Yes, you are correct thats why I suggested there be some sort of way
for valve to allow users to select which version of the codebase they
wish to install. It would be much easier for all coders( open source
coders, and closed source coders) if Valve allowed sdk users to
download previous
Does anyone know any sutible place to put code that you want executed when
the mod launches?? I would be very greatfull.
Thanks,
Mukkan
From: Mukkan Yhtiö [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Game Launched -
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Mailing ListIn order to do certain things in my mod I need to use some
third-party libraries which need to do some initialization/termination work.
Is there a certain place where I can call these functions as the mod is
loaded?A: Yahn Bernier
Agreed wholeheartedly. Thankfully I've archived every SDK update from Valve,
so when they introduce new features or bugs I'm able to track things more
easily. It would be a royal pain if I lost those.
At 2007/02/01 07:06 AM, Nick wrote:
Yes, you are correct thats why I suggested there be
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You should read a bit about revision control systems. You should be using
one anyways. A good versioning system can make keeping track of these diffs
and patch files much more manageable. (note that I didn't say easy).
Most of them will let you
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