:43 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK Beta Underway -- [ Picked text/plain from multipart/alternative ] D you have an ETA when we will be getting updated code with that? On 11/23/05, Erik Johnson [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] While we haven't updated the source code yet (that will happen soon), we've started the beta of the next version of the SDK. Like the beta we ran for the Steam UI release, we'll be using the VDC as a way to administer it. You can run the beta of the SDK by running with -beta sdk in your command line. Current changelist for the beta is available here: http://developer.valvesoftware.com/w/index.php?title=SDK_Beta_Changelist rcid=20783 Feedback area is here: http://developer.valvesoftware.com/wiki/SDK_Beta_Bugs -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Can't debug HL1 mod
Jeff Fearn wrote: On 12/11/05, Alfred Reynolds [EMAIL PROTECTED] wrote: Go to Debug-Exceptions in MSVC and set Access Violation to Break Always. It just had to be embarrassingly simple :( Jeff Don't feel bad; I spent six months trying to figure that one out about a year ago. It's not plainly obvious when it happens what the solution is. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders