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That sounds good. Thanks! :-)
John Sheu wrote:
Loop through all the players, calling IsDormant() on them. That should
let you pick out the ones that are being currently server-updated (and
thus in your PVS).
John Sheu
Well I was referring to gcc actually, since it's a much better and extremely
helpful compiler when it comes to error-checking your code. But msvc has it
too:
configuration properties
C/C++
General
treat warnings as errors
At 2006/04/30 11:15 PM, Nick wrote:
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