there are some problems with the latest sdk update for hl2 mulitiplayer.
It seems to be code related issues.
Using our old binaries instead of the new binares caused all of the
problems to disappear.
when you startup a server you don't get the normal grey transparency
you get this instead
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I'm trying to simulate bullets at (near) actual speed with physics rather
than tracelines, and I'm having inconsistent collision troubles. I assume
they're happening because the physics system isn't designed for such fast
moving objects. My
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You need to do some sort of swept collision, which for bullets is normally
tracelines. You can simulate the bullet gravity/drop yourself very easily,
and just do a traceline from last position to this position each timestep.
The traceline doesn't
You will have to talk to valve, and see how much of
the Miles API they have open to the community. You can
try and use the API call's found at
http://www.radgametools.com/ if you cant wait for them
to get back to you, or they go 'i Dont know'.
Adam
--- Nick Darnell [EMAIL PROTECTED] wrote:
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Well this came up once before -- the topic was being able to pass microphone
data into a localized sound emitter, ie, so that conversations could take place
whereever you were -- and the answer was basically, no it's currently
impossible.
At 2006/10/26 06:31 PM, Adam \amckern\ Mckern wrote:
It looks like he probably tried to use the generic semi-useless mode instead of
HL2DM gcf mode. (I forget the official name for it.)
At 2006/10/26 03:44 PM, Garry Newman wrote:
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You're just missing a bunch of material files from the hldm
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Bummer. That mic thing would have been very cool too.
-Nick
On 10/26/06, [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:
Well this came up once before -- the topic was being able to pass
microphone data into a localized sound emitter, ie, so
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