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I know how to set up the detail prop textures thats the easy part. Its just
that the function itself is never present.
i actually found a tutorial on doing it here
As I recall that's a feature we did for porting mods from goldsource
(HL1 engine). We changed the sound attenuation response curve in source
and that reverts those changes for a particular sound.
Jay
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From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
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I managed to do the tutorial I mentioned in my last post, but now when i
compile a map there are no detail shapes or any sprites on that material. The
compiler does not complain about missing materials for the sprites..it says
nothing..
You should define USE_DETAIL_SHAPES in the .vcproj of the client
project. Or you could simply define it at the top of
src\cl_dll\detailobjectsystem.cpp, which is the only place it is used.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
I realize that this is possibly wildly off-topic, and most probably
obvious/common knowledge to most people here, but...
... Alfred Reynolds... now at Valve... the guy who wrote/co-wrote AdminMod?
-John Sheu
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yea, that's him.
Does he owe you money or something? :)
- Original Message -
From: John Sheu [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, August 24, 2007 10:45 PM
Subject: [hlcoders] AdminMod
I realize that this
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