[hlcoders] Problems with latest hl2dm sdk update:

2006-10-26 Thread enriched
there are some problems with the latest sdk update for hl2 mulitiplayer. It seems to be code related issues. Using our old binaries instead of the new binares caused all of the problems to disappear. when you startup a server you don't get the normal grey transparency you get this instead

[hlcoders] Fast Moving Physics Objects

2006-10-26 Thread Skillet
-- [ Picked text/plain from multipart/alternative ] I'm trying to simulate bullets at (near) actual speed with physics rather than tracelines, and I'm having inconsistent collision troubles. I assume they're happening because the physics system isn't designed for such fast moving objects. My

Re: [hlcoders] Fast Moving Physics Objects

2006-10-26 Thread Jeremy Swigart
-- [ Picked text/plain from multipart/alternative ] You need to do some sort of swept collision, which for bullets is normally tracelines. You can simulate the bullet gravity/drop yourself very easily, and just do a traceline from last position to this position each timestep. The traceline doesn't

Re: [hlcoders] Raw Sound Input

2006-10-26 Thread Adam amckern Mckern
You will have to talk to valve, and see how much of the Miles API they have open to the community. You can try and use the API call's found at http://www.radgametools.com/ if you cant wait for them to get back to you, or they go 'i Dont know'. Adam --- Nick Darnell [EMAIL PROTECTED] wrote: --

Re: [hlcoders] Raw Sound Input

2006-10-26 Thread bloodykenny
Well this came up once before -- the topic was being able to pass microphone data into a localized sound emitter, ie, so that conversations could take place whereever you were -- and the answer was basically, no it's currently impossible. At 2006/10/26 06:31 PM, Adam \amckern\ Mckern wrote:

Re: [hlcoders] Problems with latest hl2dm sdk update:

2006-10-26 Thread bloodykenny
It looks like he probably tried to use the generic semi-useless mode instead of HL2DM gcf mode. (I forget the official name for it.) At 2006/10/26 03:44 PM, Garry Newman wrote: -- [ Picked text/plain from multipart/alternative ] You're just missing a bunch of material files from the hldm

Re: [hlcoders] Raw Sound Input

2006-10-26 Thread Nick Darnell
-- [ Picked text/plain from multipart/alternative ] Bummer. That mic thing would have been very cool too. -Nick On 10/26/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Well this came up once before -- the topic was being able to pass microphone data into a localized sound emitter, ie, so