RE: [hlcoders] Collision Model never compile correctly

2007-11-05 Thread Jay Stelly
The test your model is failing is one that basically checks for minimum thickness. If any single convex piece of your model is too thin, then the tool is guessing that it's actually 2-dimensional and won't compile it. If you run with -fullcollide it should ignore that and compile it anyway. The

[hlcoders] NPC Crouching...

2007-11-05 Thread Christopher Harris
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] How is this achieved? Essentially what I would like at the least is to be able to have an npc I spawn to be set to crouch. I've tried having my command tell the NPC to DesireCrouch(), Crouch(),