[hlcoders] Fwd: [hlds_linux] Source mod server crash

2006-05-05 Thread Kiroke .
-- [ Picked text/plain from multipart/alternative ] Hey, I am trying this distribution list, see message below :) -Francois -- Forwarded message -- From: kama [EMAIL PROTECTED] Date: May 5, 2006 1:50 AM Subject: Re: [hlds_linux] Source mod server crash To:

Re: [hlcoders] Fwd: [hlds_linux] Source mod server crash

2006-05-05 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Just a stab in the dark, my mod relies heavily on teamplay being enabled now for some reason it was enabled on the windowssrcds but on the linux server it turned itself off, causing anybody to join to crash the server. That might help, but it

Re: [hlcoders] Fwd: [hlds_linux] Source mod server crash

2006-05-05 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] mp_templay set to 0 on Linux servers when depending on how your code is setup it needs to be set to 1. Good luck on the mod BTW, just looked at the gameplay videos and it looks kickass :D On 5/5/06, Kiroke . [EMAIL PROTECTED] wrote: -- [

Re: [hlcoders] Fwd: [hlds_linux] Source mod server crash

2006-05-05 Thread Kiroke .
-- [ Picked text/plain from multipart/alternative ] Thank you ;) I will try that tonight, but it would surprise me if that was the issue - the game runs without any problem for other maps, it just has a problem with that particular entity. It is probably not something you guys can fix without

Re: [hlcoders] Fwd: [hlds_linux] Source mod server crash

2006-05-05 Thread Jeff Fearn
Have you checked out the bottom of this page? http://www.sourcewiki.org/wiki/index.php/Linux_SDK On 5/6/06, Kiroke . [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Thank you ;) I will try that tonight, but it would surprise me if that was the issue - the game

[hlcoders] DrawSetTextureRGBA and procedural textures broken.. is there anything else ?

2006-05-05 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] Hi Guys, DrawSetTextureRGBA does not seem to be working. I am calling it like this: surface()-DrawSetTextureRGBA( m_TextureID, (unsigned char*)m_TextureImage, m_Width, m_Height, false, false ); surface()-DrawSetTexture( m_TextureID );