Is there a way I can make the client download certain custom files(like lua
scripts) from the server?
Or would I have to write my own code to send the custom files to the client?
Cheers,
Haza
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You can use the map res files which will initiate the download of those
files. There is a way in code (I believe) to control this aswell,
however, I do not know how to do it exactly.
Haza wrote:
Is there a way I can make the client download certain custom files(like lua
scripts) from the
I believe the lua extension is blocked from being downloaded due to issues
of abuse by server admins forcing bad scripts on the clients.
On Tue, Sep 9, 2008 at 4:29 AM, Haza [EMAIL PROTECTED] wrote:
Is there a way I can make the client download certain custom files(like lua
scripts) from the
Oh yeah, forgot to mention that. It was done so to prevent Lua viruses
downloading on gmod 9 (Garry uses a custom download thing in gmod 10)
LDuke wrote:
I believe the lua extension is blocked from being downloaded due to issues
of abuse by server admins forcing bad scripts on the clients.
Hi, my mod is suffering random crashes each certain amount of time and the mini
dumps don't point to any useful piece of code. Well, the call stack traces
parts of the code I never modified and I had a similar experience previously
which confirmed such call stacks are trash basically. Here is:
A.Oliver wrote:
Hi, my mod is suffering random crashes each certain amount of time
and the mini dumps don't point to any useful piece of code. Well, the
call stack traces parts of the code I never modified and I had a
similar experience previously which confirmed such call stacks are
trash
If you run your server from the debugger, then you can get a full
memory dump with heap when the crash occurs. That's a lot more help
than a vague mini dump.
On Tue, Sep 9, 2008 at 2:57 PM, botman [EMAIL PROTECTED] wrote:
A.Oliver wrote:
Hi, my mod is suffering random crashes each certain
This isn't for Garry's mod, I was wondering how I can send them using source
sdk, and I'd rather use valve's download handling code.
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CUtlVector's destructor calls the destructors of all its elements. There
should be no memory leaks when using a CUtlVector or CUtlMap.
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What we've just told you. Valve blocks .lua files at the engine level.
You need to think of another extension, and use whatever the map res
files use to send them over.
Haza wrote:
This isn't for Garry's mod, I was wondering how I can send them using source
sdk, and I'd rather use valve's
USE WGET.
On Tue, Sep 9, 2008 at 6:53 PM, Tom Leighton
[EMAIL PROTECTED] wrote:
What we've just told you. Valve blocks .lua files at the engine level.
You need to think of another extension, and use whatever the map res
files use to send them over.
Haza wrote:
This isn't for Garry's mod, I
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